- Modeling Hero Character (Cyborg for Pepsi Commercial)
- Creature Modeling (for Commercial)
Modeling and LookDev Artist
Axis Animation
October 2023 - December 2023
Bristol, England, United Kingdom · Remote
- Modeling and LookDev on hero characters
- Creating Mid and Low poly versions of the hero characters with different texture variations
3D Generalist
BlueBolt
May 2023 - October 2023
Remote
- Modeling and texturing on environments and props (buildings, castles, boats, gates...)
- Lighting various outdoor environments
- Creating UV's on environments and props models
- Updating models/textures according to lead/Sup/client feedback
- Communicating with other departments and troubleshooting possible setbacks
- Layout/
Modeling and Texturing Artist
TRIXTER
February 2022 - April 2023
Berlin, Germany · Remote
- Modeling and sculpting on digi doubles suits and clothes (working with 3D scans and image reference)
- Modeling and sculpting on environments and props (working with scans, concept art and image reference)
- Texturing on digi doubles and hero props
- Finaling/shot sculpting
Lead Vehicle Artist
Sim Sector Studios
February 2018 - February 2022
- Modeling and texturing game props (Working with scans, CAD files, and image references)
- Modeling and texturing race cars, and race tracks for games (using Maya/Photoshop)
- Producing scan files of cars and assets from images using “RealityCapture”
- Retopology on scans and CAD files from cars and assets
- Orchestrating and overseeing a team of modelers while keeping them highly focused and motivated
- Quality controlling modeling and texturing output
- Resolving technical challenges
- Directly communicating with clients discussing ideas and responsibilities
3D Animator
Arx Anima
May 2019 - November 2021
Austria · Remote
- keygrame animation on characters
- Motion Capture Clean Up
Lead Animator
fx3x
July 2014 - March 2018
Skopje, North Macedonia
- Orchestrating and overseeing a team including 20+ animators while
keeping them highly focused and motivated
- Quality controlling animation and MoCuap cleanup output
- Increasing overall animation output by working on challenging keyframe
animation tasks
- Resolving technical challenges which result in smoother and
faster output
- Leading sessions on animation helping junior stuff improve
their knowledge
- Directly communicating with clients discussing ideas and responsibilities
3D Generalist
fx3x
September 2011 - July 2014
Skopje, North Macdonia
- Modeling and texturing characters, vehicles, buildings and props for
animated TV series and feature films
- Quality controlling modeling output
- Keyframe animation on characters, transportation methods and props
- Done cleanup on motion capture data process for animated TV series
- Designed concept aircruft and transportation vehicles for short film
- Dealing with technical challenges which led in resolving software
issues and challenging tasks