Specializing in Environment Texturing and Shading for Film and Animation. I've started to heavily use Real-time workflows to create narrative series and film.
Heavy emphasis on procedural workflows using Substance Painter, Designer and Houdini.
Some Modeling and Lighting experience.
Work History
3D Materials Artist
Amazon
September 2022 - Present
Sr. Set Shading Technical Director
Pixar
July 2021 - January 2022
Emeryville, California, United States
Surfacer
DreamWorks Animation
March 2019 - July 2021
Glendale, CA
Texturing and Shading Environments
- The Bad Guys (2021)
- Croods 2 (2020)
Materials Technical Director
Blue Sky Studios
June 2014 - February 2019
Texturing and Shading Characters and Environments.
- Nimona (2020)
- Spies in Disguise (2019)
- Ferdinand (2017)
- Ice Age: Collision Course (2016)
- The Peanuts Movie (2015)
Course Instructor
Gnomon School of Visual Effects, Games + Animation
January 2021 - April 2021
Los Angeles, California, United States
10 weeks course teaching Texture 2 Class
- Substance Painter
- Substance Designer
- Redshift
- Arnold
- Maya
Look Development Instructor
The Gnomon Workshop
October 2020 - January 2021
Los Angeles, California, United States
Created 2.5 hour Workshop on "Getting Started with Look Development in Houdini"
Course covers Look Dev kit in Houdini, UV's in Maya, Substance Designer, Substance Painter, Scene Assembly in Houdini and Lighting and Rendering with Redshift.
Founder
Facet Forge LLC
January 2022 - Present
Look Development Lead / Pipeline Assistant
MEISTER
December 2019 - April 2022
Portland, Oregon Metropolitan Area
Lead Look Development Artist on "Kyle Kinane Trampoline in A Ditch" Animation and Multiple AR Projects made for Messenger at Facebook.
Adjunct Professor
University of Connecticut-Stamford
January 2018 - May 2018
Stamford, CT
Adjunct Professor at UCONN Teaching Digital Lighting and Texturing - Spring Semester 2018
Jr. Materials Technical Director
Blue Sky Studios
November 2012 - June 2014
Texturing and Shading Characters and Environments.
- Rio 2 (2014)
- Epic (2013)
Look Development
Digital Domain
December 2011 - September 2012
Tradition, FL
Texturing in Mari and Photoshop. Look Developing surfaces using Katana and Maya. On completion of look development would export look files to Lighting for finalizing.
- The Legend of Tembo
Digital Artist
Digital Domain
February 2011 - December 2011
Port St. Lucie, FL
Stereoscopic Layout, Stereoscopic Animation, Rotoscoping and QC
- Girl with the Dragon Tattoo (2011)
- Transformers: Dark of the Moon (2011)
- The Smurfs (2011)
- Rock of Ages (2012)
Co-founder/Lead Design
48 Studios
May 2010 - January 2011
Naples, Florida Area
Designed marketing materials and corporate identities. Attended trade shows and did on-location filming and photography for events and promotions. Used 3D packages for modeling, texturing, animation and rendering for marketing material.