I am a 3D Supervisor based on Los Angeles with over 25 years’ experience in digital animation production. In that time, I have been able to serve on a wide variety of projects ranging from feature films, television series, commercials, and stereoscopic ride films. I have worked the full spectrum of CG production including on-set supervision, concept design, design of production pipelines, and coordination of budgets and project bids. I am a 3D generalist with a specialty in problem solving dynamics-based effects.
Work History
CG supervisor
CoSA VFX
September 2015 - Present
Los Angeles, CA
VFX Artist
Shade VFX
September 2014 - September 2015
FX artist
Baked FX
August 2014 - August 2014
Designed and executed pipeline for water effects with a combination of dynamic and procedural animation
3D Generalist
Look! Effects inc.
October 2011 - July 2014
Los Angeles
Created visual effects for feature films and episodics
Helped design pipelines and pursue R&D when necessary
Rigger and 3D Generalist
Ring of Fire
July 2004 - August 2004
Los Angeles
Created a rigging system in Maya to blend motion capture data along with animation modifications. Also contributed to shader development, look dev, and effects
3D Artist, CG Supervisor
Kleiser-Walczak
November 1994 - October 2001
Los Angeles
Worked as CG generalist, designed production pipelines, coordinated with producers
for budgets and staffing, and served as on-set supervisor