Brian Alvarez

Brian Alvarez

FX TD / 15 yrs

Wellington, New Zealand

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Work History
  • Senior FX TD

    Wētā FX

    February 2019 - February 2020
    Wellington, NZ
  • FX TD

    Wētā FX

    February 2018 - February 2019
    Wellington, NZ
  • FX TD

    Wētā FX

    June 2017 - February 2018
  • Fx Artist

    Blur Studio

    January 2013 - March 2017
    Culver City, CA

    Responsible for look deving, simulating, rendering and compositing particles, fluid, soft and rigid body effects on various video game cinematics and feature films. Helped to create training material and setups for new employees. Projects I've worked on: Avengers: Age of Ultron, Thor: The Dark World, Halo Wars 2, Halo 2: Anniversary, Middle-earth: Shadow of War, Elder Scrolls Online, League of Legends, Batman: Arkham Knight, and Rainbow Six: Siege.

  • FX Artist

    Psyop

    February 2010 - December 2012
    Venice, CA

    Responsible for look deving, simulating and rendering particles, fluid, soft and rigid body effects on various commercials. I have worked with and lead other effects artists.
    Clients include Planters, Nescafe, Schweppes, Jim Beam, Dodge Ram, Lowes, Lexus, Jolly Rancher, Droid, Airwick, Nike, Coke, Pepsi, Citroen, Sony, Best Buy, Nissan, and Vitaminwater.

  • FX Artist

    Logan

    March 2009 - December 2009
    Marina Del Rey, CA

    Responsible for simulating and rendering particles and fluid effects on various commericial and film projects including Dante’s Inferno, Twizzlers, Zombieland, Ballisto, and Vanquish.

Education
  • Savannah College of Art and Design

    2004 - 2008