Bruno Lesieur

Bruno Lesieur

Cg supervisor and or LookdevTD, VR developer

Senior Lighting/Lookdev TD / 24 yrs

Paris, France

Hire Me

Lead Lighting And Rendering

Zombillenium (2017)

CG Supervisor

Demonic (2017)

Lookdev Sequence Lead

Kingsman: The Secret Service (2015)

technical director

Minuscule (2015)

Lookdev Senior Artist

Hercules (2014)

Lookdev Lead Artist

Vampire Academy (2014)

Lead Lighter

Total Recall (2012)

Lighting Pipeline Supervisor

What Animals Want (2012)

Senior Lighter

The Tale of Despereaux (2008)

Technical Director

The Golden Compass (2007)

CG Lighting Artist

Harry Potter and the Order of the Phoenix (2007)

CG Lighting Artist

Superman Returns (2006)

3D Digital Artist

Harry Potter and the Goblet of Fire (2005)

Lead Lighting Technical Director

Charlie and the Chocolate Factory (2005)

3D Lighting

The Hitchhiker's Guide to the Galaxy (2005)

Lighting Technical Director

Alfie (2004)

3D Lighting

AVP: Alien vs. Predator (2004)

Lead Lighting Technical Director

Harry Potter and the Prisoner of Azkaban (2004)

Lighting Artist

Troy (2004)

Lead Lighting Technical Director

Lara Croft Tomb Raider: The Cradle of Life (2003)

3D Artist

Harry Potter and the Chamber of Secrets (2002)

3D Artist

Black Hawk Down (2002)

Modeling

Crying Freeman (1996)

https://bruno-lesieur.com/index.htm
Work History
  • marine life and 3d animation consultant

    MK2

    July 2019 - October 2019
    Paris
  • CG supervisor

    Amuse Animation

    May 2017 - September 2018
    Paris, France
  • CG supervisor

    Mikros Image

    October 2014 - November 2014
    Paris Area, France

    cg supervisor on "Demonic" also known as "house of horrors" for the Weinstein company
    technical direction, task assignements, 4 shots of "freak birds"

  • Lead look dev artist

    Prime Focus World

    August 2013 - July 2014
    London, United Kingdom


    PRIMEFOCUS, London : lead lookdev artist ( using arnold )
    2014 May-July : KINGSMAN The Secret service : CG Generalist for 2 shots featuring a building,
    architecture and modeling based on a concept art then lookdev, shading and lighting
    2014 Jan-Apr : HERCULES : lookdev for army massive shots including many characters, assets,
    trees and environnement elements
    2013 Aug-Dec : VAMPIRE ACADEMY : lookdev and lighting strategy of a monster dog

  • Supervisor of projects

    nozon

    July 2012 - June 2013
    Liège Area, Belgium


    cg supervisor and lead technical director for the "Liege" office,
    planning, task assignments, contacts with other locations of the project
    day to day problem solving, in which a lot of stereoscopy problems.
    on MINUSCULE THE VALLEY OF LOST ANTS : animated feature

  • Lookdev artist

    Prime Focus World

    March 2012 - June 2012
    London, United Kingdom


    TOTAL RECALL 2012
    I had to setup lookdev and lighting
    methodology for a "150 shots sequence"
    full of robots ( synths )
    This was done very easily
    using "Guerilla Render".

  • CG Supervisor

    Mikros Image

    March 2011 - May 2011
  • Creature Lookdev Artist

    Delapost Paris

    January 2010 - February 2011
  • Lead lighter

    BaconX

    October 2009 - January 2011
  • Renderman Pipeline TD

    Exozet

    2011 - 2011
    Berlin Area, Germany


    Shader programmer, pipeline expert for renderman & fur
    2011 Jul-Oct : WAS DIE TIERE WOLLEN : a German film TV with 300 cg animal shots :
    Lighting & relighting pipeline setup, lookdev, shaders ( RSL ), shading, MEL scripts tools

  • Senior lighting TD

    Framestore

    January 2006 - November 2008


    GOLDEN COMPASS : senior lighting TD
    lighting and precomp of 5 shots
    HARRY POTTER 5 : senior lighting TD
    lighting and precomp of 1 shot
    SUPERMAN RETURNS : senior lighting TD
    lighting and lookdev of 3 island shot
    THE TALE OF DESPEREAUX :
    2 "proof of concept" images early in the show
    then later senior lookdev and lighting TD of 25 shots

  • senior lighting artist

    Framestore

    2006 - 2008
  • Lighting pipeline supervisor

    Cinesite

    May 2004 - December 2005


    lighting pipeline supervisor for the company :
    I have been setting up a strategy and road map for
    the lighting pipeline of the company in collaboration with
    the in house programmers

    ALIEN VERSUS PREDATOR :
    lookdev and lighting of 6 close up shots of the "face hugger"
    HITCHIKER GUIDE to the GALAXY :
    lighting pipeline supervisor for several sequences
    CHARLIE and the CHOCOLATE FACTORY : lighting supervisor
    HARRY POTTER 4 : lighting supervisor

  • Lighting supervisor

    MPC

    January 2003 - April 2004


    TOMB RAIDER 2 : lead lighting TD
    TROY : lighting + compositing of 2 castle shots
    HARRY POTTER 3 : shading + lighting + morphing + compositing
    for the Werewolf transformation shot

  • Lighting and lookdev artist

    Millfilm

    July 2001 - December 2002


    HARRY POTTER 1 : lookdev and lighting for the "Big Chess Sequence"
    HARRY POTTER 2 : lookdev and lighting for the "Spider Sequence"
    BLACK HAWK DOWN : lookdev and lighting on a few stadium shots

  • 3D artist

    UMT

    1994 - 1995
Education
  • Ecole Nationale Supérieure des arts décoratifs de

    1991 - 1992
  • Ecole d'Architecture de Paris-la-Villette

    1985 - 1990
  • Colleges des maristes, Senegal

    1976 - 1978