Setting up an animation and mocap pipeline built for maya to unity with the focus on VR for final delivery.
Senior Shot Creator
The Third Floor
August 2016 - September 2018
Warner brothers
Wonder women
Paddington 2
Fantastic beasts 2
SpiderMan: Far from home
Animator
MPC
May 2016 - August 2016
Passengers
Character Animator
Cinesite
May 2015 - April 2016
Working on Charming
Animator
Cinesite
May 2014 - May 2015
Antman
Hercules
Commercial
Kingsman
Pride and Prejudice and Zombies
Animator
Double Negative
May 2013 - March 2014
London, united kingdom
Jupiter Ascending
Death in Paradise
Transcendence
Thor: The Dark World (2013)
Animator
Double Negative
January 2013 - April 2013
London, United Kingdom
Fast and the Furious 6
Animator
Vine Post Production
June 2012 - January 2013
London, United Kingdom
Merlin series 5
Animator
Kazoo Creative
April 2012 - May 2012
London, United Kingdom
Animation on a game cinematic
Animator
MPC
February 2012 - March 2012
London
Keyframe animation for Ribena commercial working on the lead Ribena character, woodpecker and the fish.
Animator
Relentless Software
November 2011 - February 2012
Brighton
Keyframe animator working on AR games for the kinect console.
Guest Lecture
University of Hertfordshire
October 2011 - October 2011
Hatfield, UK
A guest lecture talking about my experiences from University to my current role as an Animator in the VFX industry.
Animator
RJDM Animations
October 2011 - October 2011
Northampton, United Kingdom
Cinemtic animations for the Disney Land Adventures Kinect Game.
Animator
Cinesite
August 2009 - October 2011
London, United Kingdom
John Carter Due for Release in 2012
Harry Potter and the Deathly Hallows: Part 2, animated the CG Doe running around Dumbledore's office when Snape produces the Patronus Charm
The Chronicles of Narnia: The Voyage of the Dawn Treader, animated CG eels across a range of sequences, which then got passed to the effects team to create the "deadly Mist". Digital double replacement for the "White Witch" and responsible for animated hair simulations.
Marmaduke: 2010, Lip-sync animation across multiple characters.
Prince of Persia: The Sands of Time, animated CG whips and daggers.
Animator
Frontier Developments
September 2008 - July 2009
LostWinds Chapter 2: Winter of the Melodias, animated cycles and a cut scene for in game production.
Kinectimals: A Microsoft project. Pre-production tests, not responsible for production animation.
Animator
Double Negative
March 2008 - May 2008
Hellboy II: The Golden Army, animated digital double tail and fist replacement on Hell Boy. Animated pixies using an existing cycle and changing that cycle to fit the shots needs. Animation on Golden Army where they are shutting down again working from an existing cycle.
Animator
MPC
December 2007 - March 2008
The Chronicles of Narnia: Prince Caspian, animation on several hybrid human/creatures such as Minatours and creatures like tigers, dogs, and a bear.
Animator
Framestore
June 2007 - December 2007
Primeval: Series 2, animated a variety of pre-historic creatures like the Raptors, the Sabre-toothed tiger and a pre-historic Mer Creature.