On and off set VFX and CG supervision, technical and artistic leadership, management, R&D
Work History
FX Supervisor
Double Negative
January 2020 - September 2023
Creative Director & Studio Art Director
Digic Pictures
February 2016 - March 2018
Budapest
Artistic and Creative leadership of the studio, client contact and negotiations, new business development, bidding, hiring, overseeing and approving all ongoing projects.
Projects: Final Fantasy XV Omen trailer, Kingsglaive: Final Fantasy XV movie, The Last Guardian Trailer, Call Of Duty Trailer, Witcher Trailer, League of Legends Trailer, Lineage Trailer
FX Supervisor
Prime Focus World
March 2015 - January 2016
Mumbai Area, India
Artistic and technical leadership of the VFX department. Scheduling, delegating, overseeing fx development, mentoring artists, supervising compositing team in live-action and CG integration.
Projects: Patient Zero, Inferno, Paranormal Activity, The Grimsby Brothers, Chronicles of the Ghostly Tribe
FX Supervisor
Brozsek Visuals
January 1985 - Present
Greater Los Angeles Area
participating in Visual Effects projects worldwide
Artistic and technical leadership for TV series, technology and new business development,
Projects: Korean TV Series, Custom 2D to 3D conversion development
FX TD
Digital Domain
October 2008 - February 2009
Greater Los Angeles Area
VFX development and shot work.
Projects: G.I. Joe - The Rise of Cobra
FX TD
Industrial Light & Magic
December 2006 - April 2007
san francisco
CEO
Cognitive Imaging Corp
November 2004 - Present
Perception based Software Tools for Medical and Defense
Art Director & CG Supervisor
GDC World
February 2009 - May 2009
Shenzhen, Guangdong, China
Artistic and technical leadership of animated feature film project at large scale facility.
Technical Art Director
Heavy Iron Studios / THQ
April 2007 - October 2008
Greater Los Angeles Area
Realtime VFX tool creation, game production pipeline and tool development.
Projects: Wall-E by Pixar, UP by Pixar, SpongeBob’s Truth or Square
Lead FX TD
The Orphanage
July 2006 - November 2006
San Francisco Bay Area
VFX design, team supervision, pipeline development and shot work.
Projects: The Last Mimzy
FX TD
Sony Pictures Imageworks
November 2005 - June 2006
visual / digital effects work for"GHOSTRIDER"
Senior FX TD
Rhythm & Hues Studios
April 2003 - November 2005
Greater Los Angeles Area
FX supervision, pipeline development and shot work. Training, mentoring and overseeing FX team.
Projects: Superman Returns, The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Elektra, Around the World in 80 Days, The Cat in the Hat
FX TD
Asylum Visual Effects
August 2001 - April 2003
Greater Los Angeles Area
Art and VFX. Designing and Creating effects and effects pipelines and animations for music videos and feature films.
Projects: Pearl Harbor, Master and Commander: The Far Side of the World, Bad Boys II, Hulk, Phone Booth, The Master of Disguise, Minority Report, Black Hawk Down, Music videos for Nickelback, Nikka Costa, Aaliyah.
Senior Lighting Artist
Square Enix
2000 - 2001
Honolulu, HI
Ligthing, Shaders and Look Development. Lighting, shot setup and rendering.
Projects: Final Fantasy: The Spirits Within
Art Director
Square USA
August 1996 - April 1998
Greater Los Angeles Area
Working on 'Parasite Eve' Video Game. Hired and lead Korean and Japanese art department staff. Designed environments, wrote scripts and tools for automatic updates of game image libraries for both LA and Honolulu.
Art Director
Rainmaker Entertainment
1997 - 1998
Greater Los Angeles Area
Leading the art department, working on music videos, commercials, features, video games and a 3D IMAX movie.
FX TD
Santa Barbara Studios
1996 - 1997
Santa Barbara, California Area
Designing and animating space tear effects for Startrek IX - The Insurrection.
Creative Director / Co - Owner
Perception Systems Inc
May 1995 - December 1996
Greater Los Angeles Area
Invented, patented and demonstrated ( E3 1996 ) the world's first computer vision based video game controller 'ZON' for Nintendo , Playstation and PC game platforms. This game controller technology has been now 'adopted' by Sony ( EyeToy, Move ) as well as by Microsoft ( Kinect ). Developed high precision golf ball launch measurement system for Callaway Golf.
Art Director
VIFX
1995 - 1996
Greater Los Angeles Area
Art Director for feature film.
Projects: MMPR
Art Director
Digital Domain
August 1993 - January 1995
Greater Los Angeles Area
Storyboard, concept art, animation, corporate graphics, hiring, mentoring and training CG artists.
Projects: T2 3-D: Battle Across Time, Interview with the Vampire: The Vampire Chronicles
Creative Director
Sidley Wright Associates
1993 - 1993
Greater Los Angeles Area
Client contact and handling, design, and VFX work for features, commercials and video games.
Projects: Coneheads, The Trail of the Pink Panther
Lead Computer Graphics Dept
Videopix, Zurich, Switzerland
August 1985 - December 1988
Zürich Area, Switzerland
Working on Paintbox V1, Abekas, Symbolics, ADO, GV Caleidoscope, Rank Cintel ( and many more ) and demonstrating them around Europe. Built CG department from scratch with many new and exciting technologies. This was the beginning of VFX as we know it today. Learned my first programming language, LISP.