Crystal Fong

Crystal Fong

Lead TD / 15 yrs

Redwood City, CA, United States

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Lead Technical Director

The Boss Baby (2017)

Additional Lead Technical Director

Trolls (2016)

Additional Lighting Technical Director

Penguins of Madagascar (2014)

Lead Technical Director

Mr. Peabody & Sherman (2014)

Rocky and Bullwinkle (2014)

Dragons: Gift of the Night Fury (2011)

Megamind (2010)

Shrek Forever After (2010)

Work History
  • Software Engineer

    YouTube

    September 2015 - Present
  • Lead Technical Director

    DreamWorks Animation

    July 2008 - January 2015

    Credits: Mr. Peabody and Sherman (2014), iGo Technology Initiatives (2014, YouTube featurettes)
    Worked with the Supervising TD to manage the production’s software pipeline and TD department (up to 25 persons).
    - Coordinated development and support efforts between heads of departments, department TDs and R&D
    - Facilitated show’s transition to new technologies. Integration and code development
    - Delivered final frames of films to the post teams
    - Managed software environment/configuration for the show
    - Regularly met with each of the show’s departm

  • Technical Director

    DreamWorks Animation

    July 2008 - July 2013

    Credits: Rocky and Bullwinkle (2014), How to Train Your Dragon: Holiday Special (2011), Megamind (2010), Shrek Forever After (2010)
    Technical Director in the following departments: generalist, lighting, surfacing
    - Helped production heads assess software and pipeline setup/complexity for the film.
    - Worked closely with CG supervisors , VFX supervisors and Surfacing leads across multiple studio locations
    - Managed and troubleshooted complex production pipeline issues
    - Mentored new TDs and interns
    - Python development and code review of workflow opti

  • Software Engineer Intern

    Activision, Underground Development (Z-Axis) Studi

    June 2007 - August 2007

    Animation Tools
    Developed portions of an in-house tool to help the animators preview animations during game development.
    - Developed a customizable timeline editor that allows for placing/moving events, scrubbing of animations, etc...
    - Tools were developed in C++ extensively using the WxWidgets API.
    - Debugged problems in the tool when found by animators and added new features as they were requested.

  • NG&C Software Engineer (DOD/TS)

    Lockheed Martin Corporation, Space Systems Company

    January 2005 - January 2007

    Navigation Guidance and Control Department
    Developed an object oriented missile simulation.
    - The simulation (Windows/IRIX platforms) is being developed to replace a legacy system.
    - Worked with team to develop and integrate models that simulate different components of the missile.
    - Created a tool to allow the new simulation to run trajectories created for the legacy system.

    FSIM
    - Modified the simulation interfaces to allow for closed loop testing of the flight software logic.
    - Developed single and multithreaded versions to determ

  • Software Engineer (TS/SSBI)

    Harris Corporation

    August 2003 - January 2005

    Intelligence Systems Software Department ­ Topographical Data Processing Prototype

    Developed a visualization and evaluation tool using C++ and the Image Magick API.
    - Tool is used to display Digital Elevation Models as imagery data.
    - Developed graphics library using Image Magick to display image data via an html report.
    - Developed tools to convert different image formats into to usable formats for our applications.

    Aided in the development of the project's imagery end products, running all developed applications.
    - Application cre

  • Application Delivery Intern

    JPMorgan Chase, Cash Equities

    May 2002 - August 2002

    Created a utility that monitored real time system components, and exported status reports to a Java GUI.
    - Tool enables user to determine the status of the component, to better diagnose any problems.

    Updated and revised equities runbook and test set to be used for system checks and new hire training.

  • SEED Software Engineer Intern

    Hewlett Packard

    May 2001 - August 2001

    Automated a test suite to aide in the setup and installation of a compute farm product.
    - Verified configurations on the compute farm through software running on the management node.

    Finished a complete software design lifecycle.
    - Created schedule, design document, implementation, testing, users guide.

    Participated in the Summer Intern Productivity Program.
    - Developed leadership, initiative, and presentation skills.

  • Application Development Intern

    McEwen and Company

    May 2000 - July 2000

    Developed GUI to run over a Manfact System (ERP System) in Visual Basic.
    - Utilized SQL to import then export data to Crystal Reports, Excel, and a Visual Basic interface.

    Programmed in Universe Basic to export reports from company database.

Education
  • Stanford University

    2006 - 2008
  • Carnegie Mellon University

    1999 - 2003