Bela Brozsek

Bela Brozsek

Supervisor VFX Supervisor / Supervisor CG Supervisor / 21 yrs

United States

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FX Supervisor

Mickey7 (2025)

FX Supervisor

No One Will Save You (2023)

FX Supervisor

Nimona (2023)

FX Supervisor

The Matrix 4 (2021)

Visual Effects Supervisor

Infinite (2021)

Studio Art Director

Love, Death & Robots (2019)

Fx Supervisor

Patient Zero (2018)

Studio Art Director

Assassin's Creed Origins Cinematic Trailer (2017)

Studio Art Director

Gwent: The Witcher Card Game (2017)

Fx Supervisor

Inferno (2016)

Studio Art Director

Omen - Final Fantasy XV (2016)

Studio Art Director

Kingsglaive: Final Fantasy XV (2016)

Studio Art Director

Kingsglaive: Final Fantasy XV - Battle Scene (2016)

Fx Supervisor

The Brothers Grimsby (2016)

Fx Supervisor

Paranormal Activity: The Ghost Dimension (2015)

Fx Supervisor

Chronicles of the Ghostly Tribe (2015)

Visual Effects

Rio 2 (2014)

Effects Technical Director

Epic (2013)

Visual Effects

Ice Age: Continental Drift (2012)

Technical Art Director

SpongeBob's Truth or Square (2009)

Visual Effects

G.I. Joe: The Rise of Cobra (2009)

Technical Art Director

Up (2009)

Technical Art Director

WALL·E (2008)

Visual Effects

Pirates of the Caribbean: At World's End (2007)

Effects Animation Technical Director

Ghost Rider (2007)

Digital Effects Artist

The Last Mimzy (2007)

Digital Effects Artist

Superman Returns (2006)

Visual Effects

The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (2005)

Visual Effects

Elektra (2005)

Digital Effects Artist

Around the World in 80 Days (2004)

Digital Effects

The Cat in the Hat (2003)

Digital Effects Artist

Master and Commander: The Far Side of the World (2003)

Digital Effects Artist

Bad Boys II (2003)

Visual Effects

Hulk (2003)

Cg Artist

Phone Booth (2003)

CG Artist

The Master of Disguise (2002)

Cg Artist

Minority Report (2002)

CG Artist

Black Hawk Down (2002)

Digital Artist

Final Fantasy: The Spirits Within (2001)

Digital Effects Artist

Pearl Harbor (2001)

Color & Lighting

Hollow Man (2000)

3D Animator

The Astronaut's Wife (1999)

Digital Effects;visual Effects

Star Trek: Insurrection (1998)

Uncredited

T2 3-D: Battle Across Time (1996)

Digital Artist

Mighty Morphin Power Rangers: The Movie (1995)

Set Designer

Interview with the Vampire: The Vampire Chronicles (1994)

Digital Artist

Coneheads (1993)

On and off set VFX and CG supervision, technical and or artistic leadership, management, R&D
Work History
  • FX Supervisor

    Double Negative

    January 2020 - September 2023
  • Creative Director & Studio Art Director

    Digic Pictures

    February 2016 - March 2018
    Budapest

    Artistic and Creative leadership of the studio, client contact and negotiations, new business development, bidding, hiring, overseeing and approving all ongoing projects.
    Projects: Final Fantasy XV Omen trailer, Kingsglaive: Final Fantasy XV movie, The Last Guardian Trailer, Call Of Duty Trailer, Witcher Trailer, League of Legends Trailer, Lineage Trailer

  • FX Supervisor

    Prime Focus World

    March 2015 - January 2016
    Mumbai Area, India

    Artistic and technical leadership of the VFX department. Scheduling, delegating, overseeing fx development, mentoring artists, supervising compositing team in live-action and CG integration.
    Projects: Patient Zero, Inferno, Paranormal Activity, The Grimsby Brothers, Chronicles of the Ghostly Tribe

  • FX Supervisor

    Brozsek Visuals

    January 1985 - Present
    Greater Los Angeles Area

    participating in Visual Effects projects worldwide

  • FX TD

    Blue Sky Studios

    October 2011 - June 2013
    Greenwich, CT, USA

    Visual effects design, look development, prototyping, large scale dynamic fx work, tool development, mentoring artists.
    Projects: Rio2, Epic, Ice Age: Continental Drift

  • CTO & VFX Supervisor

    Binary Fiction

    February 2009 - June 2011
    Gangnam-gu, Seoul, Korea

    Artistic and technical leadership for TV series, technology and new business development,
    Projects: Korean TV Series, Custom 2D to 3D conversion development

  • FX TD

    Digital Domain

    October 2008 - February 2009
    Greater Los Angeles Area

    VFX development and shot work.
    Projects: G.I. Joe - The Rise of Cobra

  • FX TD

    Industrial Light & Magic

    December 2006 - April 2007
    san francisco
  • CEO

    Cognitive Imaging Corp

    November 2004 - Present

    Perception based Software Tools for Medical and Defense

  • Art Director & CG Supervisor

    GDC World

    February 2009 - May 2009
    Shenzhen, Guangdong, China

    Artistic and technical leadership of animated feature film project at large scale facility.

