Cristian Spagnuolo

Cristian Spagnuolo

20 Years of Transforming Imagination into Reality

Supervisor VFX/CG supervisor / 21 yrs

Montréal, Canada

Hire Me

CG supervisor

Avatar: The Last Airbender (2024)

CG supervisor

Time Bandits

VFX/CG supervisor

Kitti Katz (2023)

CG supervisor

Star Trek: Discovery (2017)

CG Supervisor

Cats (2019)

CG Supervisor

X-MEN Dark Phoenix (2019)

CG supervisor

Noelle (2019)

CG Supervisor

Electric Dreams (2018)

CG Supervisor

Office Christmas Party (2016)

CG Supervisor

Stronger (2017)

CG Supervisor

Rings (2017)

CG Lead

League of Gods (2016)

As a seasoned CG and VFX Supervisor and former 3D Generalist, with nearly two decades of hands-on experience in the dynamic world of CGI and VFX, I have successfully navigated diverse landscapes, from commercials and advertising to movies, TV series, and animation. My journey has honed both my artistic finesse and technical prowess, allowing me to create visually captivating experiences while maintaining meticulous attention to detail.

What sets me apart is my unwavering passion for staying on the cutting edge of industry innovation. As a dedicated beta tester for pivotal software solutions, I eagerly embrace emerging tools, technologies, and methodologies. My primary focus revolves around sculpting innovative and optimized workflows that seamlessly integrate into pipeline architecture, enhancing VFX work efficiency and elevating the final product quality.

My multidimensional approach has sculpted me into an agile CG/VFX Supervisor with a profound problem-solving acumen. With an astute ability to dissect every facet of production, I craft efficient solutions to expertly lead and supervise diverse artistic teams.

Work History
  • CG supervisor

    Double Negative

    September 2021 - Present
    Montréal, Canada
  • VFX/CG supervisor

    L’Atelier animation

    July 2020 - September 2021
    Montreal
  • CG Supervisor

    The Mill

    February 2019 - June 2020
    Montreal, Canada
  • CG supervisor

    MPC

    November 2017 - February 2019
  • CG Supervisor

    MELS Studios

    July 2017 - September 2017
    Montreal
  • VFX/CG Supervisor/3D Generalist TD

    Blackmamba3D

    October 2002 - March 2016

    Working as a freelancer for several years as VFX/CG Supervisor/3D Generalist TD on various projects and for different company all around the world; from movies to commercial, from architecture to design.

    Official website: www.blackmamba3d.com

  • CG supervisor

    Digital District

    March 2016 - April 2017
    Montreal, Canada
  • CG Supervisor/ 3D Generalist TD

    cum. m+d

    May 2013 - Present
    Singapore
  • CG Supervisor/3D Generalist TD

    Claim. Brand Industry

    April 2015 - April 2015
    Milano
  • Senior 3D Generalist TD

    Orendt Studio

    February 2015 - March 2015
    Hamburg Area, Germany
  • CG Supervisor

    Aptagraphics studio

    November 2014 - March 2015
    Milano

    Working as CG Supervisor on the pilot episode of a cartoon series with a pre-scolar target audience.
    Supervising a small team on artists, establishing also the whole working pipeline, to produce the entire episode (more then 50 shots) in the easiest and most cost effective way possible.

  • Senior 3D Generalist TD

    Gramercy Park Studios

    January 2015 - February 2015
    London, United Kingdom

    Working as Senior 3D Generalist on a set of 5 videos to present the new Dyson V6.
    Duties: Shading, Lighting, LookDev, Rendering, and Compositing.
    Software Used: Maya 2014 with VRay 3 and Nuke 8

  • Senior 3D Generalist TD/Grooming Artist

    Mokko Studio

    November 2014 - December 2014

    I've worked as Generalist TD/Groomer/Shading & Lighting Artist
    Duties: Grooming, Shading, Lighting, LookDev, Rendering.
    Software Used: Maya 2014, Yeti and Arnold Render

  • Senior 3D Generalist TD

    Gramercy Park Studios

    July 2014 - August 2014
    London, United Kingdom

    Working as Senior 3D Generalist TD on a video for the website's launch of the Dyson 360 eye.
    Duties: Shading, Lighting, LookDev, Rendering, and Compositing.
    Software Used: Maya 2014 with VRay 2.4 and Nuke 8

  • Trainer

    treddi.com

    June 2012 - June 2014

    Realizing a couple of tutorials for the “Professional Series”

  • Trainer

    Digital-Tutors

    March 2013 - April 2014

    Realizing a professional tutorial for the “Creative Development Series”

  • Senior 3D Generalist TD

    Modus FX

    November 2013 - March 2014

    Working as 3D Generalist on a documentary project for Science Channel.
    From start to finish (modeling, texturing, animating, vfx and also doing precomp) I've to complete my own shots.

  • Senior 3D Generalist/Lighting & Rendering TD

    Studio Bozzetto &Co;

    March 2013 - April 2013
    Milan Area, Italy

    Working on a commercial/institutional project.
    Starting from the design sheets, he modeled both characters and assets; later on he did the lookdev, shading, lighting and rendering (following the art directions and the clients needs) and he did the setup for all the render layers and the main comp to finalize the entire project.

