Bradey Strong

Bradey Strong

Sr. Lighting Artist at Sony Imageworks

Senior Lighting Artist / 14 yrs

Canada

Hire Me

Senior Lighting Artist

Storks (2016)

Lighting Artist

Pan (2015)

Lookdev/Lighting Artist

The Maze Runner (2014)

lighting artist

The Watch (2012)

Lookdev/Lighting Artist

The Big Year (2011)

Experienced Texturing, Shading, Lighting, and Rendering TD with work experience in both feature film and television. Focus on live-action, photo real lighting and rendering, with knowledge and experience in shading and look development. Loves to learn new techniques, pipelines, and software. Competent in most widely used packages, especially Maya, Softimage, Houdini, and Nuke. Great team member, with excellent communication skills.

Software knowledge:

Houdini, Maya, Softimage, Katana, Nuke, VRay, Arnold, Mari, Mudbox, Photoshop, After Effects, Boujou, Eyeon Fusion, 3D Equalizer, Renderman, Mental Ray, Python scripting.

Specialties (In order of most experience): Shading, Lighting, Rendering, Texturing, Compositing, FX
Work History
  • Sr. Lighting TD

    Sony Pictures Imageworks

    July 2015 - January 2017
    Vancouver, Canada Area

    Filmography

    Alice in Wonderland: Through the Looking Glass - Lighting
    Storks - Lighting/Compositing
    Smurfs: The Lost Village - Lighting/Compositing

  • Lighting Artist

    Rising Sun Pictures

    November 2014 - May 2015

    Lighting and Lookdev on upcoming features including Pan and Tarzan.

  • Lookdev/Lighting Artist

    Method Studios

    August 2013 - November 2014

    - Lighting and shading using Maya and Vray
    - Sequence Lead for sequences on upcoming film The Maze Runner
    - Lighting, shading and texturing for upcoming film The Night at the Museum 3
    - Generalist tasks such as model editing, texturing, HDRI creation, light rig setup, etc.
    - Building lighting specific python tools

  • Lookdev/Lighting Artist

    The Embassy

    September 2012 - June 2013

    Primeval: New World
    Percy Jackson: Sea of Monsters
    Ironman 3
    Enders Game
    Various other spots

  • Freelance 3D Generalist/Compositor

    Bradey Strong

    July 2010 - June 2013

    Everything from basic modeling and texturing to compositing. Work includes:

    Anirniq (Short Film) - Modeling, Shading, Lighting, Compositing
    U of Vic (Promo spot) - Modeling, Texturing, Animation, FX, Shading, Lighting, Compositing
    Monster (Short Film) - Shading, Lighting
    STAG (Short Film) - Modeling, Texturing, Shading, Lighting, FX, Compositing
    Vancouver Port Authority (Promo Spot) - Animation, Compositing

  • Lookdev/Lighting Artist

    Digital Domain

    November 2011 - June 2012

    Lookdev/Lighting artist on upcoming film Neighborhood Watch, including creating and managing lighting/lookdev work templates. Developing ideas for a more efficient pipeline.

  • Lookdev/Lighting Artist

    Moving Picture Company Vancouver

    November 2010 - November 2011

    Extensive work with Renderman shaders, including volume shading and lighting, look development for CG assets, and shot lighting. Did a small amount of Photoshop texturing for light gobos. Films include:

    The Big Year - Lighting
    Fast and Furious 5 - Lighting
    Sherlock Holmes: A Game of Shadows - Lookdev and Lighting
    Journey 2: The Mysterious Island - Texturing and Lighting
    Life of Pi - Lookdev and Lighting

  • Lighting Artist

    Image Engine

    March 2011 - April 2011


    Short term temporary lighting artist at Image Engine

  • Jr. Compositor and FX Artist

    Nerd Corps Entertainment

    March 2010 - November 2010

    Jr. Compositor and FX Artist on Hot Wheels: Battle Force Five and League of Super Evil

Education
  • Diploma in 3D Animation and Modeling, VFX

    Think Tank Training Centre

    2009 - 2010
  • Diploma with honors in Foundation Art

    Vancouver Film School

    2007 - 2008
  • High School Diploma

    Willow Creek Composite High School

    1998 - 2001