Specialties: Water simulation. Fluids, particle and dynamic systems.
Creative vision, team worker and problem solver.
Artistic flair and technical expertise.
Work History
FX Artist
Walt Disney Animation Studios
May 2024 - Present
Effects for Moana 2
Instructional Assistant
GOETHE INTERNATIONAL CHARTER SCHOOLS
October 2023 - May 2024
Los Angeles, California, United States · On-site
Helping teachers manage student behavior, supporting the students across the curriculum and assisting the classrooms’ teachers.
FX Artist
El Ranchito
May 2022 - January 2023
Madrid, Community of Madrid, Spain · Remote
Houdini fx artist:
- "Shadow and bone" (2nd season).
FX Artist
Intel Studios
November 2018 - October 2020
Research on volumetric capture technology using Houdini and Unity.
- "Soul and Science"
- "NCT 127: Superhuman AR"
- "Grease XR".
FX Artist
Walt Disney Animation Studios
May 2018 - September 2018
Burbank, CA
Houdini fx artist
- "Ralph breaks the internet" - Rich Moore and Phil Johnston.
Effects TD
Double Negative
November 2010 - May 2013
London, United Kingdom
- Water effects artist / "Thor: The Dark World" - Alan Taylor
- Houdini fx td/ "Fast and Furious 6" - Justin Lin
- Water effects td / "John Carter" - Andrew Stanton.
- Houdini fx td / "Harry Potter and the Deathly Hallows: Part 2" - David Yates.
Effects TD
Framestore
May 2009 - November 2010
London, United Kingdom
- Maya fx artist / "Your Highness" - David Gordon Green.
- Houdini fx td / “Clash of Titans” - Louis Leterrier.
VFX TD
Asylum Visual Effects
May 2008 - November 2008
Greater Los Angeles Area
Features:
- Digital water artist - Realflow / “The curious case of Benjamin Button” - David Fincher.
- Volumetric effects and particle work look dev.- Houdini, Maya / ("Gentlemen Broncos", "Shelter").
Commercials:
- 3D particle effects / “Vase” an LG spot by BBH, NY - Mark Romanek.
- FX setup / “Hyundai Genesis Collision” by Goodby Silverstein & Partners - Christian Loubek.
- Model cleaning on Blackberry campaign.
Next Limit Technologies
June 2005 - April 2008
- Part of the R&D team working on RealFlow (dynamics and fluid simulation) and Maxwell Render (light simulator) as well as testing both products.
- Tecnical Support for customers around the world.
- Demo artist: Siggraph 06, SolidWorks World07,customers’ visits and on-line live demos. Development of python scripts, manuals, scenes and contents for generic use within the company, giving support to developers and sales department.
- Training lead: design, development of strategies and delivering of training.
3D artist
Freelance
January 2003 - January 2006
Madrid Area, Spain
CG Visualizations of façades and interior of apartments.
Aula Temática
January 2002 - May 2005
Teaching general CG techniques with Lightwave, fluid simulation with RealFlow, 3d texturing with DeepPaint 3D, hair simulation with Worley’s Sasquatch, camera tracking with Icarus and other programs and plugins like G2, Taft and Polk, Lightnet and Lifeforms.
Assisting students on their technical problems with the software mentioned above
Industrial design engineer
Hella KG Spanish branch
September 2000 - December 2001
Madrid Area, Spain
Involved in the development and manufacturing of lighting products for the automotive industry. Working for projects including brands like Mercedes (DC), Volkswagen, Nissan, Renault or Seat.
Working closely with a team of designers and other engineers as well as with customers and suppliers on feasibility studies and product definition, prototyping experimentation and modification of existing products. Contacting directly with internal and external speakers.
Making of 3d models and drawings to ISO and customers’ quality standards.