Christopher Bonura is originally from northern New Jersey where he grew up on a diet of monsters and muscle cars. In 2001 he moved to San Francisco to pursue his passion for art and film. Since then he has worked his way up into his current role as a Junior Concept Artist at Industrial light & Magic. Some of his most recent work includes Star Trek Into Darkness, Avengers 2: Age of Ultron, and Star Wars:Episode Vll - The Force Awakens.
He feels fortunate to be where he is today as a person and an artist.
Work History
Concept Artist
Ascendant Studios
April 2020 - Present
Senior Concept Artist
Linden Lab
August 2015 - March 2020
US
Helping to establish the look of a new open world game using VR in project SANSAR. Responsible for Hard Surface/Vehicle design, Prop Design, and Environments.
CLIENTS INCLUDE
•Intel
•Amblin Entertainment
•CJ Entertainment
•Smithsonian American Art Museum
•Zappos
Junior Concept Artist at Industrial Light & Magic
Industrial Light & Magic
October 2013 - August 2015
Responsible for Hard Surface/Vehicle design, Prop Design, and Environments.
. FILMS WORKED ON
•Rogue One: A Star Wars Story
•Star Wars:Episode Vll - The Force Awakens
•Avengers 2: Age of Ultron
•Teenage Mutant Ninja Turtles
•Transformers 4: Age of Extinction
•Tomorrow Land
•Pirates of the Caribbean, Shanghai Disney ride
PRODUCTION ASSISTANT IN THE ART DEPARTMENT AT ILM
Lucasfilm
October 2011 - October 2013
Created vehicle, spaceship, and environmental concept art for Star Trek Into Darkness
Created Concept Art for a number of bids
Project based research and archiving of reference
Provided administrative support for the art department
FILMS WORKED ON
• Star Wars Episode 7
• Star Trek Into Darkness
• Battleship
• The Avengers
CONTRACT CONCEPT ARTIST
Idle Games
August 2011 - October 2011
FREELANCE CONCEPT ARTIST
Nintendo / PLAY, A Video Game Symphony
May 2011 - June 2011
Created concept art and Illustrations for Zelda 25th anniversary in accompany with Nintendo / PLAY, A Video Game Symphony.
APPRENTICE CONCEPT ARTIST
Whiskytree Inc.
January 2011 - April 2011
• Assist in the creation of digital matte paintings for Marvel’s Thor feature.
• Created concept art, 2D paintings, textures, 3D models, lighting, and scene layout.
PRODUCTION ASSISTANT
Image Movers Digital
June 2009 - December 2010
In the art department (under the direct supervision of Doug Chiang)
• Created prop concept art and environmental architecture for Mars Needs Moms
• Designed characters, and textures for The Beatles A Yellow Submarine
• Created creature and vehicle concepts for unannounced project
• Assisted with practical card and model making
• Project based research and archiving of reference
• Prepare monthly videos showcasing current projects to be screened for all employees
• Provided administrative support for the art department
FILMS WORKED ON
Disney's A Christm
CONCEPT ARTIST
Totally Games
May 2006 - August 2008
Character, creature, prop, environment and weapons concepts
UI concepts and creation
3D modeling and texturing
TITLES SHIPPED
Alien Syndrome (Publisher SEGA, for Wii and PSP)
Dora Saves the Mermaids (Publisher Nickelodeon and 2K)
Out of the Chute: Professional Bull Riding (Publisher Crave Entertainment)
The Cisco Mind Share Game (Publisher Cisco)
FINE ART SKILLS
Conceptual Design. Maquette Sculpture. Digital Imaging. 3D Modeling & Texturing.
COMPUTER SKILLS
Modo, Maya. 3D Studio Max. Adobe Photoshop. Adobe After Affects.