Cristian Spagnuolo

Cristian Spagnuolo

CG Supervisor / 17 yrs

Montréal, Canada

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CG Supervisor

X-MEN Dark Phoenix (2019)

CG Supervisor

Cats (2019)

CG Supervisor

Rings (2017)

CG Supervisor

Stronger (2017)

CG Supervisor

Office Christmas Party (2016)

CG Lead

League of Gods (2016)

CG supervisor

Noelle (2019)

I'm a CG Supervisor/Generalist TD with over 15 years of professional experience.
I’ve worked on various projects and for different companies all around the world.
Just because the computer graphic is my great love since I was a child and as it is the work of my dreams, I can assert I’ll make it with my greatest passion and devotion.

The need to face always different challenges and my ability to adapt myself to various team, projects and working pipeline has given me the opportunity to test different approaching techniques in searching the right solution for the problems that I faced from time to time. So I have become a very all round generalist (with great problem solving attitude) capable to analyse a production in every specific aspect, to create an efficient working pipeline and also to lead and supervise a team of artists.
Work History
  • February 2019 - December 2019

    CG Supervisor

    The Mill

  • November 2017 - February 2019

    CG supervisor


  • July 2017 - September 2017

    CG Supervisor

    MELS Studios

  • March 2016 - April 2017

    CG supervisor

    Digital District

  • May 2013 - Present

    CG Supervisor/ 3D Generalist TD

    cum. m+d

  • April 2015 - April 2015

    3D Generalist TD/CG Supervisor


  • February 2015 - March 2015

    Senior 3D Generalist TD

    Orendt Studio

  • November 2014 - March 2015

    CG Supervisor

    Aptagraphics studio

    Working as CG Supervisor on the pilot episode of a cartoon series with a pre-scolar target audience.
    I've supervised a small team on artists, establishing also the whole working pipeline, to produce the entire episode (made by more than 50 shots).
  • January 2015 - February 2015

    Senior 3D Generalist TD

    Gramercy Park Studios

    I’ve worked as Senior 3D Generalist on a set of 5 videos to present the new Dyson V6.
    Duties: Shading, Lighting, LookDev, Rendering, and Compositing.
    Software Used: Maya 2014 with Vray 3 and Nuke 8
  • November 2014 - December 2014

    Senior 3D Generalist TD/Grooming Artist

    Mokko Studio

    I've worked as Generalist TD/Groomer/Shading & Lighting Artist
    Duties: Grooming, Shading, Lighting, LookDev, Rendering.
    Software Used: Maya 2014, Yeti and Arnold Render
  • July 2014 - August 2014

    Senior 3D Generalist TD

    Gramercy Park Studios

    I’ve worked as Senior 3D Generalist TD on a video for the website's launch of the Dyson 360 eye.
    Duties: Shading, Lighting, LookDev, Rendering, and Compositing.
    Software Used: Maya 2014 with Vray 2.4 and Nuke 8
  • June 2012 - June 2014


    He realized a couple of tutorials for the “Professional Series”
  • March 2013 - April 2014



    He realized a couple of professional tutorials for “Creative Development Series”
  • November 2013 - March 2014

    Senior 3D Generalist TD

    Modus FX

    Working as 3D Generalist on a documentary project for Science Channel.
    From start to finish (modeling, texturing, animating, vfx and also doing precomp) I've to complete my own shots.
  • March 2013 - April 2013

    Senior 3D Generalist/Lighting & Rendering TD

    Studio Bozzetto &Co;

    Working on a commercial/institutional project.
    Starting from the design sheets, I've modeled both characters and assets; later on I've done the lookdev, shading, lighting and rendering (following the art directions and the clients needs) and I've setup all the render layers and the main comp to finalize the entire project.
  • November 2012 - November 2012


    The animation Workshop

    Theaching at the 2nd year of the CGA Bachelor Degree.
    Advanced Classes on Texturing, Shading, Lighting & Rendering using ZBrush & Mudbox (for Texturing) and Maya & MentalRay for Shading Lighting & Rendering
  • April 2012 - May 2012

    Senior 3D Generalist/Lighting and Rendering TD


    Working on a couple of commercial for Volkswagen.
    He has animated, lighted and rendered the Car (later composited) on real footage. He has also made HDR (from on set shooting), environment modeling, for footage projection, shadows casting and reflection catching purpose, to achieve the best result possible.
  • January 2012 - February 2012

