Ben Brigham

Ben Brigham

Character Animator & Previs/Postvis Shot Creator

Senior Animator / 19 yrs

Portland, OR

Hire Me
3D Animator and imperfect gentleman fluent in Maya & Unreal; Narratives, Facial Animation & Lip-Sync, Cinematics, Cutscene Creation & Animated Short Story sequences, Gameplay Sequences, Previsualization, Product & Theatrical Presentations, Creature Animation, electric scooters, and of course airship-building.
Work History
  • Character Animator

    Refuge VFX

    November 2022 - December 2023
    Portland, Oregon, United States

    OMG yes, lots of insanely cool projects large and small. "Hey, we need spider animation for this" and "We need a guy to fall off a balcony there" and "cut this dude in half." Never a dull moment.

  • Animator

    Refuge VFX

    October 2022 - November 2022
    Portland, OR
  • Animator

    Proof Inc

    April 2022 - June 2022
  • Animator

    DayForNite

    September 2021 - March 2022
    remote

    NDA -

  • Animator

    Day for Nite

    September 2021 - November 2021
    remote
  • Animator

    Digital Domain

    July 2021 - August 2021
    remote
  • Animator

    Proof Inc

    April 2020 - April 2020
    Remote
  • Animator

    Proof Inc

    January 2020 - April 2020
    Burbank, CA
  • Character Animator

    Zoic Studios

    November 2019 - December 2019
    Culver City, California, US
  • Character Animator

    Shadow Machine

    October 2019 - November 2019
    Hollywood, CA
  • Animator / Previs Artist

    Halon Entertainment

    September 2019 - October 2019
    Santa Monica, California, US
  • Halon Entertainment

    ? - October 2019
  • Previs / Postvis Artist

    Halon Entertainment

    December 2018 - August 2019
    Santa Monica, California, US
  • post vis artist

    Halon Entertainment

    October 2018 - November 2018
    Santa Monica, California, US
  • Animator

    Halon Entertainment

    October 2017 - September 2018
  • Animator

    Method Studios

    July 2017 - September 2017
  • Animator

    Etc Studio

    September 2017 - September 2017
  • Animator

    FuseFX

    June 2017 - June 2017
  • Animator

    Method Studios

    March 2017 - June 2017
  • Character Animator

    Hydrogen Whiskey

    February 2017 - February 2017
  • Animator

    MPC

    January 2017 - January 2017

    Animating assets for commercial client.

  • Animator

    Method Studios

    January 2017 - January 2017
  • Animator

    Method Studios

    June 2016 - November 2016
    Santa Monica, CA
  • Animator/VFX Artist

    Encore VFX

    August 2015 - May 2016
  • Character Animator and VFX Artist

    Encore VFX

    August 2015 - May 2016
    Burbank, CA

    Am back at Encore, plying my humble trade. And my goodness are we ever busy! My colleagues and I are juggling tasks for "The Flash," "Supergirl," and "Legends Of Tomorrow," and once in a while something spills over for "The Arrow." Our animation pipeline has transitioned almost entirely over to Maya at this point, and all the skillsets from last year are cranked up to full blast with a great deal of additional Previsualization tasks thrown in. And I can now, finally (finally!) add "landshark lip-syncing" to my list of animation skills.

  • Encore VFX

    ? - May 2016
  • Previs Animator

    Undisclosed

    May 2015 - December 2015
  • Previsualization Artist

    The Third Floor

    June 2015 - August 2015

    Created Previs shots in Maya for two motion pictures currently in production, utilizing TTF's beloved and combat-proven Previs toolsets. Also while there, I was forced to animate a squid. There, I said it. Please don't judge me.

  • Character Animator

    Encore VFX

    November 2014 - May 2015
  • Character Animator and VFX Artist

    Encore Entertainment

    November 2014 - May 2015

    Worked on "The Flash"​ Season one episodes 109 thru 123, as well as the "Supergirl" pilot. Tasks included keyframe animation, previsualization, matchmoving, transition matchmoving, body-doubles and head/body replacement. Software used was 3DS Max using proprietary rigs and plugins.

  • Character Animator

    Hydrogen Whiskey Studios

    August 2014 - October 2014

    Worked in Maya as a character animator on "Telltale: Walking Dead," and something else which hasn't let me talk about it yet.

  • Animator

    Pixomondo

    March 2014 - May 2014

    Animating for something intensely cool.

  • Character Animator

    Geisler Graphics

    November 2013 - January 2014

    Animated a wide variety of characters & assets in 3DS Max; bipeds, quadrupeds, snake, objects, to create animated cutaway shots for "Do Or Die" online series. (National Geographic)

  • Character Animator

    Zoic Studios

    July 2013 - September 2013

    Created cutscenes on two undisclosed titles; animated aliens, spiders, humans, and camerawork in 3DS Max and Motionbuilder.

  • Character Animator

    2K Games

    February 2013 - May 2013

    Process & complete MoCap-sourced animation sequences for "W2K14". Work is focused on cutscenes, correcting flaws in and improving upon the animation data, adding camerawork, object animation, hand and face/lip-sync animation, and managing Excel spreadsheets for the engine previewer.

  • Character Animator

    THQ, Inc.

    December 2010 - December 2012

    Animated for "W12" and "W13" XBox360 console games. Processed MoCap animation sequences for cutscenes, added camera, object, hand and face/lip-sync animation, and managed Excel spreadsheets for the engine previewer.

  • Vacation

    December 2011 - January 2012
  • Lead Animator

    WDI, Inc.

    August 2010 - December 2010

    Defining & creating the animation aesthetic of each character to match their individuality & contrast. Also active in defining the narrative of the game, the environments & challenges the player will face.

  • Lead Animator

    Collision Studios

    October 2007 - July 2010

    Animated for a string of projects at the company. Animation tasks ranged from regular in-game character motion, to lip-syncing characters in cutscenes, to MoCap integration & cleanup. Tasks also included implementation into the game engine.

  • Character Animator

    MoserBrothers Animation

    March 2007 - June 2007

    Animated 3DCG assets for several Kung Fu Jimmy Chow webisodes.

  • Animator

    Zoic Studios

    2007 - 2007

    Mostly technical animation work for two clients' TV spots; Sears Online and ACT Mouthwash.

  • Academic Assistant

    DH Institute of Media Arts

    2003 - 2005

    Processed inquiries, updated the course catalog, scouted for faculty & resources, managed signups, organized the final shows, and taught basic CG classes during Summer Media Camp.

  • Previs / Postvis Artist

    Halon Entertainment

    December 1910 - January 1911
    Santa Monica, California, US
  • Encore VFX

    ? - Present
  • Encore VFX

    ? - Present
Education
  • DH Institute Of Media Arts

    2002 - 2004
  • Rhode Island School of Design

    1987 - 1989