Shipped versions 1.6 & 1.7 of Onward VR for Steam VR & Oculus
- Lead the design team in shipping their largest-to-date map and kicked off a new map using Unity Asset Store resources
- Lead and assisted in cleanup, optimization, and organization of existing map content
Senior Content Designer
2K Games
July 2017 - August 2018
Bay Area, CA, United States
- Explored designs in a first-person shooter framework
Senior Level Designer
2K Games | Hangar 13
October 2013 - July 2017
Bay Area, CA, United States
Shipped Mafia III for PC, PS4, XBoxOne on 10/07/16 and Sign of the Times DLC on 07/25/2017
- Researched and designed proprietary tool improvements
- Significantly contributed to multiple missions; documentation, greymaps, scripting, optimization, and finalization
- Owned design tasks on E3 2016 mission presentation
Senior Level Designer
2K Games | 2K Marin
October 2011 - October 2013
Bay Area, CA, United States
Shipped The Bureau: XCOM Declassified on XBox360/PC/PS3 08/20/13
- Designed a user-tested abstract tutorial; used learnings on the game’s first/tutorial level
- Significantly contributed to multiple missions; documentation, greymaps, scripting, optimization, and finalization
- Created DLC technical roadmap and standards
Senior Level Designer
THQ | Kaos
August 2007 - June 2011
New York City, NY
Shipped Homefront on XBox360/PC/PS3 03/15/11
- Evaluated technology and designed tool improvements
- Owned design tasks on 2009 and 2010 E3 presentations, main mission level, and bugs and optimization on other levels
- Inherited, iterated on, and shipped a DLC multiplayer level
Shipped Frontlines; Fuel of War on XBox360/PC/PS3 06/26/07
- Created optimization reports with design recommendations
Project Manager/Level Designer
UCMP (Ultimate Community MapPack)
November 2004 - September 2008
Responsibilities: Develop levels and level assets independently and as a co-author. Manage team and potential incoming members. Create and iterate on team schedule and development plans. Conduct PR on behalf of the team, especially around releases. Design, implement, and update team website and forums along with associated graphics. Create and release video promotion in conjunction with release schedule.
• UCMP1 Mappack was included on DVD packaged with UK Magazine PCZone's June 2005 issue
Editor
Hourences
August 2006 - June 2008
• "The Hows and Whys of Level Design", Second Edition, Sjoerd De Jong; 2008, 04/08 - 06/08
• "The Hows and Whys of the Games Industry", Sjoerd De Jong; 2007, 08/07 - 10/07
• "The Hows and Whys of Level Design", Sjoerd De Jong; 2006, 08/06 - 10/06
Responsibilities: Proof and edit manuscript, return to author in a timely manner. Provide feedback and minor content additions.
• One of several industry professionals interviewed for “The Hows and Whys of The Games Industry”