    Senior 3D Generalist/Lighting & Rendering TD

    Antiorario Video snc

    Working on a commercial/institutional for Gimi.
    He has modeled, textured, shaded, animated, lighted and rendered all the shots. He has also created, when needed, the cloth and the soft bodies simulations and the particles effects.
  • July 2011 - November 2011

    Senior 3D Generalist/ Lighting & Rendering TD


    Working on advertising/commercial projects for Nokia.
    Starting from the from original nokia CAD data, converted and refined in Showcase and Maya. Shading, Lighting and Rendering made in Maya with MentalRay using also custom made tools by Framestore.
  • November 2008 - October 2011

    3D Modeler and Texture Artist


    He works as freelance (usually in remote) creating high detailed model and textures used to produce high dimension photorealistic renderings for advertising on magazines. He collaborate on the major project such as Disney, Olidata, Peugeot, Pirelli, Volkswagen etc.
  • October 2008 - October 2011

    3D Modeler/Generalist and Trainer/Autodesk Consultant

    Prisma TECH srl

    In September 2008 he creates a Yachts Realtime Configurator for a big yachts italian producer. This configurator was showed, for the first time, during the Genova Nautic Expo 2008. I've modeled texture and lighted (for GI texture baking) the whole yacht. Then I've made the shaders the lights and the camera movement to realize the realtime configurator in Showcase 2009
    From October 2008 he realizes Autodesk Softwares demos for Prismtech S.r.l. . Usually he produces demos with 3DSMax, Maya and Showcase showing to Prismatech’s customers the major characteristics of the softwares.
    He also works as Trainer; he teaches the Autodesk Softwares to small and big group of peoples in High-Profile company all over the Italian Territory.
  • February 2011 - April 2011

    CG Lead/Senior Lighting & Shading Artist


    Working on an advertising campaign for the Chevrolet "Malibu" 2012.
    He lead a team of artist to produce a very high quality photorealistic images of the car.
  • December 2010 - January 2011

    3D Lead/Render Specialist


    Working on the Pilot for an Educational cartoon for 3-5yr child
    He lead a little team of professionals and also is responsible for shading rendering and lighting for the whole Pilot of this cartoon.
  • July 2010 - September 2010

    3D Generalist


    Creating a 1min length full CG Previz/Institutional movie of the feedingbottle
    produced by Momma Zero.
    Modeling, shading, lighting, renderpass creation, compositing, editing
  • June 2010 - July 2010

    Render Specialist


    Focused on shading, lighting and rendering of the new SmartBoard 600i images used in the brochure and in the official website of Smart
    Model imported from CAD data and then optimized, lighted and rendered for high resolution output
  • June 2009 - June 2009

    3D Modeler/Generalist


    3D Generalist for the istitutionl movie of the “Galaxy” by samsung. Modelling, texturing, shading, lighting and rendering of the new smatphone called “Galaxy”.
  • March 2009 - April 2009

    3D Generalist/Lighting & Rendering TD


    3D Generalist for the new Q8 commercial. Modeling, tracking of the boat (by hand and with boujou) and animation of wave system (created with modifiers) for the integration of the real boat sailing on the streets.
  • July 2008 - September 2008

    3D Generalist/Lighting & Rendering TD

    Studio Bozzetto &Co;

    3D Generalist focused on shading, lighting and rendering for a project called "Armi su Strada” (Weapons on street). This project , sponsored by Bergamo City, under the direction of Bruno Bozzetto (very famous Italian illustrator), was realized to prevents deadly car accidents caused by stupid reasons like speed, alcohol, drugs etc.
  • March 2007 - March 2008

    3D Generalist

    xlr8 srl

    Here performs functions of 3D Artist, from modeling to compositing, taking a full and active part in the most important productions ( Peugeot, Vichy, Wind, etc)
  • December 2007 - January 2008

    3D Generalist/Lighting & Rendering TD

    Darkside Studio

    Shading rendering and compositing of the two main character, for the new Labello-Nivea 30'' CG Spot.
  • ZBrush 3.1 with Scott Spencer

    Gnomon School of Visual Effects

    2008 - 2008
  • 100/100 Full Honour in Virtual Design

    Istituto Europeo di Design

    2002 - 2005
  • GCE with skills in computer science

    Liceo Scientifico "A. Righi" - Bologna

    1994 - 1999