Creation of 3D characters, creatures and assets based on concept, briefing and reference material. Delivery of sub-division clean topology models with UV mapping, technically ready for rigging and texturing. Working knowledge of Zbrush, Maya, Substance Painter, UVLayout, Marvelous, XGen, Houdini and Arnold Render among others. Ability to take a design from ambiguous to full design implementation. Strong sense of form, anatomy and proportion and good attention to detail.
Creation of 3D characters, creatures and assets based on concept, briefing and reference material. Delivery of sub-division clean topology models with UV mapping, technically ready for rigging and texturing. Working knowledge of Zbrush, Maya, Substance Painter, UVLayout, Marvelous and Arnold Render among others. Ability to take a design from ambiguous to full design implementation. Strong sense of form, anatomy and proportion and good attention to detail. I've worked in projects for Converse, Alexander Wang, Zeit Magazine, Selfridges, Vans or Puma. Also Texturing, Look Development and Groom.