-CGI 3D Modeling through use with Maya, Z-Brush, Mudbox, environment modeling, organics, uv mapping, texturing and pre-viz animatics. Highly adaptable to propitiatory in house software and pipelines. Highly effective in meeting client deadlines and working with team members.
-3D Stereoscopic's via 3D proprietary software through both 2D to 3D conversion pipelines and Maya stereoscopic rendering. Four years of feature film stereoscopic experience.
-Additional Skills include Mental Ray, V-Ray rendering, lighting, keyframe animation, and motion capture setup. Aftereffects and Nuke compositing.
Work History
3D Generalist Modeller
DreamWorks Animation
July 2021 - June 2023
Glendale, California, US
previz artist
Proof Inc
February 2021 - June 2021
Los Angeles, California, US
previz artist
Proof Inc
February 2021 - June 2021
Los Angeles, California, US
3D Modeller
Proof Inc
January 2021 - February 2021
Los Angeles, California, US
3D Modeller
The Mill
January 2021 - January 2021
Los Angeles, California, US
Asset Artist
Double Negative
August 2020 - November 2020
Los Angeles, CA
cg generalist
Grippith Observatory Studios
September 2019 - December 2019
Los Angeles, California, United States
3D Character Modeller /Modeller, Generalist
Mousetrappe
July 2019 - August 2019
Burbank, CA
CG Modeler
Eight VFX
January 2018 - April 2019
Santa Monica, California
CG Modeling Maya, Zbrush Final Assets for Commercial Spots! Vray Look Dev
Environment Modeler Generalist
Proof Inc
July 2017 - December 2017
Greater Los Angeles Area
Modeling Master Scene Ref files/ Maya/ Zbrush/ Photoshop / MeshLab/ working closely with leads, producers, directors, and animators creating environment scenes for feature films, lighting and texturing PreVis/TechVis; exact real world scale, following reference photography and blueprints of set locations. Meshlab for high resolution Lidar scans, retop / to clean usable meshes, hard surface modeling, organic characters zbrush/texturing maya/zbrush. Assisting animators in keyframe animation, and camera layout.
Compositor
Legend 3D | VR | FX
February 2017 - June 2017
Los Angeles, California
Stereo Composting, Nuke, Pirates of the Caribbean Dead men Tell no tail's, Spiderman Homecoming, x upcomming film. Stereo Clean plates, Tracking, stereo paint, diffrence paint, depth fixes, etc...
3D Generalist
Mousetrappe
July 2016 - April 2017
burbank
CG Generalist: Disney Star Wars theme parks;
Composting Tasks, CG Generalist tasks; After Effects, Mocha, Nuke, Premiere Pro CC, Maya, Z-brush, Oculus Rift VR//Projection Mapping ; 3D Modeling ~ 2D Animation/3D CG Animation Modeling air tight prints for real world C&C machines.
Post Viz / 3D Generalist
The Third Floor
April 2016 - May 2016
Los Angeles, California
Post Viz Composting/PreViz; Generalist on Upcoming Feature Film*, After Effects composting, Maya for CG generalist work, proprietary software, PFTrack for 3D Tracking integration.
CG Generalist
Mousetrappe
February 2016 - April 2016
Burbank
CG Generalist: Disney Star Wars theme parks;
Composting Tasks, CG Generalist tasks; After Effects, Mocha, Nuke, Premiere Pro CC, Maya, Z-brush, Oculus Rift VR//Projection Mapping ; 3D Modeling ~
CG/VFX Generalist
Freelance Lead CG/VFX Feature
October 2015 - December 2015
Studio City
Modeling, Rendering/Lighting, Texturing, Dynamics, Composting of all elements on shots for feature Albert Punn film. Maya/Nuke/After Effects/Zbrush
Stereoscopic Depth Artist
Stereo D
November 2012 - June 2015
Stereoscopic's at Stereo D ~
Stereoscopic Depth Artist: Currently creating highly detailed 3D depth mattes through propitiatory softwares and compositing them through Nuke. Using my artistic sense of vision and keen understanding of anatomy, perspective, texturing and lighting to bring Hollywood films to life, and draw the audience closer into the cinematic experience.
GI Joe 2
Iron Man 3
The Wolverine
Percy Jackson: Sea of Monsters
James Cameron's Deepsea Challenge 3D
Thor 2: The Dark World
Captain America 2: The Winter Soldier
Godzilla 2014
X-Men: Days of Future Past
Guardians of The Galaxy
Teenage Mutant Ninja Turtles 2014
Hercules 2014
Avengers Age of Ultron
Mad Max: Fury Road
Jurassic World
San Andreas
Ant Man
Stereoscopic Animator
Digital Domain Holdings
November 2010 - September 2012
Stereo Conversion Feature Film Credits:
Transformers 3 3D
The Smurfs 3D
God of War: Ascension 3D
Created highly advanced stereoscopic conversion images for two years by creating 3D models with fully tessellated meshes, into stereo space. Also worked on many major motion picture film tests*. Some involved leading a team of stereo artists on key vital shots that were to award all CGI effects, and stereo work from an undisclosed film. Helped relocate 300 artists to a new studio, set up work stations, and assisted artists.
Vector/3D Artist
Freelance Thomas the Train Engine
July 2010 - July 2010
Vector line tracing, coloring, shading of concept art, as well as 3d models matched to perspective of concept art pages.
3D Generalist
Galaxy 61
September 2009 - December 2009
Intern to Staffed Freelance 3D Generalist:
3D Modeling Previsualization elements, full 3D background sets modeled, textured, rendered and lit using mental ray and Maya, Photoshop for 2D UI game layouts, as well as After Effects for 2D tracking, composting, and managing of render farm files.