Carl Vazquez

Carl Vazquez

Senior Modeler/TextureArtist/Generalist / 11 yrs

Los Angeles, CA

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3D Modeller/Generalist PreViz Assets

Fast & Furious 9 (2020)

PreViz Modeller

Shazam! (2019)


Pirates of the Caribbean: Dead Men Tell No Tales (2017)

Stereoscopic Depth Artist

Guardians of the Galaxy (2015)

Stereoscopic Depth Artist

Jurassic World (2015)

Stereoscopic Depth Artist

Mad Max: Fury Road (2015)

Stereoscopic Depth Artist

San Andreas (2015)

Ant-Man (2015)

Stereoscopic Depth Artist

X-Men: Days of Future Past (2014)

Godzilla (2014)

Captain America: The Winter Soldier (2014)

Hercules (2014)

Stereoscopic Depth Artist

Percy Jackson: Sea of Monsters (2013)

Stereoscopic Depth Artist

The Wolverine (2013)

Stereoscopic Depth Artist

Iron Man 3 (2013)

G.I. Joe: Retaliation (2013)

Thor: The Dark World (2013)

3D Modeller

Disney Tree of Life

Proficient in the following Applications:

-Autodesk Maya, Mudbox, MotionBuilder
-The Foundry NukeX, Mari, PF-Track
-Adobe Photoshop, After Effects, Illustrator
-Headus UV Layout, TopoGun, CrazyBump, 3D Coat, Substance Painter
-Pixologic Z-Brush, Vicon Blade, IQ,
-Intrigue: Proprietary In-Three/DD stereo conversion software
-Imaginer Systems Mocha/Mocha Pro Tracking software
-Windows, Linux, Macintosh, Mental Ray, V-Ray, Qube, Octane

Primary Skills

-CGI 3D Modeling through use with Maya, Z-Brush, Mudbox, environment modeling, organics, uv mapping, texturing and pre-viz animatics. Highly adaptable to propitiatory in house software and pipelines. Highly effective in meeting client deadlines and working with team members.

-3D Stereoscopic's via 3D proprietary software through both 2D to 3D conversion pipelines and Maya stereoscopic rendering. Four years of feature film stereoscopic experience.

-Additional Skills include Mental Ray, V-Ray rendering, lighting, keyframe animation, and motion capture setup. Aftereffects and Nuke compositing.
Work History
  • September 2019 - December 2019

    cg generalist

    Grippith Observatory Studios

  • July 2019 - August 2019

    3D Character Modeller /Modeller, Generalist


  • January 2018 - April 2019

    CG Modeler

    Eight VFX

    CG Modeling Maya, Zbrush Final Assets for Commercial Spots! Vray Look Dev
  • July 2017 - December 2017

    Environment Modeler Generalist

    Proof Inc

    Modeling Master Scene Ref files/ Maya/ Zbrush/ Photoshop / MeshLab/ working closely with leads, producers, directors, and animators creating environment scenes for feature films, lighting and texturing PreVis/TechVis; exact real world scale, following reference photography and blueprints of set locations. Meshlab for high resolution Lidar scans, retop / to clean usable meshes, hard surface modeling, organic characters zbrush/texturing maya/zbrush. Assisting animators in keyframe animation, and camera layout.
  • February 2017 - June 2017


    Legend 3D | VR | FX

    Stereo Composting, Nuke, Pirates of the Caribbean Dead men Tell no tail's, Spiderman Homecoming, x upcomming film. Stereo Clean plates, Tracking, stereo paint, diffrence paint, depth fixes, etc...
  • July 2016 - April 2017

    3D Generalist


    CG Generalist: Disney Star Wars theme parks;
    Composting Tasks, CG Generalist tasks; After Effects, Mocha, Nuke, Premiere Pro CC, Maya, Z-brush, Oculus Rift VR//Projection Mapping ; 3D Modeling ~ 2D Animation/3D CG Animation Modeling air tight prints for real world C&C machines.
  • April 2016 - May 2016

    Post Viz / 3D Generalist

    The Third Floor

    Post Viz Composting/PreViz; Generalist on Upcoming Feature Film*, After Effects composting, Maya for CG generalist work, proprietary software, PFTrack for 3D Tracking integration.
  • February 2016 - April 2016

    CG Generalist


    CG Generalist: Disney Star Wars theme parks;
    Composting Tasks, CG Generalist tasks; After Effects, Mocha, Nuke, Premiere Pro CC, Maya, Z-brush, Oculus Rift VR//Projection Mapping ; 3D Modeling ~
  • October 2015 - December 2015

    CG/VFX Generalist

    Freelance Lead CG/VFX Feature

    Modeling, Rendering/Lighting, Texturing, Dynamics, Composting of all elements on shots for feature Albert Punn film. Maya/Nuke/After Effects/Zbrush
  • November 2012 - June 2015

    Stereoscopic Depth Artist

    Stereo D

    Stereoscopic's at Stereo D ~

    Stereoscopic Depth Artist: Currently creating highly detailed 3D depth mattes through propitiatory softwares and compositing them through Nuke. Using my artistic sense of vision and keen understanding of anatomy, perspective, texturing and lighting to bring Hollywood films to life, and draw the audience closer into the cinematic experience.

    GI Joe 2
    Iron Man 3
    The Wolverine
    Percy Jackson: Sea of Monsters
    James Cameron's Deepsea Challenge 3D
    Thor 2: The Dark World
    Captain America 2: The Winter Soldier
    Godzilla 2014
    X-Men: Days of Future Past
    Guardians of The Galaxy
    Teenage Mutant Ninja Turtles 2014
    Hercules 2014
    Avengers Age of Ultron
    Mad Max: Fury Road
    Jurassic World
    San Andreas
    Ant Man
  • November 2010 - September 2012

    Stereoscopic Animator

    Digital Domain Holdings

    Stereo Conversion Feature Film Credits:
    Transformers 3 3D
    The Smurfs 3D
    God of War: Ascension 3D

    Created highly advanced stereoscopic conversion images for two years by creating 3D models with fully tessellated meshes, into stereo space. Also worked on many major motion picture film tests*. Some involved leading a team of stereo artists on key vital shots that were to award all CGI effects, and stereo work from an undisclosed film. Helped relocate 300 artists to a new studio, set up work stations, and assisted artists.
  • July 2010 - July 2010

    Vector/3D Artist

    Freelance Thomas the Train Engine

    Vector line tracing, coloring, shading of concept art, as well as 3d models matched to perspective of concept art pages.
  • September 2009 - December 2009

    3D Generalist

    Galaxy 61

    Intern to Staffed Freelance 3D Generalist:
    3D Modeling Previsualization elements, full 3D background sets modeled, textured, rendered and lit using mental ray and Maya, Photoshop for 2D UI game layouts, as well as After Effects for 2D tracking, composting, and managing of render farm files.
  • Bachelor of Fine Arts in Computer Art, Animation and Visual Effects

    School of Visual Arts

    2006 - 2009
  • West Hampton Beach High School

    ? - ?