Caroline Delen

Caroline Delen

Senior 3D Assets, Lead, Sup / 20 yrs

Australia

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Work History
  • Character Modeller & Texture Artist

    Freelance

    November 2013 - Present

    ⁃ 3D Concept character & creature design (ZBRUSH, Photoshop)
    ⁃ Character & creature modelling (Maya)
    - Blendshapes and Tech Anim
    ⁃ Hard surface modelling (Maya)
    ⁃ Environment modelling (Maya)
    ⁃ Storyboarding (Photoshop)
    ⁃ 2D Concept character & creature design (Photoshop)
    ⁃ Props modelling (Maya)
    ⁃ Photogrammetry
    ⁃ Texturing (Substance Painter, Mari)
    ⁃ Surfacing/Lookdev (Renderman/Houdini/Nuke)

  • Asset Supervisor

    Flying Bark Productions

    March 2023 - February 2024
  • Modelling and Surfacing Lead

    Flying Bark Productions

    October 2022 - April 2023
  • Senior Modeller

    Flying Bark Productions

    February 2022 - October 2022
  • Senior Artist

    Mr. X

    April 2021 - October 2021
    Adelaide, South Australia, Australia

    -Thirteen Lives - Ron Howard
    -La brea tv series (season 1)

  • Lead Modeller & Texture TD

    MPC

    September 2008 - November 2013
    London

    -Maleficent - Concept Artist
    -Prometheus - Lead Texture TD
    -World War Z - Concept Artist
    -Dark Shadows - Concept Artist
    -X-Men: First Class - Concept Artist, Lead Modeller and Texture TD
    -Harry Potter and the Deathly Hallows: Part 2 - Senior Modeller and Texture TD
    -Harry Potter and the Deathly Hallows: Part 1 - Lead Modeller and Texture TD
    -Pirates of the Caribbean: On Stranger Tides - Senior Texture TD
    -The Chronicles of Narnia: The Voyage of the Dawn Treader - Senior Texture TD
    -Clash of the Titans - Senior Modelling TD
    -WolfMan - Senior Modeller and Texture TD
    -Dorian Gray- Senior Modeller and Texture TD
    -Prince of Persia - Lead Texture TD

  • Character Modeller & Texture Artist

    Freelance

    May 2008 - September 2008

    -Wizards of the Coast (LAMBO) - Low-Poly Modelling and Texturing.

    -Republic of fun - WiiWare (undisclosed title) - Low-Poly Modelling and Texturing.

    -Nexus Productions (Coca Cola; Unity (Yao & LeBron) Modelling for client pitch).

    -Liquid Development; Damnation, Deep Fried Entertainment - Low-Poly Modelling and Texturing.

  • Character Supervisor

    UTV Ignition Entertainment

    August 2005 - May 2008
    Ealing Studios, London

    Team Lead, R&D, Modelling, Texturing, Lookdev, and Rigging of Low-Poly in-game and High-Poly Cinematic Characters.

  • Character Modeller & Texture Artist

    Liquid Development

    December 2002 - October 2004
    Portland, Oregon

    Modelling, Texturing and Rigging on the following:

    -Wild Tangent - Prototype Snowboarding Game

    -Sony Online Entertainment - Everquest Expansion

    -Nike/Blue Ribbon Sports - Digital Athlete - Digi-Double Lebron James

    -Human Head - Prey

    -Heavy Hammer - Damnation prototype

    -Landing Party Software - Armoured Titans

    -Nike - Battlegrounds

    -Digital Extremes - Pariah

    -Shiny Entertainment - Matrix II

    -Origin/EA - Ultima X: Odyssey

Education
  • Bachelor of Arts - BA in Computer Animation

    Teesside University

    2000 - 2003
  • Degree in Art & Design

    Swindon College of Art & Design

    1998 - 2000
  • Higher National Diploma in Art & Design

    Stroud college

    1995 - 1997