Benjamin Radcliffe

Benjamin Radcliffe

Supervisor CG Supervisor / 22 yrs

London, United Kingdom

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Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Work History
  • Media & Entertainment Solutions Engineer

    Unity Technologies

    November 2018 - Present
    United Kingdom

    • Provide in-depth knowledge and solutions of Unity’s engine to companies and users who are planning or already using Unity to develop their Film and TV productions
    • Working with our top customers key stakeholders including R&D, I.T and other business divisions to provide solutions for integrating Unity into their pipelines
    • Support business development via consulting on technical training and support for closing of business opportunities
    • Work closely with Product Management and relevant R&D teams to provide quality technical feedback from our key customers, influence product strategy and roadmap
    • Build strong working relationships with technical decision makers and influences within key customer accounts and help achieve a high customer satisfaction
    • Attend company, customer and trade events to support sales goals and working relations with customers

  • lighting supervisor

    Industrial Light & Magic

    January 2015 - November 2018
    london

    Avengers: End Game (2019) - Lead Digital Artist
    Avengers: Infinity War (2018) - Digital Artist Supervisor
    Transformers: The Last Knight (2017) - Lead Digital Artist
    Dr. Strange (2016) - Digital Artist
    Teenage Mutant Ninja Turtles: Out of the Shadows (2016) - Digital Artist

  • Digital Artist Supervisor

    Industrial Light & Magic

    January 2016 - October 2018
    London, United Kingdom

    Avengers: End Game (2019) - Lead Digital Artist
    Avengers: Infinity War (2018) - Digital Artist Supervisor
    Transformers: The Last Knight (2017) - Lead Digital Artist
    Dr. Strange (2016) - Digital Artist
    Teenage Mutant Ninja Turtles: Out of the Shadows (2016) - Digital Artist

    • Quality and artistic supervision of lighting with input from VFX Supervisor
    • Design, implementation and critiquing generic lighting and compositing to help facilitate the creative “look” of the project
    • Determining the need and extent of mattes, paintings, effects, and shaders for digitally composited shots.
    • Regularly interacting with the Producer, and Director to understand the desired look as it relates to lighting for the production.
    • Delivering final shots to production and ensuring the final technical check is complete.
    • Tracking lighting continuity within sequences.
    • Participated as a supervising team member in determining various design solutions; efficiency improvements and provided artistic feedback on a shot and sequence level to other team members of the production.
    • Coached and guided the team of Lighting TD’s to execute quality performance for the project.
    • Partnered with Artist Management to guide artists’ overall professional development, providing performance feedback, mentoring, assist with resolving performance issues and maintaining positive morale amongst the crew.
    • Attended all relevant meetings to promote effective communication throughout the production team.
    • Actively participated in the recruiting and staffing of the lighting team – assesses the work of prospective candidates for the hiring process and works with Artist Management on hiring decisions.

  • Senior Lighting Technical Director

    MPC

    December 2014 - November 2015
    London, United Kingdom

    The Martian ( 2015 )
    Jungle Book ( 2016 )

    Software used in production: Katana, PRMAN 20, and NUKE

    • Look-development of CG assets to be used across shots and sequences
    • Built and supported light rigs, shading setups and composites to be used by other lighters
    • Managed render scenes, light rigs and production assets
    • Technically and creatively promoted and maintained consistent shot quality and desired look as defined by the VFX Supervisors

  • Senior Lighting Technical Director

    Industrial Light & Magic

    September 2012 - December 2014
    Singapore

    - Transformers: Age of Extinction (2014)
    - Star Trek: Into Darkness ( 2013 )
    - Red 2 ( 2013 )
    - Noah ( 2014 )

    Software used: Katana Prman Arnold Nuke

    • Look-development of CG assets to be used across shots and sequences
    • Built and supported light rigs, shading setups and composites to be used by other lighters
    • Managed render scenes, light rigs and production assets
    • Technically and creatively promoted and maintained consistent shot quality and desired look as defined by the VFX Supervisors

  • Digital Supervisor

    Lucasfilm

    April 2011 - October 2012
    Singapore

    Star Wars: The Clone Wars, Seasons 4 & 5


    • Supervised the technical aspects of the "Star Wars: The Clone Wars" project, including pipeline development and workflow design for the CG elements, which will include environments, characters, and FX and multiple cameras.
    • Ran all dailies and shot reviews, clearly and briefly outlining accomplishments and areas of issue.
    • Managed and mentored CG artists performance, working closely with the Producer and crew manager.
    • Worked with the Associate Producer on the resource plan, ensuring that our team had the technical and creative skills represented to deliver the project's needs.

