Brian J. Pohl has over 25 years of industry experience as a layout artist and previs supervisor. A veteran of George Lucas' previs team and ILM's art department, Pohl is credited for creating or supervising previs on over 27 feature films. Pohl has also served several years as a subject matter expert and program manager in the software development industry designing new tools that assist the digital artist's workflow.
Work History
Independent Previs Consultant / Instructor
Self Employed
February 2011 - Present
Greater Los Angeles Area
Work-for-hire freelance artist or supervisor for the film production and previsualization industries. Workstation equipped, insured, and mobile. Capable of translating written concepts or rough thumbnails into visual story sequences via 3D animation software.
Also supplies group or one-on-one instruction on previsualization techniques through dedicated lecture presentations and/or online training venues.
M&E Technical Program Manager
Epic Games
January 2021 - October 2023
Los Angeles Metropolitan Area
Designs and deploys Unreal Engine and virtual production curriculum for the media and entertainment enterprise market vertical within Epic Games. Directs the educational efforts of a collection of instructors who supply live and pre-recorded courses to animation and visual effects studios. Provides live and online delivery of educational content to the general public and industry clients while also acting as the academic Dean of the Unreal Engine Fellowship Program.
Has lectured at Unreal Fest, Unreal Academy, Unreal Fellowship, and number of Unreal client based lecture series.
M&E Technical Account Manager - North America
Epic Games
April 2017 - January 2021
Greater Los Angeles Area
Represents Epic Games and the Unreal Engine to the film, animation and visual effects communities in North America. Supplies subject matter film production support to individuals and companies wishing to integrate the Unreal Engine into their creative pipelines. Additional responsibilities include educational and training support, product demonstrations, client representation to the Unreal developer team, and artistic cinematics production creation, workflow and management.
Previs Supervisor
Proof Inc
October 2016 - May 2018
Senior previsualization supervisor specializing in live action film production, virtual reality, indie content creation, and video game cinematics.
Previs and Techvis for Television & Commercial Work:
• 24 Legacy VR - The Raid
• Clash of Clans VR 360
Game Engine Work:
• Undisclosed Live Action / CG Stage and Theater Performance - Using Unreal Engine
Adjunct Instructor
Gnomon School of Visual Effects
2004 - February 2017
Greater Los Angeles Area
Part-time instructor teaching previsualization and Autodesk Maya. As of 2010, the class has been integrated into Gnomon's curriculum on three different career tracks. Offered on a quarterly basis to average size of 6 to 12 students per term, the class supplies students a total of 30 hours of instruction.
Previs Supervisor
Proof Inc
September 2016 - September 2016
Sub-contract Previs supervisor on 24:Legacy. Constructed Previs sequences for The Mill, Here Be Dragons and Proof Inc.
Previs Supervisor
Method Studios
November 2014 - April 2016
Greater Los Angeles Area
Principal User Experience Designer / Subject Matter Expert
Autodesk
June 2011 - July 2014
Venice, CA
Works within the Autodesk Cloud Services group and Design Department as a film industry expert on preproduction and previsualization. Acts as client advocate between Autodesk’s engineering staff and the end user. Supplies film production guidance and information to formulate new animation workflows and tools. Creates and monitors user experience stories into product features with DEV and QA teams.
Owner and Previs Supervisor
POV Previs LLC
December 2005 - January 2011
Oversaw the deployment of multiple previsualization teams for film production within all of the major film studios in the Los Angeles area. Provided technical and artistic direction, modeling, cinematography and editorial support for artists when on productions. Animated complete shots when required. Interfaced with Directors, Producers, and VFX Supervisors to conceptualize and technically plan shots for principle photography in live action film.
Administration duties included CEO for 2.5 years and COO for remaining years. Recruitment, bidding, invoi
Rough Layout Technical Director
Sony Pictures Imageworks
March 2005 - November 2005
Greater Los Angeles Area
Technical Director / Rough Layout Artist within the SPI/SPA layout department. Performed basic character animation, rough blocking, digital set dressing, sequence design and camera animation for Sony Pictures Animation.
Sony Filmography Includes:
• Open Season
Previsualization & VFX Artist
Persistence of Vision Digital Entertainment
November 2004 - December 2004
Greater Los Angeles Area
Freelance previs and vfx artist for:
• Flight of the Phoenix
Previsualization Artist
Bay Films
October 2004 - November 2004
Greater Los Angeles Area
Freelance previs artist for:
• The Island
Previsualization Supervisor
Digital Domain
May 2003 - October 2004
Greater Los Angeles Area
Oversaw a team of 12 digital artists to create previs sequences for film production. Implemented the director's and VFX supervisor’s vision into 3D animated sequences for story and technical development.
Digital Domain Filmography Includes:
• I,Robot
• Stealth
Previsualization Artist
Industrial Light & Magic
August 2001 - May 2003
San Francisco Bay Area
Utilized Autodesk Maya to create previs sequences for film production. Duties included camera layout, low-resolution modeling, character and hard surface animation, hardware rendering, compositing, and occasional digital set construction for final shot matte paintings.
ILM Filmography includes:
• Star Wars Episode II: Attack of the Clones
• K-19: The Widowmaker
• Van Helsing
• Men In Black II
• Terminator 3
• THX 1138 Special Edition
Previsualization Artist
Lucasfilm - JAK Films
January 2001 - August 2001
San Francisco Bay Area
Utilized Autodesk Maya in a rapid, deadline orientated, environment to create previsualization sequences for Star Wars: Episode II for nine months. Duties included low-resolution modeling, lighting, texturing, animating, camera animation, rotoscoping, and compositing.
Lucasfilm Filmography Includes:
• Star Wars Episode II: Attack of the Clones
Motion Graphics Artist
Reality Check Studios
January 2000 - December 2000
Greater Los Angeles Area
Freelance motion graphics artist on multiple broadcast projects. Co-collaborated with Persistence of Vision Digital Entertainment to provide previs on:
• Behind Enemy Lines
Motion Graphics Artist
Warner Bros. Television
June 2000 - September 2000
Greater Los Angeles Area
Freelance motion graphics artist providing flying logos, interstitials, bumpers and show openings for the WB Television Network.