3D Animator and imperfect gentleman fluent in Maya & Unreal; Narratives, Facial Animation & Lip-Sync, Cinematics, Cutscene Creation & Animated Short Story sequences, Gameplay Sequences, Previsualization, Product & Theatrical Presentations, Creature Animation, electric scooters, and of course airship-building.
Work History
Character Animator
Refuge VFX
November 2022 - December 2023
Portland, Oregon, United States
OMG yes, lots of insanely cool projects large and small. "Hey, we need spider animation for this" and "We need a guy to fall off a balcony there" and "cut this dude in half." Never a dull moment.
Animator
Refuge VFX
October 2022 - November 2022
Portland, OR
Animator
Proof Inc
April 2022 - June 2022
Animator
DayForNite
September 2021 - March 2022
remote
NDA -
Animator
Day for Nite
September 2021 - November 2021
remote
Animator
Digital Domain
July 2021 - August 2021
remote
Animator
Proof Inc
April 2020 - April 2020
Remote
Animator
Proof Inc
January 2020 - April 2020
Burbank, CA
Character Animator
Zoic Studios
November 2019 - December 2019
Culver City, California, US
Character Animator
Shadow Machine
October 2019 - November 2019
Hollywood, CA
Animator / Previs Artist
Halon Entertainment
September 2019 - October 2019
Santa Monica, California, US
Halon Entertainment
? - October 2019
Previs / Postvis Artist
Halon Entertainment
December 2018 - August 2019
Santa Monica, California, US
post vis artist
Halon Entertainment
October 2018 - November 2018
Santa Monica, California, US
Animator
Halon Entertainment
October 2017 - September 2018
Animator
Method Studios
July 2017 - September 2017
Animator
Etc Studio
September 2017 - September 2017
Animator
FuseFX
June 2017 - June 2017
Animator
Method Studios
March 2017 - June 2017
Character Animator
Hydrogen Whiskey
February 2017 - February 2017
Animator
MPC
January 2017 - January 2017
Animating assets for commercial client.
Animator
Method Studios
January 2017 - January 2017
Animator
Method Studios
June 2016 - November 2016
Santa Monica, CA
Animator/VFX Artist
Encore VFX
August 2015 - May 2016
Character Animator and VFX Artist
Encore VFX
August 2015 - May 2016
Burbank, CA
Am back at Encore, plying my humble trade. And my goodness are we ever busy! My colleagues and I are juggling tasks for "The Flash," "Supergirl," and "Legends Of Tomorrow," and once in a while something spills over for "The Arrow." Our animation pipeline has transitioned almost entirely over to Maya at this point, and all the skillsets from last year are cranked up to full blast with a great deal of additional Previsualization tasks thrown in. And I can now, finally (finally!) add "landshark lip-syncing" to my list of animation skills.
Encore VFX
? - May 2016
Previs Animator
Undisclosed
May 2015 - December 2015
Previsualization Artist
The Third Floor
June 2015 - August 2015
Created Previs shots in Maya for two motion pictures currently in production, utilizing TTF's beloved and combat-proven Previs toolsets. Also while there, I was forced to animate a squid. There, I said it. Please don't judge me.
Character Animator
Encore VFX
November 2014 - May 2015
Character Animator and VFX Artist
Encore Entertainment
November 2014 - May 2015
Worked on "The Flash" Season one episodes 109 thru 123, as well as the "Supergirl" pilot. Tasks included keyframe animation, previsualization, matchmoving, transition matchmoving, body-doubles and head/body replacement. Software used was 3DS Max using proprietary rigs and plugins.
Character Animator
Hydrogen Whiskey Studios
August 2014 - October 2014
Worked in Maya as a character animator on "Telltale: Walking Dead," and something else which hasn't let me talk about it yet.
Animator
Pixomondo
March 2014 - May 2014
Animating for something intensely cool.
Character Animator
Geisler Graphics
November 2013 - January 2014
Animated a wide variety of characters & assets in 3DS Max; bipeds, quadrupeds, snake, objects, to create animated cutaway shots for "Do Or Die" online series. (National Geographic)
Character Animator
Zoic Studios
July 2013 - September 2013
Created cutscenes on two undisclosed titles; animated aliens, spiders, humans, and camerawork in 3DS Max and Motionbuilder.
Character Animator
2K Games
February 2013 - May 2013
Process & complete MoCap-sourced animation sequences for "W2K14". Work is focused on cutscenes, correcting flaws in and improving upon the animation data, adding camerawork, object animation, hand and face/lip-sync animation, and managing Excel spreadsheets for the engine previewer.
Character Animator
THQ, Inc.
December 2010 - December 2012
Animated for "W12" and "W13" XBox360 console games. Processed MoCap animation sequences for cutscenes, added camera, object, hand and face/lip-sync animation, and managed Excel spreadsheets for the engine previewer.
Vacation
December 2011 - January 2012
Lead Animator
WDI, Inc.
August 2010 - December 2010
Defining & creating the animation aesthetic of each character to match their individuality & contrast. Also active in defining the narrative of the game, the environments & challenges the player will face.
Lead Animator
Collision Studios
October 2007 - July 2010
Animated for a string of projects at the company. Animation tasks ranged from regular in-game character motion, to lip-syncing characters in cutscenes, to MoCap integration & cleanup. Tasks also included implementation into the game engine.
Character Animator
MoserBrothers Animation
March 2007 - June 2007
Animated 3DCG assets for several Kung Fu Jimmy Chow webisodes.
Animator
Zoic Studios
2007 - 2007
Mostly technical animation work for two clients' TV spots; Sears Online and ACT Mouthwash.
Academic Assistant
DH Institute of Media Arts
2003 - 2005
Processed inquiries, updated the course catalog, scouted for faculty & resources, managed signups, organized the final shows, and taught basic CG classes during Summer Media Camp.