Bob MacNeil is an illustrator, concept artist, graphic designer & director with 26+ years experience. He works as a creative director in the entertainment industry. He manages, guides and mentors a team of artists and animators, while simultaneously remains hands on as a contributing content designer.
His work has garnered worldwide praise and influenced standards in their particular categories. The World Intellectual Property Organization (a division of the United Nations) has included select pieces from his portfolio into their permanent database.
Work History
Creative Director
PLAYStudios
June 2015 - Present
Burlingame CA
Supervising creative direction over 5 unique game verticals, for both web and mobile platforms, in a casual casino game environment.
• provide hands on guidance, support and direction to game leads, art directors, production artists and animators to enrich the visual aesthetics of their designated offerings
• oversee content authoring while providing final release support in the areas of UI and graphic design, in-game imagery and marketing art
• coordinate and optimize content teams and mentor all levels of art staff
Art Direction/ Illustration/ 2-D Design (freelance)
Taming Light
March 2002 - Present
Mill Valley, CA, United States
My freelance endeavor which provides me with a forum to work in the animation, illustration and children's book industries. Works can be found in video games, animation and print collateral.
Senior Art Director & Content Lead for Mobile Games platform
PLAYStudios
February 2015 - June 2015
Burlingame, CA, United States
Conceive and implement original game content and innovative play mechanics for the casual gaming market, while overseeing entire mobile product.
• provide direction and support docs for both internal and external teams, including concept designs, color keys, animatics and orthographic control art
• oversee content authoring while providing final release support in the areas of UI and graphic design, in-game imagery and marketing art
• work in conjunction with support departments to push new initiatives challenging both technical and creative boundaries
Finishing Artist (starting art, art direction, graphic interface desig
High 5 Games
April 2008 - June 2012
Design and illustrate finalized content for land based casino slot machines.
tasks include:
• logo design
• title card design
• sprite/symbol design (for hierarchical payback values)
• themed illustration renderings (original and photo montage/ retouched imagery)
• customer attracts (screens and statics)
• general font treatments (repurposing and effect enhancements)
Senior Graphic Designer/ Illustrator
Mega Brands
September 2003 - April 2008
produced:
• Illustration for packaging, P.O.P, signage, sticker and instruction sheets
• Licensed style guide design & production for toy packaging (activities & stationery lines)
• Original package design & production (including product rendering and structure design)
• Logo and identity design
• Ad Layouts (for trade journals)
• Brochures (for product catalog)
• Sell Sheets
• Trade Show Displays & Signage
• Photo Retouching
Production/ Illustration/ Design generalist
Smith Design
March 1998 - March 2002
worked on whatever was needed to get the job delivered:
• Illustrations for packaging, print, P.O.P, F.S.I.s and online material (digital and traditional)
• Finalized layout designs for "ready to use" release
• Hi-end photo retouching and color correction
• Maintain and update line extensions/collateral for clientele
• Provide conceptual and layout designs for pre-production and final output work flows
• Contribute to naming, ideation and brainstorming sessions
• Overall production support, for both creative and technical issues
Senior Graphic Designer
Displaycraft, Inc.
January 1997 - March 1998
trade show design, environmental graphics:
• Art & production for trade show based imagery, (retouching and original art content)
• Custom design & logo treatment for identity and information graphics
• Signage, direct mail, handout material, presentation design
• Booth design and visualization as model mock-up and 3-D design
Generalized Artist (production, illustration, graphic design)
Obvious, Inc.
January 1993 - March 1997
produced:
• Art & production for B to B, pharmaceutical and consumer goods
• Photo retouching and color correction
• 2-D and 3-D animation design (Strata Studio-Pro, Lightwave)
• Web and multimedia authoring (HTML, Flash)
• Online graphics for the predecessor to AOL, Prodigy Online
Concept Artist
Dynamighty
January 2012 - March 2012
created pitch and concept art for the game Counterspy
Greeting Card Illustrator (freelance)
Designer Greetings
July 2010 - January 2011
illustrated a series of greeting cards for a new proposed line branding
Illustrator (freelance)
Meez.com
July 2006 - February 2008
Produced scene illustrations for BG art used with Meez. (personalized 3D avatars.)
Background Painter (freelance)
J.J. Sedelmaier Productions, Inc.
September 2007 - September 2007
Painted backgrounds for the season 33 premiere of Saturday Night Live's Ambiguously Gay Duo. (episode 11)
Illustrator (freelance)
World Leaders Entertainment
March 2005 - May 2006
Painted card art (from supplied drawings) for collectable card game.
Background Painter (freelance)
World Leaders Entertainment
December 2005 - April 2006
Painted backgrounds for The Venture Brothers (season 2) and for various spots on The Cartoon Network.
Background Painter (freelance)
World Leaders Entertainment
October 2005 - November 2005
Painted backgrounds for Cartoon Network's Thanksgiving spots titled "Turkey Days".
Concept Illustrator/ Designer (freelance)
Contagious Concepts
2002 - 2005
Worked on a variety of projects which primarily focused on concept art for the video game industry. Painted environments, characters and in-game content.
some projects included:
Mech Assault
Ultima X (online)
Gnomads
Bioshock