I work as an ambassador to raise awareness for the Snowskating sport and community in Canada and beyond. I also organize various demos and events around Montreal and represent the brand in local industry shows. It is such an amazing winter activity which is easier than it looks and incredibly fun! Come join us in the strapless revolution > https://www.instagram.com/hovlandsnowskates
Art Director
Ubisoft
January 2018 - Present
- Art Director Planets on Beyond Good & Evil II (BGE2) since January 2020
- Senior Concept Designer on HYPER SCAPE (2018-19)
Brand ambassador & Designer - JUMANA
JUMANA Boards Inc.
September 2015 - Present
Montreal, Canada Area
I designed all the different inflatable SUP models and equipment (bags, logos, paddles, etc) for the local brand Jumana Boards since 2015. I am also an active ambassador for their brand, participating in multiple whitewater events and races in Québec. My work include, shape and graphic design, R&D, testing & prototyping, filming, teaching, competing and riding.
Art direction consulting - FOB
Casa Rara Studio Inc.
May 2019 - November 2019
Montreal, Quebec, Canada
Art direction/Concept Art for Feast Of Bugs, a single-player adventure game.
Creative designer - Chair of Syn Studio Concept Art Diploma Program
barontieri
July 2017 - December 2017
Montreal, Canada Area
I have recently focused on teaching and freelancing full-time. I remain the Chair of the 2016 cohort of the Concept Art Diploma Program at Syn Studio until they graduate even if I resigned from the Director of Studies position.
My latest projects include:
- Ubisoft Montreal - Sep/Dec 2017 - Concept art for an upcoming AAA game.
- 20th Century Fox - Sep 2017 - Concept art for the upcoming film "Teen Spirit".
- Moment Factory - Sep 2017 - Concept art for a Theme Park Ride.
- Mosaic/Ici Musique - Jun 2017 - Tiltbrush VR 360 scene for the Montreal Jazz Fest.
- Minority Media Inc. - Jan/Mar 2017 - Art direction consulting and concept art for a VR /Arcade game Chaos Jump.
Concept Artist - X-MEN Dark Phoenix
20th Century Fox Productions
September 2017 - October 2017
Montreal, Canada Area
I worked only a few days for X-MEN Dark Phoenix (codename Teen Spirit at the time) over a period of a few weeks, while the film was being shot and the art department was already gone. The production designer Claude Paré wanted to potentially add an improvised sequence and asked me to design the interior of the "Skrull" spaceships during Phoenix space encounter with the solar flare.
Senior Concept Artist
Moment Factory
September 2017 - September 2017
Montreal, Quebec, Canada
Concept Art freelance contract for a forthcoming Theme Park Ride.
Director of Studies - Syn Studio
Syn Studio : École d'art - Art School
July 2016 - July 2017
Montreal, Canada Area
Director of Studies, Chair of the Concept Art Diploma Program:
- Concept Art Instructor.
- Co-organizer of the Gathering of Masters 2017 (SSGM) workshop.
Art Director
Ubisoft
January 2013 - October 2014
Montreal, Canada Area
- Art direction/Concept Art for Shape Up, an arcade fitness game, only available on XBOX One and Kinect.
Chargé de cours: Design d'environnements
NAD Centre
January 2013 - April 2013
Montreal, Canada Area
Teacher for the Environment Design class during the 2013 Winter session at NAD
Art Director
Trapdoor Inc.
May 2010 - December 2012
Montreal, Canada Area
Studio Art Director/Concept Artist, Works Include WARP (EA) and many other unreleased projects like Heist and Racer Nation
Senior Concept Artist
Eidos Montreal
June 2007 - May 2010
Montreal, Canada Area
Senior Concept Artist on Deus Ex: Human Revolution (PC, 360, PS3).
Co-founder - Art Director
STEAMBOT Studios
January 2005 - January 2010
Montreal, Canada Area
Original founder, Art Director, Producer and Concept Artist. Works include Exodyssey, Spark: Steampainting
Walt Disney Pictures
January 2009 - April 2009
TRON Legacy
The Walt Disney Studios
January 2009 - April 2009
Vancouver, Canada Area
Senior Concept Designer on Tron Legacy, an action Sci-Fi film directed by Joseph Kosinski and produced by Walt Disney Productions (Vancouver, B.C).
Senior Concept Artist
Ubisoft
September 2004 - May 2007
Montreal, Canada Area
Senior Concept Artist on Assassin's Creed (360, PS3, PC).
Senior Concept Artist on Prince of Persia next-gen (360, PS3).
Art Supervisor
Digi-guys Ltd.
February 2004 - August 2004
London, United Kingdom
Art Supervisor on War Devil: Unleash the beast within (PS3)
Concept Artist
Splash Damage
October 2003 - January 2004
London, United Kingdom
Concept Artist on Enemy Territory: Quake Wars (360, PS3, PC).
Concept Artist
Acclaim Studios Austin
2002 - 2003
Austin, Texas Area
Concept artist for Vexx, the Red Star and 100 Bullets (XBOX, PS2, Game Cube).
Co-Founder, Art Director
SAVOIRfair
March 2001 - August 2002
Paris Area, France
Concept Artist
Oiko entertainment/MASA Group
June 1999 - February 2001
Paris Area, France
Concept designer, illustrations and textures of Conflict Zone edited by Red Storm/Ubi Soft (PC, Dreamcast, PS2).
Concept Artist
Quantic Dream
October 1998 - June 1999
Paris Area, France
Concept artist on a project named Spark (unreleased
Concept Artist
Cryo Interactive
December 1995 - June 1998
Paris Area, France
Concept artist, illustrations and textures on Dreams to Reality (PC, PS One)