In addition to creating traditional pre-rendered FX in Houdini for various announcement pieces and cinematics, here are a few additional highlights from my time at Blizzard -
• Established looks for fire, and dragon character FX in World of Warcraft Dragonflight In-game Cinematics (IGC). Rigs were used across the expansion in all IGC.
• Experience working in-engine on both Diablo 4 and Overwatch game teams, generating Houdini geometry and textures for use in-game, or by working strictly in engine.
• Built procedural rigs to assist Diablo 4 team in generating assets for use in game.
Temp FX Artist
Blizzard Entertainment
June 2021 - January 2022
FX Artist
Method Studios
March 2021 - June 2021
Los Angeles Metropolitan Area
Digital Artist
Apple Inc.
February 2020 - March 2020
Sunnyvale, California
FX Artist
Framestore
December 2019 - January 2020
Greater Los Angeles Area
FX Artist (Cinematics)
Blizzard Entertainment
April 2019 - October 2019
Irvine, California
FX Artist
Zoic Studios
February 2019 - March 2019
FX Artist
We Are Royale
January 2019 - February 2019
Greater Los Angeles Area
FX Artist
MPC
September 2018 - January 2019
Houdini FX Artist
Zoic Studios
June 2018 - July 2018
Greater Los Angeles Area
Houdini FX artist
Framestore
December 2017 - February 2018
FX TD
MPC
August 2017 - December 2017
FX TD
Luma Pictures
June 2017 - August 2017
FX Artist
Framestore
December 2016 - April 2017
JAMM
October 2016 - December 2016
Houdini FX Artist
Psyop
June 2016 - September 2016
Houdini FX Artist
Zoic Studios
March 2016 - May 2016
TV pilot and Arrow season finale fx work
Senior FX Artist
Framestore
December 2015 - February 2016
Greater Los Angeles Area
Freelance FX TD/Artist
The Mill
May 2012 - September 2013
Los Angeles
Houdini Dynamics and lighting/rendering
--
Mitsubishi "Car of Tomorrows"
March 2013
Maya cloth FX and rendering
--
Chevrolet Sonic "Milk Run"
February - March 2013
Tire dust and debris FX and rendering
Developed pipeline tools
--
OREO "Whisper Fight"
February 2013
Glass shatter FX/lighting and rendering
--
Toyota Avalon "The Formula"
October - December 2012
Car formation R&D
Ink FX and rendering
--
Chase Liquid campaign
May - August 2012
Houdini FX - ground destruction, dust, dirt
Developed pipeline and artist tools
Freelance Houdini FX Artist
Logan
May 2013 - May 2013
Venice, CA
Freelance Houdini FX TD/Artist
The Mill
March 2013 - May 2013
Greater New York City Area
Chevy Camaro "Magnets"
April - May 2013
Hero magnet FX shots
Houdini FX Artist
Method Studios
October 2010 - May 2012
Argo - feature (2012)
Houdini FX - smoke sim, jet engine exhaust
Mud - feature (2012)
Houdini FX - lots of CG snakes
Wrath of the Titans - feature (2011/2012)
Houdini FX - lava fluid sim
Mantra Lighting/Rendering - environment fog
Verizon Arena - commercial (2011)
Houdini FX - electricity
Mayo Clinic - commercial (2011)
Houdini Animation - lanterns
Canon Stars - commercial (2011)
Houdini FX - destruction, dust, bubbles
Mantra Light/Rendering - above elements
Memory Lane - commercial (2011)
Houdini Animation - glass panes
Vray Lighting/Rendering - glass panes
Verizon Lightning - commercial (2011)
Houdini FX - sparks
Cadillac Arrows - commercial (2010)
Houdini arrow animation
Graphic designer, database manager
Tablematters.com
February 2010 - November 2010
Greater Philadelphia Area
Managed article database
Site design changes
Created custom graphics when needed