Bram Van Rompuy

Bram Van Rompuy

Senior Rigging TD / 12 yrs

Belgium

Hire Me
My name is Bram and I am a Character TD. I specialize in character and prop rigging, tool development and rig optimization. In the past 7 years I worked on various projects from feature animation movies to TV spots and Hollywood VFX fims.
I create flexible, fast and animator friendly rigs using various techniques going from hand crafted blendshapes to self coded modular rigging setups.

For building my rigs my main tools are Maya and Python. For blendshape creation I use Mudbox, but Zbrush is also no stranger to me.

To keep my skills up to date I experiment with new rigging setups but also do rigging workshops on the web. Recently I started creating my own nodes for Maya in C++ with success. This is a world I want to keep exploring.
Work History
  • creature developer

    ScanlineVFX

    April 2021 - Present

    Development of Rigging tools + software (Python / C++)

  • Software Developer

    Freelance

    July 2020 - Present

    Creating and developing rig, pipeline and machine learning tools for various companies in film, games and realtime rendering. Alongside full-stack web applications leveraging Large Language Models (LLMs).

  • Rigging department Software Developer

    ScanlineVFX

    March 2021 - March 2024

    Tool & software development (plugins) + RnD (Python, C++) for rigging in Maya.

    Implementation of Machine Learning algorithms (Tensorflow, Keras)

  • Creature TD

    Double Negative

    October 2019 - February 2021
    London

    - Rigging (Body and Face)
    - Tool development (Python)

  • Creature TD

    Double Negative

    September 2019 - January 2021
    Londen, Verenigd Koninkrijk

    - Creating rigs (body + face, clothing, props)
    - Tool development (Python, OpenGL)

    Projects:
    - No Time to Die
    - F9: The Fast Saga
    - TENET
    - Infinite
    - Zack Snyder's Justice League

  • Creature TD

    Double Negative

    October 2018 - March 2019
    Vancouver, Canada

    Character + prop rigging (Hero + Secondary), FACS facial rigging,
    Tool development in Python.
    MOVIE: Men in Black: International – (VFX)

  • Character Rigger

    Grid VFX

    January 2018 - March 2018
    Gent en omgeving, België

    Character rigging
    Python scripting
    Tool development

  • Rigging TD

    Cyborn

    July 2017 - November 2017
    Antwerpen, Belgium

    Tool development in python, rigging characters (Hero).
    MOVIE: Dragon Rider – (Feature)

  • Rigging Supervisor

    Grid VFX

    October 2016 - July 2017
    Gent, Belgium

    Setting up Rigging Workflow, Supervision of rigging team, bidding,
    tool development in python.
    MOVIE: Marnie’s World – (Feature)
    SERIES: Yo-Yo – (Anim)

  • Rigging Supervisor

    GRID-vfx

    October 2015 - July 2017

    Setting up rigging workflow
    Supervision of rigging teams
    Python scripting
    Tool development

  • Rigging TD

    Grid VFX

    May 2015 - October 2016
    Gent, Belgium

    Character + prop rigging (Hero + Secondary), tool development in Python.
    MOVIES: Deep – (Feature), Admiral – (VFX)
    SERIES: Black Sails – (VFX), Flin & Flo – (VFX)

  • Rigger on 'Black Sails'​

    GRID-vfx

    March 2016 - June 2016
    Gent Area, Belgium

    Character and prop rigging, Python scipting on the third episode of 'Black Sails' season 4.

  • Rigger on 'Deep'

    GRID-vfx

    February 2015 - October 2015
    Gent en omgeving, België

    Rigging characters and props

  • Rigger on 'Flin & Flo'

    GRID-vfx

    January 2015 - February 2015
    Gent en omgeving, België

    Series for Studio 100 TV

  • 3D Generalist on 'Michiel De Ruyter'

    GRID-vfx

    September 2014 - January 2015
    Gent en omgeving, België

    Tracking - Rigging - Scripting. Michiel De Ruyter (Movie - 2015)

  • cfx artist

    Grid VFX

    September 2013 - July 2014
    Gent, Belgium

    Creating stylized cloth simulation.
    MOVIE: Astérix: Le Domaine des Dieux – (Feature)

  • TD - Rigging/ Character FX

    Walking The Dog

    January 2013 - September 2013

    Rigging characters & python programming in Maya.
    Creating stylized cloth simulation.

  • rigger td

    Walking The Dog

    November 2012 - September 2013
    Brussels, Belgium

    Character + Prop rigging (Hero + Secondary),
    tool development in Python
    MOVIE: Jack Et La Mécanique Du Cœur – (Feature)

  • Environment Artist

    Tactical Assault Dev Team "UDK"

    October 2011 - January 2013

    3D asset creation.
    Make high and low poly models. Bake, texture and import them into UDK.
    Setup UDK materials.
    Work close with the Lead Art Director

  • Environment TD

    Dominating Studios

    January 2012 - November 2012
    Turnhout, Belgium

    3D asset creation, make high and low poly models,
    import them in UDK, Set up UDK materials
    GAME: Critical Point: Incursion – (FPS)

  • rigger td

    Walking The Dog

    September 2011 - December 2011
    Brussels, Belgium

    Character and prop rigging (Hero + Secondary)
    SERIES: Picknick Met Taart – (Anim)

  • 3D Artist

    Walking The Dog

    October 2011 - December 2011
    Brussel en omgeving, België

    Rigging of characters and props used in the series "Picknick met taart"
    Make different morph targets of the characters.
    Creation of cloth simulation in different shots.

  • Content Developer

    Cruden B.V.

    February 2011 - June 2011
    Nederland

    Make realistic and challenging race scenes, as well asset creation in 3D studio max.
    * Modeling
    * Texturing
    * normal mapping
    Optimize the scenes for the racer engine.
    Import into Racer engine.
    Optimize in the racer engine

Education
  • Character Facial Rigging for Production

    CG Master Academy

    2016 - 2016
  • Rigging Techniques: Cartoon to Realistic

    CG Master Academy

    2016 - 2016
  • Bachelor in 3D Art

    Digital Arts and Entertainment

    2007 - 2011