  • Instructor

    The Animation Workshop, VIA University College

    November 2012 - November 2012
    Viborg, Denmark

    Teaching at the 2nd year of the CGA Bachelor Degree.
    Advanced Classes on Texturing, Shading, Lighting & Rendering using ZBrush & Mudbox (for Texturing) and Maya & MentalRay for Shading Lighting & Rendering

  • Senior 3D Generalist/Lighting and Rendering TD

    Pixomondo

    April 2012 - May 2012
    Shanghai

    Working, as part of a team, on a couple of commercial for Volkswagen.
    He animated, lighted and rendered the Car (later composited) on real footage.
    He also made HDR (from on set shooting), environment modeling (for footage projection, shadows casting and reflection catching purpose) and finalize everything to achieve the best result possible.

  • Senior 3D Generalist/Lighting & Rendering TD

    Antiorario Video snc

    January 2012 - February 2012
    Milano

    Working on a commercial/institutional for Gimi.
    He modeled, textured, shaded, animated, lighted and rendered all the shots.
    He also created, when needed, the cloth and the soft bodies simulations and the particles effects.

  • Senior 3D Generalist/ Lighting & Rendering TD

    Framestore

    July 2011 - November 2011
    London, United Kingdom

    Working on advertising/commercial projects for Nokia.
    Starting from the from original nokia CAD data, converted and refined in Showcase and Maya. Shading, Lighting and Rendering made in Maya with MentalRay using also custom made tools by Framestore.

  • 3D Modeler and Texture Artist

    Balalò

    November 2008 - October 2011
    Milan Area, Italy

    He works as freelance (usually in remote) creating high detailed model and textures used to produce high dimension photorealistic renderings for advertising on magazines. He collaborate on the major project such as Disney, Olidata, Peugeot, Pirelli, Volkswagen etc.

  • 3D Modeler/Generalist and Trainer/Autodesk Consultant

    Prisma TECH srl

    October 2008 - October 2011
    Milan Area, Italy

    In September 2008 he creates a Yachts Realtime Configurator for a big yachts italian producer. This configurator was showed, for the first time, during the Genova Nautic Expo 2008. I've modeled texture and lighted (for GI texture baking) the whole yacht. Then I've made the shaders the lights and the camera movement to realize the realtime configurator in Showcase 2009
    From October 2008 he realizes Autodesk Softwares demos for Prismtech S.r.l. . Usually he produces demos with 3DSMax, Maya and Showcase showing to Prismatech’s customers the major characteristics of the softwares.
    He also works as Trainer; he teaches the Autodesk Softwares to small and big group of peoples in High-Profile company all over the Italian Territory.

  • CG Lead/Senior Lighting & Shading Artist

    Pixomondo

    February 2011 - April 2011
    Shanghai, China

    Working on an advertising campaign for the Chevrolet "Malibu" 2012.
    He lead a team of artist to produce a very high quality photorealistic images of the car.

  • 3D Lead/Render Specialist

    Aptagraphics

    December 2010 - January 2011

    Working on the Pilot for an Educational cartoon for 3-5yr child
    He lead a little team of professionals and also is responsible for shading rendering and lighting for the whole Pilot of this cartoon.

  • 3D Generalist

    LikeIt

    July 2010 - September 2010

    Creating a 1min length full CG Previz/Institutional movie of the feedingbottle
    produced by Momma Zero.
    Modeling, shading, lighting, renderpass creation, compositing, editing
    audio/video.

  • Render Specialist

    Kaleidoscope

    June 2010 - July 2010

    Focused on shading, lighting and rendering of the new SmartBoard 600i images used in the brochure and in the official website of Smart
    Technologies.
    Model imported from CAD data and then optimized, lighted and rendered for high resolution output

  • 3D Modeler/Generalist

    Bloompix

    June 2009 - June 2009
    Milano

    3D Generalist for the istitutionl movie of the “Galaxy” by samsung. Modelling, texturing, shading, lighting and rendering of the new smatphone called “Galaxy”.

  • 3D Generalist/Lighting & Rendering TD

    Ubik

    March 2009 - April 2009

    3D Generalist for the new Q8 commercial. Modeling, tracking of the boat (by hand and with boujou) and animation of wave system (created with modifiers) for the integration of the real boat sailing on the streets.

  • 3D Generalist/Lighting & Rendering TD

    Studio Bozzetto &Co;

    July 2008 - September 2008
    Milan Area, Italy

    3D Generalist focused on shading, lighting and rendering for a project called "Armi su Strada” (Weapons on street). This project , sponsored by Bergamo City, under the direction of Bruno Bozzetto (very famous Italian illustrator), was realized to prevents deadly car accidents caused by stupid reasons like speed, alcohol, drugs etc.

  • 3D Generalist

    xlr8 srl

    March 2007 - March 2008
    Milano

    Here performs functions of 3D Artist, from modeling to compositing, taking a full and active part in the most important productions ( Peugeot, Vichy, Wind, etc)

  • 3D Generalist/Lighting & Rendering TD

    Darkside Studio

    December 2007 - January 2008
    Verona Area, Italy

    Shading rendering and compositing of the two main character, for the new Labello-Nivea 30'' CG Spot.

Education
  • ZBrush 3.1 with Scott Spencer

    Gnomon School of Visual Effects

    2008 - 2008
  • 100/100 Full Honour in Virtual Design

    Istituto Europeo di Design

    2002 - 2005
  • GCE with skills in computer science

    Liceo Scientifico "A. Righi" - Bologna

    1994 - 1999