Camera TD doing Stereo Tracking and Rotomation on Feature Film Projects...
Projects:
Dawn of the Planet of the Apes 2014
The Hobbit: The Desolation of Smaug 2013
The Hunger Games: Catching Fire 2013
Iron Man 3 2013
The Wolverine 2013
Man of Steel 2013
The Hobbit: An Unexpected Journey 2012
The Avengers 2012
Prometheus 2012
Digital Tracking Artist
Fuel VFX
August 2011 - September 2011
Tracking/Matchmove artist
Mission Impossible: Ghost Protocol
Prometheus - Stereo training
Freelance 3D Generalist
zspace
August 2011 - August 2011
Working on Top Design tv show and a commercial.
Freelance Digital Artist
zspace
July 2011 - July 2011
Working on a pitch for a new tv series. Animating cameras, layout of assets, shading and rendering.
Working on Top Design show. Animating and rendering cg elements for room reveals.
Digital Artist
Animal Logic
January 2011 - June 2011
Matchmove Artist on Harry Potter 7 part 2. Invloved in converting the film into 3D.
Matchmove and Layout Artist on Acura commercial.
Freelance 3D Artist
Collider
November 2010 - November 2010
Working on bid concepts and commercials.
Freelance 3D Artist
Spinifex Group
November 2010 - November 2010
Working on a bid concept involving a booth design for a couple days.
Digital Artist
Animal Logic
October 2010 - October 2010
Generalist on TVC
Freelance 3D Artist
zspace
August 2010 - October 2010
Working on TVC and media projects for HTC and Foxtel.
Freelance 3D Arist
Electric Art
August 2010 - August 2010
Currently Modeling and texturing assets for Print media campaigns.
3D Artist
Fin Design + Effects
May 2010 - July 2010
Senior character modeler and texture artist.
Modeler
The Lab Sydney
April 2010 - May 2010
Modeling and texturing a Blackberry for a commercial.
Digital Artist - Tracking
Animal Logic
February 2010 - March 2010
Tracking shots on a Sucker Punch
Freelancer
The Lab Sydney
February 2010 - February 2010
Freelancer working on a Commercial for Telstra
3D Generalist
Collider
January 2010 - January 2010
Working on a Kiosk interactive display. Creating Models and animations for use on the interactive display.
Zbrush Artist
Collider
October 2009 - November 2009
Involved Zbrushing a tree that morphed from cardboard boxes folding together to form a tree. This also involved UV mapping and Texturing the assets for the lighter to render.
CG Artist
VVTA / Ashford Films
April 2009 - August 2009
Freelance artist working on Car Advertisements for Toyota and Lexus.
CG Artist
Escape Studios
September 2008 - October 2008
Fa Cup commercial for Envy... Started of Sculpting the detail of the Fa Cup in Zbrush due to a bad 3d scan that couldn't be used. Then moved onto helping shade and setup scenes. Then when the client added more shots helping to simulate ribbons on the cup as well as animate some shots as well.
Freelance CG Artist
Escape Studios
June 2008 - July 2008
Motor Storm 2 Cinematic for Evolution Studios. Working on integrating CG elements onto live action Plates. I started off tracking at matchmoving shots. Then moved onto modeling, texturing and shading vehicles to completion. After completing this I started doing texture variations of other vehicle assets. The project took just over a month to complete my part in the project.
Freelance Rotoscope Artist
Escape Studios
April 2008 - April 2008
Completing shots for MPC on a major motion picture. This was mainly done in the Escape Offices, but a few days were completed at MPC in soho. The process involved getting shots and Rotoscoping the required parts to completion, then rendering and uploaded them into the system for compositors to use. The motion picture was Narnia: Prince Caspian.
Freelance Artist
Escape Studios
July 2007 - September 2007
Currently working as a modeler and texture artist on an upcoming game for Undisclosed Games Company. The job entails building characters and environment sets over a period of two months.
Freelance Artist
Escape Studios
June 2007 - June 2007
At E3 Sony Computer Entertainment Europe was presenting the game "Home" during their main presentation. The three directors of Sony that were presenting used their own personal avatars during the presentation. We had to build the 3 characters to perfectly match the look of the directors whilst constrained to certain specifications. This involved modeling heads to photo reference and also the clothing they would be wearing during the presentation. This job lasted for 3 weeks and we finished ahead of schedule.