2015-2016 Level & Game Design Advisor Unannounced Project 2015 Mission Designer Assassin's Creed Syndicate / Jack the Ripper [DLC] - Xbox One, PS4 (Preproduction & Production) 2014 Port Content Director Valiant Hearts / Soldats Inconnus [Port] - iOS (Preproduction & Production) 2013 Content Director Unreleased F2P game - iOS (R&D & Preproduction) 2012 Level Design Coordinator (World Structure & Missions) Zombi U - Wii U (Production) 2011-2012 Port Content Director From Dust [Port] - Google Chrome (Preproduction & Production) 2011 Lead Level Designer (Moskito's maps) Rayman Origins - Wii, X360, PS3 (Production) 2010 Associate Lead Level Designer / Game Designer Ghost Recon Future Soldier - X360, PS3 (Preproduction) 2007-2009 Lead Level Designer Rabbids Go home - Wii (Preproduction & Production) 2006 Lead Level Designer Rayman Raving Rabbids - Wii (Preproduction & Production) 2004-2005 Level Design Technical Director Peter Jackson's King Kong - PS2 (Preproduction & Production) 2004 Level Designer Splinter Cell Pandora Tomorrow [Port] - PS2 (Production) 2000-2003 Level Designer Beyond Good & Evil - PS2, NGC (Preproduction & Production) 2000 3D Artist Rayman 3 Hoodlum Havoc - PS2 (Preproduction) 1998-1999 3D Artist (Characters & Backgrounds) Rayman TV Series - DVD (Preproduction & Pilot episodes)
3D Artist (Characters & Backgrounds) Zero Zone - PC (Preproduction & Production)