Benoit Terminet Schuppon

Benoit Terminet Schuppon

Junior Animator / 3 yrs

London, United Kingdom

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Previs Artist

M:I 6 - Mission Impossible (2018)

Layout TD

Avengers: Infinity War (2018)

Animator

Pacific Rim: Uprising (2018)

Layout TD

Justice League (2017)

Layout TD

Dunkirk (2017)

Layout TD

Wonder Woman (2017)

Animator

LIFE (2017)

Animator

Assassin's Creed (2016)

Animator

Childhood's End (2015)

Layout - Animation

Star Trek Beyond (2016)

Animator

Fungus the Bogeyman (2004)

Matchmove Supervisor

Miss Peregrine's Home for Peculiar Children (2016)

Matchmove Supervisor

Ant-Man (2015)

Senior Matchmove Artist

Terminator: Genisys (2015)

Crowd TD

Exodus: Gods and Kings (2014)

Matchmove Supervisor

Interstellar (2014)

Matchmove Supervisor

Godzilla (2014)

Matchmove Artist

Thor: The Dark World (2013)

Matchmove Artist

Skyfall (2012)

Matchmove artist

Total Recall (2012)

Matchmove Artist

The Dark Knight Rises (2012)

Pipeline for Animation

The Lorax (2012)

Matchmove Artist

Rush (2013)

Work History
  • May 2014 - Present

    Chair

    ACM SIGGRAPH

    We host events in London with the intention to promote, connect and inform the local Computer Graphics industry.
    Check out our website for upcoming events: london.siggraph.com
  • April 2013 - Present

    Matchmove Supervisor

    Double Negative

    I lead a team of matchmove artists in London, Singapore and Mumbai.
  • August 2012 - Present

    Organiser / Host

    Bring Your Own Animation

    I've been organizing this monthly gathering of animators.
    It was originally started in Paris by a group close to the Paris ACM Siggraph Chapter and then London by Samy Fecih, An event where aspiring animators can get reel feedback from professional animators and discuss animation around a pint ! More info here: https://www.facebook.com/groups/417454175044/
  • January 2012 - March 2013

    Matchmover

    Double Negative

    Tracking cameras, objects and bodies of several awesome shows !
  • July 2011 - August 2011

    Pipeline for Animation

    Illumination Mac Guff

    Summer 2011 two-month Internship.
    My work consisted of casting and creating the crowd animation scenes and preparing them for animators.
    I broke the multi-shot layout scenes into shot-specific scenes, clean for Animation. An interesting task as it was my first experience in such a big movie production as The Lorax.
  • August 2010 - September 2010

    Generalist / Animator

    Mathematic Studio

    During my summer 2010 internship, I worked as an animator and general CG artist for two months at this french post-production company.
  • June 2009 - July 2009

    Generalist / Animator

    G2 Studio Beijing

    Summer 2009 internship as a 3D artist, helped the company work on multiple projects, and began work on their new website introduction video.
  • 2004 - 2004

    3 Day Intership

    Ubisoft

    Even though this 3-day internship was extremely short, it opened my eyes on how a company works in general and how the CG / gaming industry works.

    I was still in French middle school (in Beijing) and during grade 9 we were asked to find a company to discover the profesionnal world.

    I was interested in CG, games and film, that's why I chose Ubisoft Shanghai and they kindly accepted my very short stay.

    This then confirmed my career choice !
Education
  • L'Institut Supérieur des Arts Appliqués (LISAA)

    Nov - Nov
  • Lycée Français International de Pékin

    Nov - Nov
  • Centre NAD Montreal

    Nov - Nov
  • Western Academy of Beijing (WAB)

    Nov - Nov