Responsible for look deving, simulating, rendering and compositing particles, fluid, soft and rigid body effects on various video game cinematics and feature films. Helped to create training material and setups for new employees. Projects I've worked on: Avengers: Age of Ultron, Thor: The Dark World, Halo Wars 2, Halo 2: Anniversary, Middle-earth: Shadow of War, Elder Scrolls Online, League of Legends, Batman: Arkham Knight, and Rainbow Six: Siege.
FX Artist
Psyop
February 2010 - December 2012
Venice, CA
Responsible for look deving, simulating and rendering particles, fluid, soft and rigid body effects on various commercials. I have worked with and lead other effects artists.
Clients include Planters, Nescafe, Schweppes, Jim Beam, Dodge Ram, Lowes, Lexus, Jolly Rancher, Droid, Airwick, Nike, Coke, Pepsi, Citroen, Sony, Best Buy, Nissan, and Vitaminwater.
FX Artist
Logan
March 2009 - December 2009
Marina Del Rey, CA
Responsible for simulating and rendering particles and fluid effects on various commericial and film projects including Dante’s Inferno, Twizzlers, Zombieland, Ballisto, and Vanquish.