As an experienced CG and VFX Supervisor and former 3D Generalist, with nearly two decades of hands-on experience in the dynamic world of CGI and VFX, I have successfully navigated diverse landscapes, from commercials and advertising to movies, TV series, and animation. My journey has honed both my artistic finesse and technical prowess, allowing me to create visually captivating experiences while maintaining meticulous attention to detail.
What sets me apart is my unwavering passion for staying on the cutting edge of industry innovation. As a dedicated beta tester for pivotal software solutions, I eagerly embrace emerging tools, technologies, and methodologies. My primary focus revolves around sculpting innovative and optimized workflows that seamlessly integrate into pipeline architecture, enhancing VFX work efficiency and elevating the final product quality.
My multidimensional approach has sculpted me into an agile CG/VFX Supervisor with a profound problem-solving acumen. With an astute ability to dissect every facet of production, I craft efficient solutions to expertly lead and supervise diverse artistic teams.
Work History
CG supervisor
Double Negative
September 2021 - September 2023
Montréal, Canada
• Supervised teams to deliver high-quality VFX for movies and TV series.
• Implemented innovative work-flows and tools to optimize production efficiency.
• Worked in close collaboration with DNEG 360 VP Department to enhance VFX <-> VP
interoperability.
VFX/CG supervisor
L’Atelier animation
July 2020 - September 2021
Montreal
CG Supervisor
The Mill
February 2019 - June 2020
Montreal, Canada
CG supervisor
MPC
November 2017 - February 2019
CG Supervisor
MELS Studios
July 2017 - September 2017
Montreal
VFX/CG supervisor
method n madness
May 2013 - Present
• Supervised remote teams to create stunning commercials and game cinematic.
• Provided technical guidance and ensuring high standards of visual output.
• Mentored the team on the latest work-flows and tech standards
VFX/CG Supervisor/3D Generalist TD
Blackmamba3D
October 2002 - March 2016
Working as a freelancer for several years as VFX/CG Supervisor/3D Generalist TD on various projects and for different company all around the world; from movies to commercial, from architecture to design.
Official website: www.blackmamba3d.com
CG supervisor
Digital District
March 2016 - April 2017
Montreal, Canada
CG Supervisor/3D Generalist TD
Claim. Brand Industry
April 2015 - April 2015
Milano
Senior 3D Generalist TD
Orendt Studio
February 2015 - March 2015
Hamburg Area, Germany
CG Supervisor
Aptagraphics studio
November 2014 - March 2015
Milano
Working as CG Supervisor on the pilot episode of a cartoon series with a pre-scolar target audience.
Supervising a small team on artists, establishing also the whole working pipeline, to produce the entire episode (more then 50 shots) in the easiest and most cost effective way possible.
Senior 3D Generalist TD
Gramercy Park Studios
January 2015 - February 2015
London, United Kingdom
Working as Senior 3D Generalist on a set of 5 videos to present the new Dyson V6.
Duties: Shading, Lighting, LookDev, Rendering, and Compositing.
Software Used: Maya 2014 with VRay 3 and Nuke 8
Senior 3D Generalist TD/Grooming Artist
Mokko Studio
November 2014 - December 2014
I've worked as Generalist TD/Groomer/Shading & Lighting Artist
Duties: Grooming, Shading, Lighting, LookDev, Rendering.
Software Used: Maya 2014, Yeti and Arnold Render
Senior 3D Generalist TD
Gramercy Park Studios
July 2014 - August 2014
London, United Kingdom
Working as Senior 3D Generalist TD on a video for the website's launch of the Dyson 360 eye.
Duties: Shading, Lighting, LookDev, Rendering, and Compositing.
Software Used: Maya 2014 with VRay 2.4 and Nuke 8
Trainer
treddi.com
June 2012 - June 2014
Realizing a couple of tutorials for the “Professional Series”
Trainer
Digital-Tutors
March 2013 - April 2014
Realizing a professional tutorial for the “Creative Development Series”
Senior 3D Generalist TD
Modus FX
November 2013 - March 2014
Working as 3D Generalist on a documentary project for Science Channel.
From start to finish (modeling, texturing, animating, vfx and also doing precomp) I've to complete my own shots.
Senior 3D Generalist/Lighting & Rendering TD
Studio Bozzetto &Co;
March 2013 - April 2013
Milan Area, Italy
Working on a commercial/institutional project.
Starting from the design sheets, he modeled both characters and assets; later on he did the lookdev, shading, lighting and rendering (following the art directions and the clients needs) and he did the setup for all the render layers and the main comp to finalize the entire project.
Instructor
The Animation Workshop, VIA University College
November 2012 - November 2012
Viborg, Denmark
Teaching at the 2nd year of the CGA Bachelor Degree.
