Cristian Spagnuolo

VFX/CG supervisor / 18 yrs

Montréal, Canada

Hire Me

CG Supervisor

X-MEN Dark Phoenix (2019)

CG Supervisor

Cats (2019)

CG supervisor

Noelle (2019)

CG supervisor

Star Trek: Discovery (2016)

CG Supervisor

Electric Dreams (2018)

CG Supervisor

Office Christmas Party (2016)

CG Supervisor

Stronger (2017)

CG Supervisor

Rings (2017)

CG Lead

League of Gods (2016)

VFX/CG Supervisor with almost 20 years of professional experience he had the chance to work on various projects and for different companies all around the world.
He worked on Movies, TV Series, Feature Animation, Commercials, and ADV campaigns of international importance.
He is an ACP (Autodesk Certified Professional), an AAI (Autodesk Authorized Instructor) for both 3DSMax and Maya, and an Autodesk consultant on the entire Media & Entertainment suite since 2008.
He is also a beta tester for other big companies such as TheFoundry (for Katana), Allegorithmic / Adobe (for the Substance Suite), and R3DS (for Wrap3D).

The need to face always different challenges and his ability to adapt himself to various team, projects and working pipeline has given him the opportunity to test different approaching techniques in searching the right solution for the problems that he faced. So he has become a very all round VFX/CG Supervisor (with great problem solving attitude) capable to analyze a production in every specific aspect, to create an efficient working pipeline and to lead and supervise a team of artists.
Work History
  • VFX/CG supervisor

    L’Atelier animation

    July 2020 - October 2021
  • CG Supervisor

    The Mill

    February 2019 - April 2020
    Montréal, Canada
  • CG supervisor


    November 2017 - February 2019
  • CG Supervisor

    MELS Studios

    July 2017 - September 2017
  • CG supervisor

    Digital District

    March 2016 - April 2017
  • CG Supervisor/ 3D Generalist TD

    cum. m+d

    May 2013 - Present
  • 3D Generalist TD/CG Supervisor


    April 2015 - April 2015
  • Senior 3D Generalist TD

    Orendt Studio

    February 2015 - March 2015
  • CG Supervisor

    Aptagraphics studio

    November 2014 - March 2015

    Working as CG Supervisor on the pilot episode of a cartoon series with a pre-scolar target audience.
    I've supervised a small team on artists, establishing also the whole working pipeline, to produce the entire episode (made by more than 50 shots).

  • Senior 3D Generalist TD

    Gramercy Park Studios

    January 2015 - February 2015

    I’ve worked as Senior 3D Generalist on a set of 5 videos to present the new Dyson V6.
    Duties: Shading, Lighting, LookDev, Rendering, and Compositing.
    Software Used: Maya 2014 with Vray 3 and Nuke 8

  • Senior 3D Generalist TD/Grooming Artist

    Mokko Studio

    November 2014 - December 2014

    I've worked as Generalist TD/Groomer/Shading & Lighting Artist
    Duties: Grooming, Shading, Lighting, LookDev, Rendering.
    Software Used: Maya 2014, Yeti and Arnold Render

  • Senior 3D Generalist TD

    Gramercy Park Studios

    July 2014 - August 2014

    I’ve worked as Senior 3D Generalist TD on a video for the website's launch of the Dyson 360 eye.
    Duties: Shading, Lighting, LookDev, Rendering, and Compositing.
    Software Used: Maya 2014 with Vray 2.4 and Nuke 8

  • Trainer

    June 2012 - June 2014

    He realized a couple of tutorials for the “Professional Series”

  • Trainer


    March 2013 - April 2014

    He realized a couple of professional tutorials for “Creative Development Series”

  • Senior 3D Generalist TD

    Modus FX

    November 2013 - March 2014

    Working as 3D Generalist on a documentary project for Science Channel.
    From start to finish (modeling, texturing, animating, vfx and also doing precomp) I've to complete my own shots.

  • Senior 3D Generalist/Lighting & Rendering TD

    Studio Bozzetto &Co;

    March 2013 - April 2013

    Working on a commercial/institutional project.
    Starting from the design sheets, I've modeled both characters and assets; later on I've done the lookdev, shading, lighting and rendering (following the art directions and the clients needs) and I've setup all the render layers and the main comp to finalize the entire project.

  • Instructor

    The animation Workshop

    November 2012 - November 2012

    Theaching at the 2nd year of the CGA Bachelor Degree.
    Advanced Classes on Texturing, Shading, Lighting & Rendering using ZBrush & Mudbox (for Texturing) and Maya & MentalRay for Shading Lighting & Rendering

  • Senior 3D Generalist/Lighting and Rendering TD


    April 2012 - May 2012

    Working on a couple of commercial for Volkswagen.
    He has animated, lighted and rendered the Car (later composited) on real footage. He has also made HDR (from on set shooting), environment modeling, for footage projection, shadows casting and reflection catching purpose, to achieve the best result possible.