  • Lighting & Compositing Supervisor

    Lucasfilm

    April 2010 - April 2011
    Singapore

    Star Wars: The Clone Wars, Season 3

    • Responsible for directing and guiding the overall lighting of shots on schedule and on budget, balancing artistic and productivity requirements, in tandem with production management.
    • In consultation with the Production Manager assign work to artists based on their individual skills and strengths.
    • Responsible for reviewing the work of each artist on a regular basis and approving shoots for submission to the Director.
    • Partnered with production management to guide artists’ overall professional development, providing performance feedback, mentoring, resolving performance management issues and maintaining positive morale among the crew.

  • CG Supervisor

    Xing Xing Digital Technology (Beijing)

    August 2009 - April 2010
    Beijing City, China

    Dora & Diego 4-D Adventure stereo ride film experience

    • Supervises a team of Chinese Artists using an array of commercial and proprietary lighting tools to match CG lighting to on-set lighting
    • Establishes suitable work techniques for lighting team members
    • Hands-on troubleshooting, overall pipeline planning, workflow decisions
    • Works with the producer and production manager to establish schedules and technical requirements

  • CG Supervisor

    Technicolor

    July 2008 - July 2009
    Beijing City, China

    Projects:

    Tiananmen
    Lovely China
    2012
    If You Are the One
    All About The Girl
    Red River

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    • acted as the artistic and technical leadership on team of Chinese artists.
    • performed hands-on troubleshooting, overall pipeline planning, workflow decisions.
    • determined technical approaches needed to achieve desired look and behaviors of the production's assets within agreed on technical pipeline
    • identified, developed, researched, and implemented new techniques and methodologies into productions.

  • Lighting & Compositing Artist

    Walt Disney Animation Studios

    October 2004 - March 2007
    Burbank, California

    Projects:

    Meet The Robinsons
    Chicken Little

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    • designed and implemented lighting of characters and environments for assigned shots that met and enhanced the given art direction for a production.
    • created light rigs and adjusted pre-existing light rigs in shot files using Maya and proprietary lighting tools.
    • assembled incoming data (models, looks, animation, FX) from upstream departments for lighting adjustments.
    • used PRman to produce test, final renders, and separate render AOV passes of all CG elements

  • Lighting & Compositing Artist

    Sony Pictures Imageworks

    April 2004 - October 2004
    Culver City, California

    Projects:

    The Polar Express

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    • designed and implemented lighting of characters and environments for assigned shots that met and enhanced the given art direction for a production.
    • assembled incoming data (models, looks, animation, FX) from upstream departments for lighting adjustments.
    • helped establish suitable work techniques for other team members in lighting department.
    • assisted the art director and sequence supervisor with developing the look of the sequences.

  • Lighting & Compositing Artist

    DreamWorks Animation

    May 2003 - April 2004
    Redwood City, California

    Projects:

    Shrek 2

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    • designed and implemented lighting of characters and environments for assigned shots that met and enhanced the given art direction for a production.
    • using proprietary lighting software "Light" created light rigs and adjusted pre-existing light rigs in shot files.
    • assembled incoming data (models, looks, animation, FX) from upstream departments for lighting adjustments.
    • assisted the art director and sequence supervisor with developing the look of the sequences.

  • Lighting & Compositing Artist

    Big Idea Productions

    February 2002 - August 2002
    Greater Chicago Area

    Projects:

    Jonah: a veggie tales movie

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    • designed and implemented lighting of characters and environments for assigned shots that met and enhanced the given art direction for a production.
    • using Maya and custom lighting tools created light rigs and adjusted pre-existing light rigs in shot files.
    • assembled incoming data (models, looks, animation, FX) from upstream departments for lighting adjustments.
    • used Maya renderer proprietary renderer to produce test, final renders, and separate render passes of all CG elements.

  • Texture Painter

    Kleiser-Walczack Construction Company

    July 2001 - October 2001
    North Adams, Massachusetts Area

    Project:

    Radio City Music Christmas Show: Santa Lights Up New York
    4-D Stereoscopic Animation

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    • worked with the show supervisors to create the materials that define the look of 3D characters, environments and props.
    • created a wide variety of textures (e.g. color, specularity, displacement, etc.) using proprietary and public 2D and 3D paint tools and/or procedural tools.
    • created simple shaders to test textures under the look development lighting conditions.

  • Application Engineer

    Alias|wavefront

    October 1999 - June 2001
    Greater Atlanta Area

    Maya and alias studio application consultant & product specialist
    Conducted advanced training in rendering techniques and CAID nurbs modelling
    Developed imagery used for marketing purposes

  • Senior Designer

    Bombardier Aerospace

    March 1999 - October 1999
    Tucson, Arizona Area
  • Design Specialist

    Gulfstream Aerospace

    May 1997 - March 1999
    Savannah, Georgia Area
Education
  • Intro to Programming Nanodegree in Computer Programming

    Udacity

    2017 - 2017
  • BFA in Animation

    Savannah College of Art and Design

    1993 - 1997