Carson McKay

Carson McKay

CG Artist

Mid-level Surfacer / 15 yrs

Los Angeles, CA

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Born in Los Angeles Area, raised on the central coast, son of a traditional oil seascape painter. Grew up drawing everything, surfing and exploring outdoors on foot or bicycle.

Married, moved to LA, got restless wanting to finish college.

Schooled in Animation at BYU, then landed a job at Dreamworks surfacing things.
Work History
  • Surfacing

    DreamWorks Animation

    2010 - Present

    surfaced characters, props and environment assets

  • Surface Artist

    DreamWorks Animation

    2010 - Present

    surfaced things

  • Surfacing Artist

    DreamWorks Animation

    ? - June 2018
  • Artist

    USC Institute for Creative Technologies

    August 2009 - December 2009

    Developed set and character assets for an unreal game engine

  • Director, "X-ing" (Crossing)

    Brigham Young University

    January 2008 - July 2009

    • Lead the film from story development through animation.
    • Collaborated with leads to develop direction and style of various aspects of the film.
    • Created lighting, layout, textures, models and concepts for FX under direction from leads.

  • Lead FX Artist

    Brigham Young University

    June 2008 - October 2008

    • Designed and created particle effects for comets, shooting stars and explosions.
    • Animated, lit and modeled various FX assets and prepared them to be composited onto the film

  • Artist Intern

    Sony Online Entertainment

    June 2008 - August 2008

    • Created armor and weapon assets for the “Vanguard” game, taken from design to “in game.”
    • Eliminated hundreds of “art” bugs from the game, resulting in a huge reduction in total art bugs.

  • Render Wrangler

    Brigham Young University

    November 2007 - January 2008

    • Implemented many of the final renderings, troubleshot issues in various passes

  • Shader Artist

    Brigham Young University

    August 2007 - January 2008

    • Shaded and Textured various assets for the film

  • Key Production Assistant

    Mirror Films

    May 2007 - May 2007

    • Assisted in every aspect of the film, from set dressing, lighting, and sound acquisition
    • Transported actors and crew from various locations across Austria.
    • Acquired materials, equipment and nourishment for cast and crew for the duration of the shoot.

  • I.T. Consultant/Tech

    SystemsBy...

    May 2004 - November 2005

    Perform on site assistance to a variety of clients with computer hardware, software, networking, and other I.T. issues. Building, setting up, and installing computers. Website design and creation. Customer Service onsite and over the phone.

  • Sales Associate

    Home Depot

    February 2003 - May 2004

    Assist Customers with any and all questions, in the store and on the phone. Maintain a clean work area and keep shelves stocked.

  • SAAS-MOD/Administration Clerk

    Department of Defense

    April 2001 - August 2002

    Assist SAAS-MOD Tech with upkeep of ammunition accounting database, upkeep of restricted ammunition records (NARS), incoming call reception, ammunition handling, forklift operation, perimeter security checks, ammunition issue to troops, inventory supplies, management assistance.

  • Production Assistant promoted to Graphic Artist

    Xantera

    May 1999 - October 2000

    Quality Control work with programmers. Game version testing prior to shipment to publisher. Original artwork, touchup work, black & white conversions for Game Boy. Artwork prep for use in games with ISCGB character program. Data collection on golf courses in Virginia, Michigan & California. Object prep & placement and course definition for use in Tiger Woods expansion packs. Creation of marketing material for distribution to publishers promoting the company. Building & maintenance of website.

Education
  • Brigham Young University

    1997 - 2009
  • Paso Robles High School

    1993 - 1997