Matthew Bromley

Matthew Bromley

Lead Level Designer / 18 yrs

Bay Area, CA, United States

Hire Me

Lead Level Designer

Onward

Senior Content Designer

TBD

Senior Mission Designer

Mafia 3 (2016)

Senior Level Designer

Homefront (2011)

Work History
  • Senior Designer

    Crystal Dynamics

    September 2019 - Present
    Bay Area, CA, United States

    TBA

  • Lead Level Designer

    Downpour Interactive

    March 2019 - September 2019
    Home

    Shipped versions 1.6 & 1.7 of Onward VR for Steam VR & Oculus
    - Lead the design team in shipping their largest-to-date map and kicked off a new map using Unity Asset Store resources
    - Lead and assisted in cleanup, optimization, and organization of existing map content

  • Senior Content Designer

    2K Games

    July 2017 - August 2018
    Bay Area, CA, United States

    - Explored designs in a first-person shooter framework

  • Senior Level Designer

    2K Games | Hangar 13

    October 2013 - July 2017
    Bay Area, CA, United States

    Shipped Mafia III for PC, PS4, XBoxOne on 10/07/16 and Sign of the Times DLC on 07/25/2017
    - Researched and designed proprietary tool improvements
    - Significantly contributed to multiple missions; documentation, greymaps, scripting, optimization, and finalization
    - Owned design tasks on E3 2016 mission presentation

  • Senior Level Designer

    2K Games | 2K Marin

    October 2011 - October 2013
    Bay Area, CA, United States

    Shipped The Bureau: XCOM Declassified on XBox360/PC/PS3 08/20/13
    - Designed a user-tested abstract tutorial; used learnings on the game’s first/tutorial level
    - Significantly contributed to multiple missions; documentation, greymaps, scripting, optimization, and finalization
    - Created DLC technical roadmap and standards

  • Senior Level Designer

    THQ | Kaos

    August 2007 - June 2011
    New York City, NY

    Shipped Homefront on XBox360/PC/PS3 03/15/11
    - Evaluated technology and designed tool improvements
    - Owned design tasks on 2009 and 2010 E3 presentations, main mission level, and bugs and optimization on other levels
    - Inherited, iterated on, and shipped a DLC multiplayer level
    Shipped Frontlines; Fuel of War on XBox360/PC/PS3 06/26/07
    - Created optimization reports with design recommendations

  • Project Manager/Level Designer

    UCMP (Ultimate Community MapPack)

    November 2004 - September 2008

    Responsibilities: Develop levels and level assets independently and as a co-author. Manage team and potential incoming members. Create and iterate on team schedule and development plans. Conduct PR on behalf of the team, especially around releases. Design, implement, and update team website and forums along with associated graphics. Create and release video promotion in conjunction with release schedule.
    • UCMP1 Mappack was included on DVD packaged with UK Magazine PCZone's June 2005 issue

  • Editor

    Hourences

    August 2006 - June 2008

    • "The Hows and Whys of Level Design", Second Edition, Sjoerd De Jong; 2008, 04/08 - 06/08
    • "The Hows and Whys of the Games Industry", Sjoerd De Jong; 2007, 08/07 - 10/07
    • "The Hows and Whys of Level Design", Sjoerd De Jong; 2006, 08/06 - 10/06
    Responsibilities: Proof and edit manuscript, return to author in a timely manner. Provide feedback and minor content additions.
    • One of several industry professionals interviewed for “The Hows and Whys of The Games Industry”

  • Level Designer

    nFusion Interactive

    May 2006 - August 2007
    New Jersey

    Significantly contributed to multiple missions; documentation, layout, scripting, lighting, particles, & polish

Education
  • Bates College

    1993 - 1998