Brent Le Blanc

Brent Le Blanc

Senior Texturing / Look Development / 13 yrs

Los Angeles, CA

Hire Me

Set Shading Technical Director

Cars on the Road (2022)

Materials Technical Director

Spies in Disguise (2019)

Materials Technical Director

Ferdinand (2017)

Materials Technical Director

Ice Age: Collision Course (2016)

Materials Technical Director

The Peanuts Movie (2015)

Junior Materials Technical Director

Rio 2 (2014)

Additional Materials

Epic (2013)

Stereoscopic Animator

The Smurfs (2011)

Style / Medium
Style / Medium Clear
Assets
Assets Clear
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Specializing in Environment Texturing and Shading for Film and Animation. I've started to heavily use Real-time workflows to create narrative series and film.

Heavy emphasis on procedural workflows using Substance Painter, Designer and Houdini.

Some Modeling and Lighting experience.
Work History
  • 3D Materials Artist

    Amazon

    September 2022 - Present
  • Sr. Set Shading Technical Director

    Pixar

    July 2021 - January 2022
    Emeryville, California, United States
  • Surfacer

    DreamWorks Animation

    March 2019 - July 2021
    Glendale, CA

    Texturing and Shading Environments

    - The Bad Guys (2021)
    - Croods 2 (2020)

  • Materials Technical Director

    Blue Sky Studios

    June 2014 - February 2019

    Texturing and Shading Characters and Environments.

    - Nimona (2020)
    - Spies in Disguise (2019)
    - Ferdinand (2017)
    - Ice Age: Collision Course (2016)
    - The Peanuts Movie (2015)

  • Course Instructor

    Gnomon School of Visual Effects, Games + Animation

    January 2021 - April 2021
    Los Angeles, California, United States

    10 weeks course teaching Texture 2 Class
    - Substance Painter
    - Substance Designer
    - Redshift
    - Arnold
    - Maya

  • Look Development Instructor

    The Gnomon Workshop

    October 2020 - January 2021
    Los Angeles, California, United States

    Created 2.5 hour Workshop on "Getting Started with Look Development in Houdini"


    Course covers Look Dev kit in Houdini, UV's in Maya, Substance Designer, Substance Painter, Scene Assembly in Houdini and Lighting and Rendering with Redshift.

  • Founder

    Facet Forge LLC

    January 2022 - Present
  • Look Development Lead / Pipeline Assistant

    MEISTER

    December 2019 - April 2022
    Portland, Oregon Metropolitan Area

    Lead Look Development Artist on "Kyle Kinane Trampoline in A Ditch" Animation and Multiple AR Projects made for Messenger at Facebook.

  • Adjunct Professor

    University of Connecticut-Stamford

    January 2018 - May 2018
    Stamford, CT

    Adjunct Professor at UCONN Teaching Digital Lighting and Texturing - Spring Semester 2018

  • Jr. Materials Technical Director

    Blue Sky Studios

    November 2012 - June 2014

    Texturing and Shading Characters and Environments.

    - Rio 2 (2014)
    - Epic (2013)

  • Look Development

    Digital Domain

    December 2011 - September 2012
    Tradition, FL

    Texturing in Mari and Photoshop. Look Developing surfaces using Katana and Maya. On completion of look development would export look files to Lighting for finalizing.

    - The Legend of Tembo

  • Digital Artist

    Digital Domain

    February 2011 - December 2011
    Port St. Lucie, FL

    Stereoscopic Layout, Stereoscopic Animation, Rotoscoping and QC

    - Girl with the Dragon Tattoo (2011)
    - Transformers: Dark of the Moon (2011)
    - The Smurfs (2011)
    - Rock of Ages (2012)

  • Co-founder/Lead Design

    48 Studios

    May 2010 - January 2011
    Naples, Florida Area

    Designed marketing materials and corporate identities. Attended trade shows and did on-location filming and photography for events and promotions. Used 3D packages for modeling, texturing, animation and rendering for marketing material.

Education
  • Bachelor of Fine Arts (BFA) in Computer Animation

    Digital Media Arts College

    2007 - 2010
  • Bachelor of Fine Arts (B.F.A.) in Computer Animation

    Shawnee State University

    2004 - 2007