Bobby Clayton

Bobby Clayton

Senior CG Modeler / 15 yrs

Santa Clarita, CA

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Work History
  • Modeler

    Universal Creative

    October 2023 - March 2024
  • Visual Development Artist

    DreamWorksTV

    March 2022 - January 2023
    Glendale, CA
  • PreVis Modeler

    Nickelodeon

    June 2021 - March 2022
    Burbank, CA
  • PreVis Modeler

    Paramount Animation

    August 2020 - April 2021
    Los Angeles, California, United States
  • Modeler

    CoSA VFX

    June 2020 - June 2020
    Los Angeles, California, US
  • Modeler

    FuseFX

    October 2019 - January 2020
    Burbank, California, US

    Projects:
    - 9-1-1
    - 9-1-1: Lone Star
    - American Horror Story
    - Bull
    - Castle Rock
    - Law & Order: SVU
    - S.W.A.T.
    - Hollywood (In Development)

  • Lead Environment Modeler

    DreamWorks Animation

    March 2017 - March 2019

    Responsibilities include:
    - Work with Animation and Art directors to establish achievable environment designs and functionality.
    - Instruct and review overseas and/or in-house artists for model/UV/rig, keeping the overall vision of the show in mind.
    - Work with other departments to achieve the "big picture."
    - Provide in-house fixes for problem assets.
    - Creating sets and props in-house as needed.

    Projects:
    - Voltron: Legendary Defender
    - The Adventures of Puss in Boots
    - All Hail King Julien
    - Kung Fu Panda: Paws of Destiny
    - Dragons: Rescue Riders
    - Fast & Furious: Spy Racers (in development)
    - Jurassic World: Camp Cretaceous (in development)

  • Environment Modeler

    DreamWorks Animation

    March 2014 - March 2017

    Projects:
    - Voltron: Legendary Defender
    - The Adventures of Puss in Boots
    - All Hail King Julien
    - Dinotrux
    - Other Series in Development

    Responsibilities include:
    - Creating environment models
    - UV Layout
    - Rigging
    - Reviewing, noting and approving the work of overseas and in-house environment artists

  • CG Generalist

    Nickelodeon Animation Studio

    January 2013 - March 2014

    Responsibilities include:
    - Creating character, environment or prop models
    - UV Layout
    - Blendshapes
    - Rigging
    - Texturing
    - Lighting
    - Finaling
    - Assisting the leads of each department as needed

  • Asset Finaler

    Nickelodeon Animation Studio

    August 2010 - January 2013

    Responsibilities include:

    - Ensuring that all props and sets were created correctly, according to the Nickelodeon-specific pipeline.
    - Creating (character) proxy geo for the rigging team.
    - Modeling, rigging and/or UVing various props.
    - Various other tasks for the Modeling, Rigging and Environment Artist leads as needed.

Education
  • Computer Science, Bachelor of Arts in 2006

    James Madison University

    2004 - 2006
  • Computer Science, Associates in Arts & Science

    Lord Fairfax Community College

    January 2002 - November 2004