Advanced Classes on Texturing, Shading, Lighting & Rendering using ZBrush & Mudbox (for Texturing) and Maya & MentalRay for Shading Lighting & Rendering
Senior 3D Generalist/Lighting and Rendering TD
Pixomondo
April 2012 - May 2012
Shanghai
Working, as part of a team, on a couple of commercial for Volkswagen.
He animated, lighted and rendered the Car (later composited) on real footage.
He also made HDR (from on set shooting), environment modeling (for footage projection, shadows casting and reflection catching purpose) and finalize everything to achieve the best result possible.
Senior 3D Generalist/Lighting & Rendering TD
Antiorario Video snc
January 2012 - February 2012
Milano
Working on a commercial/institutional for Gimi.
He modeled, textured, shaded, animated, lighted and rendered all the shots.
He also created, when needed, the cloth and the soft bodies simulations and the particles effects.
Senior 3D Generalist/ Lighting & Rendering TD
Framestore
July 2011 - November 2011
London, United Kingdom
Working on advertising/commercial projects for Nokia.
Starting from the from original nokia CAD data, converted and refined in Showcase and Maya. Shading, Lighting and Rendering made in Maya with MentalRay using also custom made tools by Framestore.
3D Modeler and Texture Artist
Balalò
November 2008 - October 2011
Milan Area, Italy
He works as freelance (usually in remote) creating high detailed model and textures used to produce high dimension photorealistic renderings for advertising on magazines. He collaborate on the major project such as Disney, Olidata, Peugeot, Pirelli, Volkswagen etc.
3D Modeler/Generalist and Trainer/Autodesk Consultant
Prisma TECH srl
October 2008 - October 2011
Milan Area, Italy
In September 2008 he creates a Yachts Realtime Configurator for a big yachts italian producer. This configurator was showed, for the first time, during the Genova Nautic Expo 2008. I've modeled texture and lighted (for GI texture baking) the whole yacht. Then I've made the shaders the lights and the camera movement to realize the realtime configurator in Showcase 2009
From October 2008 he realizes Autodesk Softwares demos for Prismtech S.r.l. . Usually he produces demos with 3DSMax, Maya and Showcase showing to Prismatech’s customers the major characteristics of the softwares.
He also works as Trainer; he teaches the Autodesk Softwares to small and big group of peoples in High-Profile company all over the Italian Territory.
CG Lead/Senior Lighting & Shading Artist
Pixomondo
February 2011 - April 2011
Shanghai, China
Working on an advertising campaign for the Chevrolet "Malibu" 2012.
He lead a team of artist to produce a very high quality photorealistic images of the car.
3D Lead/Render Specialist
Aptagraphics
December 2010 - January 2011
Working on the Pilot for an Educational cartoon for 3-5yr child
He lead a little team of professionals and also is responsible for shading rendering and lighting for the whole Pilot of this cartoon.
3D Generalist
LikeIt
July 2010 - September 2010
Creating a 1min length full CG Previz/Institutional movie of the feedingbottle
produced by Momma Zero.
Modeling, shading, lighting, renderpass creation, compositing, editing
audio/video.
Render Specialist
Kaleidoscope
June 2010 - July 2010
Focused on shading, lighting and rendering of the new SmartBoard 600i images used in the brochure and in the official website of Smart
Technologies.
Model imported from CAD data and then optimized, lighted and rendered for high resolution output
3D Modeler/Generalist
Bloompix
June 2009 - June 2009
Milano
3D Generalist for the istitutionl movie of the “Galaxy” by samsung. Modelling, texturing, shading, lighting and rendering of the new smatphone called “Galaxy”.
3D Generalist/Lighting & Rendering TD
Ubik
March 2009 - April 2009
3D Generalist for the new Q8 commercial. Modeling, tracking of the boat (by hand and with boujou) and animation of wave system (created with modifiers) for the integration of the real boat sailing on the streets.
3D Generalist/Lighting & Rendering TD
Studio Bozzetto &Co;
July 2008 - September 2008
Milan Area, Italy
3D Generalist focused on shading, lighting and rendering for a project called "Armi su Strada” (Weapons on street). This project , sponsored by Bergamo City, under the direction of Bruno Bozzetto (very famous Italian illustrator), was realized to prevents deadly car accidents caused by stupid reasons like speed, alcohol, drugs etc.
3D Generalist
xlr8 srl
March 2007 - March 2008
Milano
Here performs functions of 3D Artist, from modeling to compositing, taking a full and active part in the most important productions ( Peugeot, Vichy, Wind, etc)
3D Generalist/Lighting & Rendering TD
Darkside Studio
December 2007 - January 2008
Verona Area, Italy
Shading rendering and compositing of the two main character, for the new Labello-Nivea 30'' CG Spot.