Brian Gee

Brian Gee

Senior Lighting and Compositing / Technical Director / 22 yrs

San Francisco, CA

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Work History
  • VR QA Specialist

    Keywords Studios @ Meta

    September 2021 - Present
    San Francisco Bay Area

    Execute test suites at all stages of the product cycle for 1st, 2nd, and 3rd party VR apps and Oculus OS releases. Currently working within Horizon Worlds, Meta’s metaverse platform, to do in-depth testing and investigation into bugs and work with a team of other testers to validate updates and improve the application. I work with developers and QA Leads through test cases, as well as ad-hoc manual testing.

  • Technical Director

    Freelance

    May 2012 - Present

    Designed and created the look of computer graphic images and scenes. Worked within a production team to determine elegant design solutions to artistic and technical problems to bring the director’s vision to life under budget and aggressive deadlines.

    Worked on a variety of projects from preservation and digitization of 16mm home movies to an interactive 3D theatrical experience on the world's largest screen movie screen.

  • Virtual Reality Lab Coordinator

    San Mateo-Foster City School District

    July 2019 - June 2020
    San Mateo, California, United States

    Research, Implement, Set up and Operate a Virtual Reality (VR) lab for public middle school. Research, evaluate, and purchase VR/AR apps for educational usage. Worked with administration and teachers to introduce VR apps to students and stakeholders. Coordinated to incorporate VR experiences into the curriculum. Skills: Virtual Reality (VR) · Cross-functional Coordination · Project Coordination

  • Senior Lighter

    DreamWorks Animation

    November 2009 - April 2012
    Redwood City, CA

    Credits include: Megamind, Puss in Boots, Madagascar 3

  • Senior Lighting Technical Director

    Rhythm & Hues Studios

    June 2008 - October 2009

    Credits include: Aliens in the Attic, Night at the Museum 2, Alvin and the Chipmunks 2

  • Senior Color and Lighting Technical Director

    Sony Pictures Imageworks

    July 2005 - May 2008

    Design and create lighting and the look of computer generated objects and scenes. Create images, effects and programs for digitally composited sequences. Responsible for compiling the various elements of a shot and seeing it through to completion. Work with a team on a production to determine various design solutions.

    Credits include: Open Season, Spiderman 3, Beowulf

  • Technical Director

    Industrial Light & Magic

    1997 - 2005

    Designed motion, geometry, lighting, and look of computer generated objects and scenes. Create particle effects, rotomattes, cloth simulation, and motion tracking for digital composites. All it really means is I make pretty pictures for movies.

    Past film credits include Star Wars Episode III: Revenge of the Sith, Harry Potter 3, Peter Pan, Hulk, Star Wars, Episodes I & II, A.I.: Artificial Intelligence, Perfect Storm, Space Cowboys, Jack Frost, and the Bounty Hunter video game from Lucasarts.

  • Data Operations Supervisor

    Cinesite

    1994 - 1996

    Grew department from 6 to 12 people.
    Managed and oversaw all activities performed by department
    Created onboarding procedures, employee manuals, and other processes to help team perform at high level.

Education
  • BA in Film

    University of California, Berkeley

    1988 - 1993