Carl Frederick

Carl Frederick

Lead Technical Director / 27 yrs

San Francisco, CA

Hire Me

CGI Artist

Dreamcatcher (2019)

lighting technical director

Transformers: The Last Knight (2017)

Computer Graphics Supervisor

Maverick (2017)

lighting td

Rogue One: A Star Wars Story (2016)

Lighting Technical Director

Doctor Strange (2016)

Lighting Technical Director

Teenage Mutant Ninja Turtles: Out of the Shadows (2016)

Lighting Technical Director

Captain America: Civil War (2016)

Lead Lighting Technical Director

Batman v Superman: Dawn of Justice (2016)

Lead Lighting Technical Director

Batman v Superman: Dawn of Justice Ultimate Edition (2016)

Lighting Technical Director

Ted 2 (2015)

Lighting Technical Director

Jurassic World (2015)

Digital Artist

Unbroken (2014)

Lighting Technical Director

Teenage Mutant Ninja Turtles (2014)

Digital Artist

Transformers: Age of Extinction (2014)

Lightspeed Technical Director

Toy Story of Terror (2013)

Lightspeed Technical Director

The Blue Umbrella (2013)

Lightspeed Technical Director

Brave (2012)

Computer Graphics Artist

Jurassic Park (2011)

Lightspeed Technical Director

Cars 2 (2011)

Global Technology Engineer

Toy Story 3 (2010)

Lighting Optimization Engineer

Up (2009)

Lighting Optimization Engineer

WALL·E (2008)

Lighting Technology

Ratatouille (2007)

Rendering & Optimization Artist

Mater And The Ghostlight (2006)

Rendering & Optimization Artist

Cars (2006)

Sequence Supervisor

Van Helsing (2004)

Digital Effects Artist

Star Wars: Episode II - Attack of the Clones (2002)

Computer Graphics Supervisor

The Time Machine (2002)

CG Supervisor

The Green Mile (1999)

Visual Effects Associate Supervisor

Mighty Joe Young (1998)

Computer Graphics Supervisor

Small Soldiers (1998)

Digital Effects Supervisor

Men in Black (1997)

Computer Graphics Supervisor

Jumanji (1995)

Computer Graphics Supervisor

In the Mouth of Madness (1995)

Computer Graphics Artist

Forrest Gump (1994)

Computer Graphics Artist

The Flintstones (1994)

Computer Graphics Artist

Jurassic Park (1993)

Computer Graphics Artist

Death Becomes Her (1992)

Computer Graphics Software Developer

Terminator 2: Judgment Day (1991)

Graphics Programmer

Flight of the Navigator (1986)

Work History
  • Senior Software Developer

    2K Games

    December 2019 - Present
    Novato, California, US
  • Developer

    vesalius creations

    March 2018 - July 2019
    San Rafael, CA
  • lighting technical director

    Industrial Light & Magic

    January 2017 - June 2017
  • Industrial Light & Magic

    August 2016 - November 2016
  • Lead Lighting TD

    MPC

    July 2015 - March 2016
    Vancouver, British Columbia, Canada
  • lighting technical director

    Tippett Studio

    April 2015 - June 2015
  • technical director

    Industrial Light & Magic

    February 2014 - June 2015
  • Technical Director

    Pixar

    August 2004 - January 2014
    Emeryville, CA

    I have worked within the Rendering, Lighting, Sets, GT(production engineering) and Tools (R&D) departments. My main contribution is in the Lighting department pioneering what we call a Lightspeed Technical Director. This position involves writing lighting tools, optimizing the lighting rigs and debugging/fixing problems in lighting, rendering and frequently shading or other areas of the CG pipeline. This also involves shading, compositing and managing large volumes of data (crowds). GT is General Technology(general production engineering), and Tools is our R&D department.

  • CG Supervisor

    Industrial Light & Magic

    1990 - August 2004
    San Rafael, CA

    Set up the technical aspects of a new show including: pipeline development required, look development for characters, budgeting and crewing with the Producer, tech development with the VFX Supe, review of shot work, etc.

  • Programmer

    Alias Research Inc

    September 1988 - May 1989
    Toronto, Canada Area

    Program to deform a 3D mesh into 2D for painting. Program to sew together disconnected 3D elements derived from 3D printer.

  • Research Scientist

    NYU Computational Neurosciences Lab

    1987 - 1988
    New York, NY

    My main contributions were programs to support so-called 'brain peeling' in which digital brain tissue, reconstructed from slices, would have successive layers stripped from the 3D surface and deformed/flattened into 2D images. Also programmed a conformal mapping system to project the 2D images from the retina to the visual cortex.

  • Programmer

    Omnibus Computer Graphics

    1985 - 1987
    New York, NY

    Various graphics programming tasks but the main project was writing a new renderer with Dave Gordon. I was responsible for anti-aliasing.

  • Programmer/Animator

    Digital Effects Inc.

    1982 - 1985
    New York, NY

    Technical support for artists working on commercials. Ultimately wrote an animation system for the then new SGI Iris. The company dissolved before it was complete enough to use.