  • Technical Art Director

    Heavy Iron Studios / THQ

    April 2007 - October 2008
    Greater Los Angeles Area

    Realtime VFX tool creation, game production pipeline and tool development.
    Projects: Wall-E by Pixar, UP by Pixar, SpongeBob’s Truth or Square

  • Lead FX TD

    The Orphanage

    July 2006 - November 2006
    San Francisco Bay Area

    VFX design, team supervision, pipeline development and shot work.
    Projects: The Last Mimzy

  • FX TD

    Sony Pictures Imageworks

    November 2005 - June 2006

    visual / digital effects work for"GHOSTRIDER"

  • Senior FX TD

    Rhythm & Hues Studios

    April 2003 - November 2005
    Greater Los Angeles Area

    FX supervision, pipeline development and shot work. Training, mentoring and overseeing FX team.
    Projects: Superman Returns, The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Elektra, Around the World in 80 Days, The Cat in the Hat

  • FX TD

    Asylum Visual Effects

    August 2001 - April 2003
    Greater Los Angeles Area

    Art and VFX. Designing and Creating effects and effects pipelines and animations for music videos and feature films.
    Projects: Pearl Harbor, Master and Commander: The Far Side of the World, Bad Boys II, Hulk, Phone Booth, The Master of Disguise, Minority Report, Black Hawk Down, Music videos for Nickelback, Nikka Costa, Aaliyah.

  • Senior Lighting Artist

    Square Enix

    2000 - 2001
    Honolulu, HI

    Ligthing, Shaders and Look Development. Lighting, shot setup and rendering.
    Projects: Final Fantasy: The Spirits Within

  • Art Director

    Square USA

    August 1996 - April 1998
    Greater Los Angeles Area

    Working on 'Parasite Eve' Video Game. Hired and lead Korean and Japanese art department staff. Designed environments, wrote scripts and tools for automatic updates of game image libraries for both LA and Honolulu.

  • Art Director

    Rainmaker Entertainment

    1997 - 1998
    Greater Los Angeles Area

    Leading the art department, working on music videos, commercials, features, video games and a 3D IMAX movie.

  • FX TD

    Santa Barbara Studios

    1996 - 1997
    Santa Barbara, California Area

    Designing and animating space tear effects for Startrek IX - The Insurrection.

  • Creative Director / Co - Owner

    Perception Systems Inc

    May 1995 - December 1996
    Greater Los Angeles Area

    Invented, patented and demonstrated ( E3 1996 ) the world's first computer vision based video game controller 'ZON' for Nintendo , Playstation and PC game platforms. This game controller technology has been now 'adopted' by Sony ( EyeToy, Move ) as well as by Microsoft ( Kinect ). Developed high precision golf ball launch measurement system for Callaway Golf.

  • Art Director

    VIFX

    1995 - 1996
    Greater Los Angeles Area

    Art Director for feature film.
    Projects: MMPR

  • Art Director

    Digital Domain

    August 1993 - January 1995
    Greater Los Angeles Area

    Storyboard, concept art, animation, corporate graphics, hiring, mentoring and training CG artists.
    Projects: T2 3-D: Battle Across Time, Interview with the Vampire: The Vampire Chronicles

  • Creative Director

    Sidley Wright Associates

    1993 - 1993
    Greater Los Angeles Area

    Client contact and handling, design, and VFX work for features, commercials and video games.
    Projects: Coneheads, The Trail of the Pink Panther

  • Lead Computer Graphics Dept

    Videopix, Zurich, Switzerland

    August 1985 - December 1988
    Zürich Area, Switzerland

    Working on Paintbox V1, Abekas, Symbolics, ADO, GV Caleidoscope, Rank Cintel ( and many more ) and demonstrating them around Europe. Built CG department from scratch with many new and exciting technologies. This was the beginning of VFX as we know it today. Learned my first programming language, LISP.

Education
  • Graphics Design

    Art Institute of Pecs Hungary

    1975 - 1979