Death Stranding
- Creating and integrating animated prototypes demonstrating UI interaction models with Adobe Flash and After Effects. - Implementation of UI components and coordinating with the engineers. - Creating wireframes, flow mockups, and documentation to illustrate functionality of and relationships between components. - Troubleshoot, optimize and test functionality of UI components with game engine such as Unreal. Unity and Fusion. - Supporting front-end shell and pause menus such as health/damage info, objective, map and player progression systems.
Pirate and mobster concept for unannounced project.
Alien Concept for unannounced project.
Assisting senior graphic designer with marketing and web based contents.
Seventh Son (2013) Concept Artist Unannounced project (2013) Concept Artist
Studied Illustration with an emphasis in Entertainment Design.
Created digital mattepainting for film and commercial.