I have thirteen years experience working in the cinematic industry. Currently working as a senior cinematic artist at Epic Games, I also have experience in feature film. I work efficiently under tight deadlines and always deliver. When it's no too crazy I enjoy doing illustrations to keep creative.
Work History
Senior Cinematic Artist
Epic Games
May 2022 - Present
Previs Artist
DreamWorks Animation
May 2018 - May 2022
Glendale, California, US
Unreal Fellowship Spring 2021
Epic Games
May 2021 - June 2021
Unreal Fellowship is a 5 week intense course deep-diving into Unreal Engine technology where I produced a 3 minute short film.
During those 5 weeks I;
• Created a short film "Diesel" using the given theme 'conflict'.
• Worked in real time software where I created a short film from beginning to end.
• Ingested assets into the engine to prepare for set design, set-dressing and staging.
• Developed materials using Quixel Megascans and Mixer.
• Worked with motion capture performance data, imported it into the engine for character retargeted and corrected animation using the Unreal control rig.
• Produced the structure of my short movie within the master sequencer and created subordinate shot tracks.
Previz Artist
Day for Nite
May 2017 - May 2018
Burbank, California
Previs Artist
Warner Bros. Animation
February 2017 - May 2017
Burbank, California
Freelance illustrator
Oculus Story Studio
February 2017 - February 2017
Los Angeles, CA
Produced VR portraits using Oculus Quill software.
Postvis Artist
The Third Floor
December 2016 - February 2017
Greater Los Angeles Area
previz artist
DreamWorks Animation
July 2015 - December 2016
Greater Los Angeles Area
Rough Layout/Previz Artist
DreamWorks Animation
October 2010 - April 2015
Boss Baby (in production)
Penguins of Madagascar
Mr. Peabody and Sherman
- Lead previz lighting with Mental Ray & compositing with Nuke. Collaborated on a small team to establish a rendering workflow for DreamWorks Layout pipeline.
- Character animation blocking
- Camera blocking with stereo
- Sequential continuity
- Asset creation & management
Madagascar 3 - Europe's Most Wanted
- Character animation blocking
- Camera blocking with stereo
- Sequential continuity
- Previz lighting using proprietary software