Carol Cánovas

Carol Cánovas

Senior Compositor and Lighting artist / 8 yrs

Madrid, Spain

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I’m a Digital Compositor with 6+ years experience in the industry. I’ve worked in both animation and VFX, although where I like to focus most of my time is in animation where I can expand and use my look development skills, one of my passions.

During these years I have had the opportunity to work across feature films, series and games cinematics/trailers. Working within these different environments has given me the ability to adapt quickly and use multiple workflows depending on the requirements of the project.
Work History
  • Senior Compositor and Lighting artist

    Jellyfish Pictures

    July 2024 - October 2024
  • Lead Compositor

    Axis Animation

    November 2023 - June 2024
  • Senior Compositor and Lighting artist

    Axis Animation

    August 2023 - November 2023
  • Senior Compositor

    Mikros Animation

    January 2023 - June 2023
    Madrid, Spain
  • Senior Compositor and Lighting artist

    Axis Animation

    March 2021 - December 2022
    Madrid, Spain

    During my time at Axis I’ve worked on a wide range of projects in quick succession that have all had a huge variety in style, from hyper realistic cinematics to more heavily 2D stylised trailers. Whilst I’ve mainly been a Compositor, for the last 10 months I’ve actually also started to do lighting in Houdini for some of my own shots as well.


    As my tasks vary a lot depending on the project, I have regularly had the responsibility of:


    - Character look development.
    - Setting up the look of different sequences.
    - Having to give 3D characters a heavily stylised look.
    - Heavy 2DFX integrations.
    - Check and fix technical issues.

  • Lead Compositor

    Jellyfish Pictures

    November 2020 - March 2021

    Spirit Untamed (2021) - DreamWorks

    During my time as Lead at Jellyfish I have been in charge of a team of 8 people. I had several responsibilities including Look development; doing mastershots and setting up templates; shot allocation; leading dailies and attending client meetings.

  • Senior Compositor

    Jellyfish Pictures

    June 2020 - November 2020

    Working on a DreamWorks Animation Feature Film

  • Digital Compositor

    La Livinstong

    January 2020 - March 2020
    Madrid, Spain

    The Ministry of Time, season 4 (2020) - HBO

    My responsibilities while I was working on The Ministry of Time were focused in doing green screen removal and DMP placement using projections within 3D space.

  • Digital Compositor

    MPC

    October 2019 - December 2019
    London, Reino Unido

    Cats (2019) - Universal

    The main task I was doing consisted of using deep compositing, doing heavy CG integration, a lot of warping to match the CG to the plate and green screen removal.

  • Digital Compositor

    The SPA Studios (Sergio Pablos Animation)

    January 2019 - September 2019
    Madrid

    Klaus (2019) - Netflix

    My time on Klaus is divided into two main tasks. The first of them, being more technical, consists of combining all 2D and 3D elements within a shot, often within 3D space using projections and exported cameras, so that everything matches correctly according to Layout and so shots can be moved more efficiently through the following departments. The second task, being more artistic, consists of integrating all rendered layers together in an effort to give even 3D elements a 2D painterly feel. most importantly, working on this project has taught me the value of perseverance through technical problem solving and a heavy integration processes.

  • Digital Compositor

    Jellyfish Pictures

    March 2018 - December 2018
    London, United Kingdom

    The Floogals Season 2 (2018)

    Working across two different projects, one being fully CG and the other a mix between CG and live action, allowed me to learn industry standard working practices and to gain a good understanding of a proffesional production pipeline. Some of my responsabilities included taking shots through from the beginning to the end, having to keep consistency throughout all sequences (grading wise), CG and FX integration into live action plates, clean up and roto to remove wires and clean plates, creating comp effects (using 2D and 3D methods) and tracking of 3D elements to achieve a better integration with the plates.

  • Junior Compositor

    Jellyfish Pictures

    July 2017 - March 2018
    London, United Kingdom

    Dennis and Gnasher: Unleashed (2017)


    Some of my responsibilities were taking shots through from the beginning to the end, having to keep consistency throughout all sequences and creating comp effects (using 2D and 3D methods).

  • Render Wrangler intern and Compositor assistant

    Lightbox Animation Studios

    March 2017 - April 2017
    Madrid Area, Spain

    During my time here I had to manage render queues efficiently using deadline render manager as well as having to check all AOVs for any errors. Additionally A had to troubleshoot any technical problems within existing nuke scripts and also help to render steoroscopic versions of shots for the 3D edition of the film.
    Whilst here I learnt to be organised and how to prioritise my tasks in accordance to urgency and importance.

  • Image Technician

    Infomix TV

    October 2014 - October 2015
    Madrid Area, Spain

    I produced reports of entertainment and news, I moved to cover premiers, shows and awards. I was responsible for recording and the postproduction process.

  • Radio Broadcaster

    Rey Juan Carlos University

    September 2014 - June 2015
    Madrid Area, Spain

    I worked in "Mundos Ocultos" program, I was responsible for writing and locution.

Education
  • 3D & VFX Master Degree in VFX

    Trazos

    2015 - 2017
  • Audiovisual Communication

    Rey Juan Carlos University

    2013 - 2017