Brett "2D" Bean

Brett "2D" Bean

Character Designer and Visual Development Artist

Senior Visual Development / 20 yrs

Los Angeles, CA

Hire Me

Character Concept Artist

Crash Bandicoot 4: It's About Time (2020)

Character Designer

The Happytime Murders (2018)

Designer

Spirit Riding Free (2017)

Concept Design

Mystery Science Theater 3000 (2017)

Slugterra (2012)

Concept Artist

Marvel Super Hero Squad Online (2011)

Storyboard Artist

Kilo (2010)

Concept Art

Helix (2008)

Syphon Filter: Logan's Shadow (2007)

Syphon Filter: Dark Mirror (2006)

Weapons modeller

SOCOM 3: U.S. Navy SEALs (2005)

Character Designer

Disney Hidden Worlds

Creator of the Fil & Mantis Comic book, Spaced Out! and also currently a full time freelance visual development artist and conceptual designer for projects and companies big and small for TV, Film, pitches, video games, card games, manuals, and books. I am always looking for opportunities to grow as an artist, work with great people, and hopefully make the world a little better than before I arrived.
Work History
  • Slugterra Lead Designer

    Nerd Corps Entertainment

    August 2011 - August 2012

    Lead Designer off site and occasional on site for Slugterra created by Nerd Corps. and produced by Disney TV.

  • Instructor - Character Design

    Gnomon School of Visual Effects

    January 2011 - March 2012

    Teaching at Gnomon School of Visual FX Advanced Character Design and Character Design 1.

  • Senior Concept Artist

    The Amazing Society

    October 2009 - November 2010

    Conceptual design and illustration for Marvel Super Hero Squad Online
    and future game projects and pitches

  • Concept Artist

    Slipgate Ironworks

    February 2008 - October 2009

    I helped establish the look and feel to the game as well as establishing main characters, environments, NPC races, color palettes, props, and zones paintings.

  • Concept Artist

    Spacetime Studios

    April 2007 - January 2008

    I was in charge of creating designs from thumbnails to finished paintings for main characters, props, environments, and special effects for the AAA MMORPG genre. I also helped design and maintain a unique art style and styleguide for outsourcing and in house representation.

  • Artist

    Zipper Interactive

    January 2005 - September 2006

    To conceptualize, design, and create all aspects of environments, props, and interactive objects for multiple levels. Also given the task to create downloadable content for Sony website.

  • Artist

    Sony Computer Entertainment America

    June 2004 - February 2005

    I worked with Senior artists to create and concept art assets including models, vehicles, props, and terrain. Worked with large teams to help polish models, levels, and gameplay.

Education
  • Gnomon

    2006 - 2007
  • Digipen Institue of Technology

    2002 - 2004
  • Bellevue Community College

    1997 - 1999