Benjamin Reicher

Benjamin Reicher

Supervisor Senior 3D Generalist / 16 yrs

United States

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Work History
  • Founder | Animation Director

    Valor Cat Studios

    July 2018 - Present
    Los Angeles, California, United States
  • Technical Director

    Non-Fungible Labs

    July 2022 - May 2023
  • Unreal Technical Artist

    Frame Machine

    March 2021 - June 2022
    Los Angeles Metropolitan Area

    Hogwarts Legacy (2022) - PS5, Xbox Series X, PC

  • Unreal Technical Artist

    Zoic Studios

    February 2021 - March 2021
    Culver City, California, United States

    Superman & Lois

  • Technical Director - Unreal/Maya

    Halon Entertainment

    October 2020 - January 2021

    Fortnite Cinematics

  • Technical Director

    Shadows Interactive

    August 2020 - October 2020
  • Unreal Supervisor

    Shadows Interactive

    June 2020 - August 2020
    United States
  • CG Supervisor

    Encyclopedia Pictura

    May 2020 - July 2020
  • Unreal Generalist

    The Third Floor

    April 2020 - May 2020
  • Previs Artist

    Proof Inc

    April 2020 - April 2020
    United States
  • Lead Unreal Artist

    Pixomondo

    May 2019 - March 2020
    Los Angeles, California

    Star Wars Mandalorian (Animator) • Unreal Previz Pipeline Dev (Lead Unreal Artist) • Star Trek Picard (Previs Artist)

  • Shot Creator

    The Third Floor

    October 2019 - November 2019
    Greater Los Angeles Area

    Contracted through Pixomondo

  • Previz Shot Creator

    Psyop

    April 2019 - May 2019
    Venice, California
  • Previz Shot Creator

    Halon Entertainment

    January 2019 - March 2019
    Santa Monica, California

    Free Guy

  • Previz Shot Creator

    Proof Inc

    October 2018 - November 2018
  • Previz Shot Creator

    Psyop

    October 2018 - November 2018
    Venice, California

    (Through Proof, inc.)

  • CG Generalist

    Vanishing Angle

    October 2018 - October 2018
    Atwater, California
  • CG Generalist

    Moving Colour

    September 2018 - September 2018
    Greater Los Angeles Area
  • Previz Shot Creator

    MPC

    August 2017 - August 2018
    Greater Los Angeles Area

    •Venom (2018)
    •The Nutcracker (2018)
    •Goosebumps 2 (2018)
    •Detective Pikachu (2019)
    •Call of the Wild (2020)
    •Dora and the Lost City of Gold (2019)

  • CG Supervisor

    Encyclopedia Pictura

    October 2016 - July 2017

    DIY (Cartoon Network)

  • Lead Animator

    Bioflight VR

    September 2016 - October 2016
    Culver City
  • Previz Animator

    The Third Floor

    July 2016 - August 2016
    Greater Los Angeles Area

    Jumanji: Welcome To The Jungle (2017)

  • Technical Assistant

    CalArts

    January 2016 - May 2016

    CG Character Animation II, CG Character Rigging, and CG Foundation I

  • CG Generalist

    MTV

    June 2015 - August 2015
    Greater Los Angeles Area
  • CG Animation

    Disney Research - Imagineering

    May 2014 - August 2014
    Greater Pittsburgh Area

    If I told you what I am doing they would silence me.

  • Character Rigging, Animation, and Lighting

    Maker Studios

    July 2013 - August 2013
    Greater Los Angeles Area

    Project for Polaris' Geek Week Video: Multiplayer.
    I was responsible for all the Unreal Tournament sections of the video.

  • Freelance CG Generalist

    Peca Labs

    December 2012 - January 2013
    Greater Los Angeles Area

    CG Generalist animation of Masa Valve demonstration.

  • High School Work/Study

    Disney Research Pittsburgh

    2010 - September 2012
    Greater Pittsburgh Area

    *CG Generalist

    *Lighting, rendering, and video editing for 'Stable Spaces for Real-time Clothing' paper

    *Character voice work for Disney Research games

  • High School Work/Study

    Carnegie Mellon University Robotics Institute

    May 2008 - August 2012

    For all 4 years of high school, I spent a half day every wednesday at the CMU Robotics Institute. My mentor was Moshe Mahler, who is an expert in 3D modeling. Most notably, I did lighting and modeling for a short film called "AnimalZ", which was featured at SIGGRAPH in 2011.

  • Freelance CG Generalist

    ABB

    January 2012 - July 2012
    Greater Pittsburgh Area

    362kv and 72kv product renderings for brochures and animated product demos.

    Role: Modeling, Shading, Lighting, and Rendering

  • Graphics Intern

    Carnegie Mellon University Robotics Institute

    September 2010 - February 2011

    Modeling, lighting, and rendering for a realtime simulation research project. (Under direction of Dr. Adrien Treuille)

Education
  • Bachelor of Fine Arts (BFA) in Experimental Animation

    CalArts

    2012 - 2016