Bojan Gjorgievski

Bojan Gjorgievski

Senior 3D Generalist / 12 yrs

Skopje, Macedonia

Hire Me

3D Generalist

Shardlake (2024)

3D Generalist

Nosferatu (2024)

Modeling and Texturing Artist

Loki (2021)

texturing artist

I Am Groot (2022)

Modeling and Texturing Artist

The Marvels (2023)

Modeling and Texturing Artist

She-Hulk: Attorney at Law (2022)

Lead Vehicle Artist

RaceRoom (2013)

Modeling and Texturing Artist

Independence Day: Resurgence (2016)

Modeling and Texturing Artist

Edge of Tomorrow (2014)

Modeling and Texturing Artist

Teenage Mutant Ninja Turtles (2014)

Style / Medium
Style / Medium Clear
Assets
Assets Clear
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Work History
  • Vehicle Artist

    Motorhead Studios

    June 2024 - August 2024
    Brisbane, Queensland, Australia · Remote

    Modeling race cars for Wilder World Game

  • Hard Surface Artist/Modeler

    PFX

    March 2024 - June 2024
    Prague, Czechia · Remote

    - Modeling Hero Character (Cyborg for Pepsi Commercial)
    - Creature Modeling (for Commercial)

  • Modeling and LookDev Artist

    Axis Animation

    October 2023 - December 2023
    Bristol, England, United Kingdom · Remote

    - Modeling and LookDev on hero characters
    - Creating Mid and Low poly versions of the hero characters with different texture variations

  • 3D Generalist

    BlueBolt

    May 2023 - October 2023
    Remote

    - Modeling and texturing on environments and props (buildings, castles, boats, gates...)
    - Lighting various outdoor environments
    - Creating UV's on environments and props models
    - Updating models/textures according to lead/Sup/client feedback
    - Communicating with other departments and troubleshooting possible setbacks
    - Layout/

  • Modeling and Texturing Artist

    TRIXTER

    February 2022 - April 2023
    Berlin, Germany · Remote

    - Modeling and sculpting on digi doubles suits and clothes (working with 3D scans and image reference)
    - Modeling and sculpting on environments and props (working with scans, concept art and image reference)
    - Texturing on digi doubles and hero props
    - Finaling/shot sculpting

  • Lead Vehicle Artist

    Sim Sector Studios

    February 2018 - February 2022

    - Modeling and texturing game props (Working with scans, CAD files, and image references)
    - Modeling and texturing race cars, and race tracks for games (using Maya/Photoshop)
    - Producing scan files of cars and assets from images using “RealityCapture”
    - Retopology on scans and CAD files from cars and assets
    - Orchestrating and overseeing a team of modelers while keeping them highly focused and motivated
    - Quality controlling modeling and texturing output
    - Resolving technical challenges
    - Directly communicating with clients discussing ideas and responsibilities

  • 3D Animator

    Arx Anima

    May 2019 - November 2021
    Austria · Remote

    - keygrame animation on characters
    - Motion Capture Clean Up

  • Lead Animator

    fx3x

    July 2014 - March 2018
    Skopje, North Macedonia

    - Orchestrating and overseeing a team including 20+ animators while
    keeping them highly focused and motivated
    - Quality controlling animation and MoCuap cleanup output
    - Increasing overall animation output by working on challenging keyframe
    animation tasks
    - Resolving technical challenges which result in smoother and
    faster output
    - Leading sessions on animation helping junior stuff improve
    their knowledge
    - Directly communicating with clients discussing ideas and responsibilities

  • 3D Generalist

    fx3x

    September 2011 - July 2014
    Skopje, North Macdonia

    - Modeling and texturing characters, vehicles, buildings and props for
    animated TV series and feature films
    - Quality controlling modeling output
    - Keyframe animation on characters, transportation methods and props
    - Done cleanup on motion capture data process for animated TV series
    - Designed concept aircruft and transportation vehicles for short film
    - Dealing with technical challenges which led in resolving software
    issues and challenging tasks

Education
  • Bachelor of Industrial Design in Industrial and Product Design

    University of Cyril and Methodius, Faculty of Mechanical Engineering Macedonia

    2008 - 2011