I'm a highly efficient Senior Modeler/Generalist living in British Columbia. I've been working in the industry for 10+ years and enjoy working with other artists/developers. I love creating anything in 3d. In my current role I model, surface and rig characters, environments and props.
Work History
Senior Character Artist
Blackbird Interactive
February 2023 - Present
Remote
Owner
Sorodesigns
January 2009 - Present
3D graphics, photorealistic and stylized renderings, cg visualization, print design, web design, corporate branding, html/css, flash and wordpress
Game Artist
A Thinking Ape
August 2021 - February 2023
Kelowna, British Columbia, Canada
3D Generalist
Hothead Games
December 2020 - August 2021
Vancouver, British Columbia, Canada
• Created characters, props and environments for use within Unity for mobile games.
• Rigged and animated characters and props with Maya as well as inside of Unity.
• Created shaders for Unity with the shader graph and Amplify Shader Editor.
• Was in charge of the final optimization pass of all 3d assets. Once other artists had
finished creating their items I’d do a pass optimizing them (specifically for mobile).
Sr. 3d Generalist
Circuit Steam
June 2020 - November 2020
• Created characters, props and environments for use within Unity, specifically for VR.
• Rigged characters and props with Maya as well as inside of Unity with the use of the
“Animation Rigging“ package.
• Created shaders for Unity with the shader graph.
• Optimized, lit and built Unity scenes for clients
3D Generalist
Xgolf
August 2019 - May 2020
Kelowna
• Created all types of environments, props, and characters for the X-Golf simulator
game.
• Lead look-dev and collaborated with the development team to implement new
rendering features including texture maps for PBR workflow, HDR lighting and post
processing effects within Unity.
• Identified creative bottlenecks and determined tools and
Character Artist
Electronic Arts
December 2018 - June 2019
Burnaby, British Columbia, Canada
• Created sculpts, low poly geometry with UV’s, baked maps and made textures for characters and prop models.
• Authored models to work in-game with Frostbite, including but not limited to connecting skeletons and setting up shaders.
Sr. 3d Artist
Disney Interactive
December 2015 - November 2018
Specialties:
Environment/creature modeling and surfacing
Rigging of creature and character assets
Hard Surface Modeling
Texturing
Developed and taught lessons for modeling, lighting and rendering techniques within Maya for 2nd and 4th semester students. Also mentored senior students demo reel creation.
Sr. 3d Artist
Disney Interactive
March 2010 - October 2018
• Worked closely with project management and multiple project teams across studios in Kelowna, Glendale, and Solana Beach on updates to Club Penguin Mobile, and Sled Racer.
• Created character/environment/prop models and surfaces of high and low poly assets.
• Created an optimized automated rig placement and binding system for characters on mobile-specific platforms as well as high res marketing material.
• Constructed efficiencies with a focus on automation between asset creation programs that were used in the pipeline.
• Collaborated with outsources who created in-game assets following particular guidelines.
• Responsible for asset budgeting/scheduling.
• Spearheaded the Maya and 3dsmax animation pipeline when introduced to the production flow.
• Mentored, trained and collaborated with other members of the art team including technical artists, animators, and concept artists.
Maya Generalist. Modelling, UV unwrapping, texturing and rigging.
Graphic Designer
The Leadership Centre Willow Creek Canada
December 2007 - December 2008
Brainstormed, designed and executed various print and web media used for marketing purposes.
Jr Modeler/Render Wrangler
Nerd Corps Entertainment
November 2006 - December 2007
Softimage Modeller. Rigging, UV unwraps and texturing of 2d concepts were my modelling duties. Compositing and render farm management were my Render Wrangling duties.