  • Senior 3D Generalist/Lighting & Rendering TD

    Antiorario Video snc

    January 2012 - February 2012

    Working on a commercial/institutional for Gimi.
    He has modeled, textured, shaded, animated, lighted and rendered all the shots. He has also created, when needed, the cloth and the soft bodies simulations and the particles effects.

  • Senior 3D Generalist/ Lighting & Rendering TD


    July 2011 - November 2011

    Working on advertising/commercial projects for Nokia.
    Starting from the from original nokia CAD data, converted and refined in Showcase and Maya. Shading, Lighting and Rendering made in Maya with MentalRay using also custom made tools by Framestore.

  • 3D Modeler and Texture Artist


    November 2008 - October 2011

    He works as freelance (usually in remote) creating high detailed model and textures used to produce high dimension photorealistic renderings for advertising on magazines. He collaborate on the major project such as Disney, Olidata, Peugeot, Pirelli, Volkswagen etc.

  • 3D Modeler/Generalist and Trainer/Autodesk Consultant

    Prisma TECH srl

    October 2008 - October 2011

    In September 2008 he creates a Yachts Realtime Configurator for a big yachts italian producer. This configurator was showed, for the first time, during the Genova Nautic Expo 2008. I've modeled texture and lighted (for GI texture baking) the whole yacht. Then I've made the shaders the lights and the camera movement to realize the realtime configurator in Showcase 2009
    From October 2008 he realizes Autodesk Softwares demos for Prismtech S.r.l. . Usually he produces demos with 3DSMax, Maya and Showcase showing to Prismatech’s customers the major characteristics of the softwares.
    He also works as Trainer; he teaches the Autodesk Softwares to small and big group of peoples in High-Profile company all over the Italian Territory.

  • CG Lead/Senior Lighting & Shading Artist


    February 2011 - April 2011

    Working on an advertising campaign for the Chevrolet "Malibu" 2012.
    He lead a team of artist to produce a very high quality photorealistic images of the car.

  • 3D Lead/Render Specialist


    December 2010 - January 2011

    Working on the Pilot for an Educational cartoon for 3-5yr child
    He lead a little team of professionals and also is responsible for shading rendering and lighting for the whole Pilot of this cartoon.

  • 3D Generalist


    July 2010 - September 2010

    Creating a 1min length full CG Previz/Institutional movie of the feedingbottle
    produced by Momma Zero.
    Modeling, shading, lighting, renderpass creation, compositing, editing

  • Render Specialist


    June 2010 - July 2010

    Focused on shading, lighting and rendering of the new SmartBoard 600i images used in the brochure and in the official website of Smart
    Model imported from CAD data and then optimized, lighted and rendered for high resolution output

  • 3D Modeler/Generalist


    June 2009 - June 2009

    3D Generalist for the istitutionl movie of the “Galaxy” by samsung. Modelling, texturing, shading, lighting and rendering of the new smatphone called “Galaxy”.

  • 3D Generalist/Lighting & Rendering TD


    March 2009 - April 2009

    3D Generalist for the new Q8 commercial. Modeling, tracking of the boat (by hand and with boujou) and animation of wave system (created with modifiers) for the integration of the real boat sailing on the streets.

  • 3D Generalist/Lighting & Rendering TD

    Studio Bozzetto &Co;

    July 2008 - September 2008

    3D Generalist focused on shading, lighting and rendering for a project called "Armi su Strada” (Weapons on street). This project , sponsored by Bergamo City, under the direction of Bruno Bozzetto (very famous Italian illustrator), was realized to prevents deadly car accidents caused by stupid reasons like speed, alcohol, drugs etc.

  • 3D Generalist

    xlr8 srl

    March 2007 - March 2008

    Here performs functions of 3D Artist, from modeling to compositing, taking a full and active part in the most important productions ( Peugeot, Vichy, Wind, etc)

  • 3D Generalist/Lighting & Rendering TD

    Darkside Studio

    December 2007 - January 2008

    Shading rendering and compositing of the two main character, for the new Labello-Nivea 30'' CG Spot.

  • ZBrush 3.1 with Scott Spencer

    Gnomon School of Visual Effects

    2008 - 2008
  • 100/100 Full Honour in Virtual Design

    Istituto Europeo di Design

    2002 - 2005
  • GCE with skills in computer science

    Liceo Scientifico "A. Righi" - Bologna

    1994 - 1999