Specializing in Environment Texturing and Shading for Film and Animation. I've started to heavily use Real-time workflows to create narrative series and film.
Heavy emphasis on procedural workflows using Substance Painter, Designer and Houdini.
Some Modeling and Lighting experience.
Designing tools and experiences for next generation content creation applications.
Designing tools and experiences for next generation content creation applications.
Lead Look Development Artist on "Kyle Kinane Trampoline in A Ditch" Animation and Multiple AR Projects made for Messenger at Facebook.
I had the honor to be Director of Photography and Unreal Build artist on Snoop Dogg and Eminem's latest VMA 2022 musical performance video. Made start to finish in 16 days!
I had the privilege of taking part in the Unreal Fellowship : Storytelling - Spring 2022 program. It was honestly a life changing event for me.
I found a deep love of storytelling and passion for creating art with Unreal Engine. My sister, Valerie Rieker and I created this episode and decided to continue this as a miniseries after falling in love with the story and the characters.
Please enjoy the first installment of our series titled "Reish".
- Cars on the Road (2022)
Sets and BG Character Texturing and Shading for Cars on the Road. Substance Painter, Designer, Houdini and proprietary Pixar shading tools.
Texturing and Shading Environments
- The Bad Guys (2021)
- Croods 2 (2020)
10 weeks course teaching Texture 2 Class
- Substance Painter
- Substance Designer
- Redshift
- Arnold
- Maya
Created 2.5 hour Workshop on "Getting Started with Look Development in Houdini"
Course covers Look Dev kit in Houdini, UV's in Maya, Substance Designer, Substance Painter, Scene Assembly in Houdini and Lighting and Rendering with Redshift.
Texturing and Shading Characters and Environments.
- Nimona (2020)
- Spies in Disguise (2019)
- Ferdinand (2017)
- Ice Age: Collision Course (2016)
- The Peanuts Movie (2015)
Adjunct Professor at UCONN Teaching Digital Lighting and Texturing - Spring Semester 2018
Texturing and Shading Characters and Environments.
- Rio 2 (2014)
- Epic (2013)
Texturing in Mari and Photoshop. Look Developing surfaces using Katana and Maya. On completion of look development would export look files to Lighting for finalizing.
- The Legend of Tembo
Stereoscopic Layout, Stereoscopic Animation, Rotoscoping and QC
- Girl with the Dragon Tattoo (2011)
- Transformers: Dark of the Moon (2011)
- The Smurfs (2011)
- Rock of Ages (2012)
Designed marketing materials and corporate identities. Attended trade shows and did on-location filming and photography for events and promotions. Used 3D packages for modeling, texturing, animation and rendering for marketing material.