Bob MacNeil

Bob MacNeil

creative director, illustrator, graphic designer

Supervisor Creative Director / 26 yrs

Austin, TX

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Background Artist

Saturday Night Live (2012)

Background Painter

The Venture Bros. (2003)

Background Painter

The Venture Brothers

Concept Designer

BioShock (2007)

Background Painter

The Ambiguously Gay Duo

Bob MacNeil is an illustrator, concept artist, graphic designer & director with 26+ years experience. He works as a creative director in the entertainment industry. He manages, guides and mentors a team of artists and animators, while simultaneously remains hands on as a contributing content designer.
His work has garnered worldwide praise and influenced standards in their particular categories. The World Intellectual Property Organization (a division of the United Nations) has included select pieces from his portfolio into their permanent database.
Work History
  • Creative Director

    PLAYStudios

    June 2015 - Present
    Burlingame CA

    Supervising creative direction over 5 unique game verticals, for both web and mobile platforms, in a casual casino game environment.
    • provide hands on guidance, support and direction to game leads, art directors, production artists and animators to enrich the visual aesthetics of their designated offerings
    • oversee content authoring while providing final release support in the areas of UI and graphic design, in-game imagery and marketing art
    • coordinate and optimize content teams and mentor all levels of art staff

  • Art Direction/ Illustration/ 2-D Design (freelance)

    Taming Light

    March 2002 - Present
    Mill Valley, CA, United States

    My freelance endeavor which provides me with a forum to work in the animation, illustration and children's book industries. Works can be found in video games, animation and print collateral.

  • Senior Art Director & Content Lead for Mobile Games platform

    PLAYStudios

    February 2015 - June 2015
    Burlingame, CA, United States

    Conceive and implement original game content and innovative play mechanics for the casual gaming market, while overseeing entire mobile product.
    • provide direction and support docs for both internal and external teams, including concept designs, color keys, animatics and orthographic control art
    • oversee content authoring while providing final release support in the areas of UI and graphic design, in-game imagery and marketing art
    • work in conjunction with support departments to push new initiatives challenging both technical and creative boundaries

  • Finishing Artist (starting art, art direction, graphic interface desig

    High 5 Games

    April 2008 - June 2012

    Design and illustrate finalized content for land based casino slot machines.
    tasks include:
    • logo design
    • title card design
    • sprite/symbol design (for hierarchical payback values)
    • themed illustration renderings (original and photo montage/ retouched imagery)
    • customer attracts (screens and statics)
    • general font treatments (repurposing and effect enhancements)

  • Senior Graphic Designer/ Illustrator

    Mega Brands

    September 2003 - April 2008

    produced:
    • Illustration for packaging, P.O.P, signage, sticker and instruction sheets
    • Licensed style guide design & production for toy packaging (activities & stationery lines)
    • Original package design & production (including product rendering and structure design)
    • Logo and identity design
    • Ad Layouts (for trade journals)
    • Brochures (for product catalog)
    • Sell Sheets
    • Trade Show Displays & Signage
    • Photo Retouching

  • Production/ Illustration/ Design generalist

    Smith Design

    March 1998 - March 2002

    worked on whatever was needed to get the job delivered:
    • Illustrations for packaging, print, P.O.P, F.S.I.s and online material (digital and traditional)
    • Finalized layout designs for "ready to use" release
    • Hi-end photo retouching and color correction
    • Maintain and update line extensions/collateral for clientele
    • Provide conceptual and layout designs for pre-production and final output work flows
    • Contribute to naming, ideation and brainstorming sessions
    • Overall production support, for both creative and technical issues

  • Senior Graphic Designer

    Displaycraft, Inc.

    January 1997 - March 1998

    trade show design, environmental graphics:
    • Art & production for trade show based imagery, (retouching and original art content)
    • Custom design & logo treatment for identity and information graphics
    • Signage, direct mail, handout material, presentation design
    • Booth design and visualization as model mock-up and 3-D design

  • Generalized Artist (production, illustration, graphic design)

    Obvious, Inc.

    January 1993 - March 1997

    produced:
    • Art & production for B to B, pharmaceutical and consumer goods
    • Photo retouching and color correction
    • 2-D and 3-D animation design (Strata Studio-Pro, Lightwave)
    • Web and multimedia authoring (HTML, Flash)
    • Online graphics for the predecessor to AOL, Prodigy Online

  • Concept Artist

    Dynamighty

    January 2012 - March 2012

    created pitch and concept art for the game Counterspy

  • Greeting Card Illustrator (freelance)

    Designer Greetings

    July 2010 - January 2011

    illustrated a series of greeting cards for a new proposed line branding

  • Illustrator (freelance)

    Meez.com

    July 2006 - February 2008

    Produced scene illustrations for BG art used with Meez. (personalized 3D avatars.)

  • Background Painter (freelance)

    J.J. Sedelmaier Productions, Inc.

    September 2007 - September 2007

    Painted backgrounds for the season 33 premiere of Saturday Night Live's Ambiguously Gay Duo. (episode 11)

  • Illustrator (freelance)

    World Leaders Entertainment

    March 2005 - May 2006

    Painted card art (from supplied drawings) for collectable card game.

  • Background Painter (freelance)

    World Leaders Entertainment

    December 2005 - April 2006

    Painted backgrounds for The Venture Brothers (season 2) and for various spots on The Cartoon Network.

  • Background Painter (freelance)

    World Leaders Entertainment

    October 2005 - November 2005

    Painted backgrounds for Cartoon Network's Thanksgiving spots titled "Turkey Days".

  • Concept Illustrator/ Designer (freelance)

    Contagious Concepts

    2002 - 2005

    Worked on a variety of projects which primarily focused on concept art for the video game industry. Painted environments, characters and in-game content.
    some projects included:
    Mech Assault
    Ultima X (online)
    Gnomads
    Bioshock

Education
  • Bachelor in Illustration, Design

    Newark School of Fine and Industrial Art

    1990 - 1993