I enjoy living at the creative heart of each project and shaping ideas into something unique and entertaining. I prefer hands-on directing and being close to the software/project. My ability to physically do the work of many disciplines gives me a unique perspective on game development.
Work History
Co-Founder / Creative Director
Outpost Games, Inc.
September 2014 - June 2017
Co-founded Outpost Games
- Created art for and contributed to funding efforts
- Worked with co-founders for hiring of core team
SOS: The Ultimate Escape - PC/UE4 (in development)
- Developing art, design and vision for new IP
- Created fiction for game world
- Set art and creative direction
- Created prototypes to answer core design questions
- Developed and refined game designs with the team
- Worked with contract and on-staff concept artists to explore the fiction, environments, characters and branding
- Created concept art for environments, props and creatures
- Environment and prop modeling/texturing
- VFX
- Cinematics
- Script writing
Creative Director
Electronic Arts
September 2011 - September 2014
Creative director for Dead Space and its extended universe
Creative Director
Electronic Arts
2011 - 2013
Dead Space 3 - PS3, Xbox 360, PC (2013)
- Provided art, creative direction and vision for all aspects of the production including concept art, characters, environments, VFX, UI, story, script, storyboarding, casting, performance capture, music and sound effects. Worked with the team to align the game's design goals with studio and marketing expectations. Met regularly with all groups to ensure creative intent was communicated and faithfully implemented. Provided similar support for the game's DLC content.
- Worked with story producer Chuck Beaver, external writers and designers to create the game's story and script. I was responsible for writing all of the background layer logs, side stories and environmental fiction as well.
- VFX prototyping, implementation and art direction.
- Directed and contributed to the "art block" effort to quickly visualize the game's many environments. These meshes were used as the basis for most of the game's concept art paint-overs.
Dead Space 3
Electronic Arts
2011 - 2013
Creative direction for Dead Space 3:
- Provided art, creative direction and vision for all aspects of the production including concept art, characters, environments, VFX, UI, story, script, storyboarding, casting, performance capture, music and sound effects. Worked with to align the game's design goals with studio and marketing expectations. Met regularly with all groups to ensure creative intent was communicated faithfully implemented. Provided similar support for the game's DLC content.
- Worked with story producer Chuck Beaver, external writers and designers to create the game's story and script. I was responsible for writing all of the background layer logs, side stories and environmental fiction as well.
- VFX prototyping, implementation and art direction.
- Directed and contributed to the "greyblock" effort to quickly visualize the game's many environments. These meshes were used as the basis for most of the game's concept art paintovers.
Sr. Production Designer
Electronic Arts
2008 - 2011
Dead Space 2 - PS3, Xbox 360, PC (2011)
- Provided art and creative direction for characters, creatures and environments.
- Necromorph concept art and prototype modelling for many of the game's creatures.
- VFX look development, implementation and art direction.
- Led "art block" team to create the game's many environments. These models were used as the basis for all in-game levels as well as a foundation for many of the concept art pieces.
- Worked with story producer Chuck Beaver and an external writer to create the game's story.
- Created sound design prototypes for the apparitions of the "Nicole" character.
- Created numerous motion advertisements that were used in-game to provide life to the environments.
- Created pre-vis treatments for some of the game's epic moments.