Billy Patton

Billy Patton

Senior Concept Artist and Illustrator / 19 yrs

Renton, WA

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Senior Artist

Poker Heroes (2015)

Additional Artist

The Unmaking (2014)

Principal Artist

Teddy Roosevelt and the Zombie King of Havana

Work History
  • Lead Concept Artist

    Tilting Point

    January 2022 - Present

    Working on leading and mentoring the Wicked Realms 2d Art Team, providing feedback, and creating concepts for multiple unannounced games.

  • Senior Concept/2d Artist

    Billy Dallas Patton Consulting

    September 2017 - Present
    Renton, Wa

    Created concept art, animation, FX, in-game, 2D and 3D assets, characters, environments, and props for a variety of clients.
    • Client: CMD Agency, Portland Or. (3-month contract) - Principal Artist, Outrush Ordinary Advertising Campaign and Mobile Game for Microsoft Surface and The National Football League. Concepted and created in-game, 2D assets for endless runner type game. This included Tiling Backgrounds, collectible items, and Character Concepts based on NFL athletes.
    • Client: Microsoft, Inc. (12-month contract) - Create art and animation following our specific set of guidelines for Mixer Season 2, an initiative launched to increase viewer engagement with streamers on the Mixer Streamer Platform
    • Client: Proscenium, Inc. – Created two custom comic books for internal use following script and guidelines provided by the client.
    • Client: Hasbro, Inc. Created concept art for Marvel Superheroes and Star Wars toy lines.

  • Senior Concept

    Zynga

    June 2020 - January 2022

    As a Senior Concept Artist at Zynga, my job was to provide high-quality concept art and ideas to add charm and overall aesthetic excellence to the projects I worked on. I was counted on to quickly change directions, jumping temporarily to the Farmville 3 team to help with concepts issue there, then jumping back to my current team and adjusting to the changes made in my absence and getting back to work. In Q3 2021, I began working with our Outsource Manager providing feedback to our various outsourcing teams via paint-overs and art direction.

  • Senior Artist

    Jam City Seattle

    November 2015 - August 2017
    Bellevue, Washington

    Created 2D concept and marketing art.
    Created a few in-game 3D assets and textures.
    Created game pitches and help develop game ideas.
    Participated in game testing.

  • Sr. Artist

    Fat Rascal Games

    January 2015 - October 2015
    Bellevue, WA, USA

    Helped define the style and look of Poker Heroes.
    Created concepts and character art.
    Illustrated marketing art assets.

  • Concept/Game Artist

    Amazon Game Studios

    June 2011 - September 2014
    Seattle, Wa

    Concept and Production art for Mobile and Social Games.

    Including:
    Preliminary sketches
    Storyboarding gameplay and UI
    Vector and raster Illustrations
    Character, creature, prop, and environment concepts

  • Senior 2D Artist

    Big Blue Bubble

    August 2009 - September 2010

    • Led team in exploration of various styles for each project
    • Created concepts for game levels in cooperation with the Level Designers
    • Maintained overall artistic styles/aesthetics for projects
    • Created User Interface elements and other graphic design elements
    • Created illustrations and concept art as needed
    • Created and oversaw marketing art
    • Approved assets at each stage of development
    • Managed asset development and milestones through Microsoft Sharepoint.
    • Learned Adobe After Effects
    • Attended daily SCRUM meetings
    • Learned FLASH for Ipad/Iphone game.


    GAME CREDITS
    M. Night Shyamalan's The last Airbender (PC)-Concept Artist/Illustrator (July Releae)
    Fighting Fantasy: City of Thieves (iPhone)-illustrator, color artist (July Release)
    Home Sweet Home DS (Port from PC) –Lead Artist (Pending Release)
    Masters of Mystery 2 (PC)—Illustrator (Dec. 2009)

  • Art Director/ Lead Concept Artist

    Dream Forge Entertainment

    May 2008 - August 2009

    • Led art team in the exploration of various styles for each project
    • Interacted with the modelers and texture artists on a daily basis for input on 3D pipeline and improving existing 3D production pipeline to optimize the 3D output
    • Created concepts for game levels in cooperation with the Level Designers
    • Created character, vehicle, weapon, and prop concepts for console project and iPhone applications
    • Textured 3d models using Photoshop and BodyPaint as needed
    • Worked to maintained overall artistic styles/aesthetics for console projects
    • Approved assets at each stage of development
    • Managed asset development, milestones, and employee proficiency through various Excel spreadsheets
    • Interacted daily with Modelers, Texture Artists, Riggers, and Animators on daily basis for input on 3D pipeline and overall artistic input
    • Evaluated employee performance and conducted employee reviews for Art Department

    GAME CREDITS
    Mad Doc Jr’s Doom Rails (Steam/PC) (Jan. 2009)
    Friends Vs. Missiles (Facebook) (July 2009)

  • Freelance Concept Illustrator/Comic Book Artist

    Freelance Illustration and Concept Art

    November 1999 - April 2008

    NOTABLE WORKS
    • Wetworks #13, sequential illustrator—Wildstorm Studios
    • Spider-man Toy Series 2008—Hasbro, Inc.
    • Tom Clancy-verse comic book concept art—Wildstorm Studios
    • Spider-man Toy Series—Hasbro, Inc.
    • Toy Design, DC Direct—“Elseworlds” Toy Line, Crisis on Infinite Earth Toy Line
    • Card Illustrations—Verses Collectible Card Game, Upper Deck/DC Comics.
    • Designed several toys for Disney’s “The Lion, The Witch, and The Wardrobe” movie
    toy line for Hasbro, Inc.

  • Illustrator

    Marvel

    2003 - 2004

    Created sequential comic book pages under deadline and meeting editorial guidelines on appearance of company IP.

Education
  • BFA in 2 Dimensional Studies

    Bowling Green State University

    1994 - 1997
  • High School Diploma in College Prep

    Arlington High School

    1986 - 1990