I'm a Canadian currently living in Vancouver. I am a cg generalist specializing in modeling, texturing, lookdev, and hair.
I love being a generalist and exploring different areas of cg. There's always a new challenge and it keeps me accountable in my work throughout every stage.
What is most important to me are the people that surround me. I like being part of a team and hope to continue to grow as an artist alongside my talented peers.
Thanks for stopping by!
Work History
fur groomer
Wētā FX
September 2017 - July 2018
Responsible for fur grooming as well as various types of modeling. Such as props, hard surface, wardrobe and digi doubles.
cg generalist
Double Negative
October 2016 - August 2017
For Blade Runer I was responsible for fur grooming, hair lookdev and simulation mainly on the hologram character Joi. Created 20 different looks in total ranging from Marilyn Monroe to futuristic purple bobs.
Generalist
Double Negative
May 2015 - July 2016
Vancouver
On Huntsman I worked on various hero woodland creatures and background asset dressing for a fantasy forest environment. Was responsible for modeling, texturing, fur, lookdev and lighting.
On Star Trek Beyond I was responsible for digi double texture, lookdev, and grooming. As well as some texture and lookdev work for an interior chamber and city street texturing.
Generalist
Method Studios
August 2013 - May 2015
Modeled and textured various assets including spaceship plank for Thor and buildings with full interior and structure for San Andreas. Looked after layout, slap comps and set dressing for The Maze Runner. Was responsible for digi double hair, crowd hair and cloth sim on The Giver. Cape simulation for Night at the Museum 3. Worked closely with creature team on development projects, creating fur simulations and skin cloth fx.
Modeler/Texture Artist
Hydraulx
July 2012 - July 2013
Modeled and textured assets including numerous props, environment sculpts, buildings for destruction, and hero vehicles. Was also responsible for initial lookdev. Films worked on were Escape Plan, Walter Mitty, Machete Kills, and Into the Storm.
Modeler
Method Studios
June 2012 - July 2012
Vancouver
Deadmau5 "Professional Griefers" Music Video: Developed the concept ‘Meowingtons’ cat character and “Maubot” robots in Zbrush and Maya. Modeled and textured robot faces.
Wrangler
Method Studios
January 2012 - May 2012
Vancouver
Managed data between various studios, backed up and restored data from vault and controlled render farm.