Lead Cloth Character FX Artist / Senior Character FX Artist
Reel FX
January 2014 - May 2017
Dallas, TX
Cloth Simulation and Development
• Worked with Senior Character FX(CFX) artists, CFX Supervisors, and the Rigging Department to spec and develop a tool to create the stretch rig component of a character’s cloth rig.
• Worked with the CFX Technical Supervisor to write a tool to prevent extremely fast character motion from breaking cloth simulations.
• Created CFX models for multiple characters’ costumes in Marvelous Designer.
• Evaluated clothing assets from Modeling and shots from Animation to ensure readiness for CFX pickup.
Hair Simulation and Development
• Created and tested a full-body fur simulation rig for a hero character using nHair in Maya.
• Worked with the CFX Technical Supervisor to troubleshoot multiple technical issues.
Management
• Regularly answered questions and offered training to Junior and Intermediate CFX Artists.
• Reviewed Junior and Intermediate Artists’ shot and asset work and gave notes for improvement until enough progress was made to present to the CFX
Character FX Artist
DreamWorks Animation
May 2010 - April 2013
Redwood City, CA
Cloth Simulation and Development
• Drew from Art Dept. sketches and historical images to create two ball gowns in Marvelous Designer.
• Created cloth rigs with digital hoop underskirts for both gowns.
• Mastered the Qualoth cloth solver in Maya.
Hair Simulation
• Created hair and fur motion with Maya, Houdini, and DreamWorks’ lighting software, incorporating wind and smoosh effects.
Character Finaling
• Applied corrective sculpts to characters’ bodies and clothes to make contact with objects and other characters believable.
Prop Animation
• Added motion to props by building and animating per-shot prop rigs in Maya.
Creature Effects TD
ImageMovers
May 2009 - May 2010
Novato, CA
Cloth Simulation and Development
• Created and updated cloth rigs for two hero characters.
• Used Maya nCloth to create high quality cloth sims for a large volume of shots under tight deadlines.
• Wrote documentation for a hero cloth rig and served as team expert on that rig.
• Cross-trained two animators as CFX artists.
Creature TD
Industrial Light & Magic
September 2008 - May 2009
San Francisco, CA
Cloth Simulation and Development
• Created cloth rigs for two digital doubles using Maya and Zeno.
• Collaborated with other Creature TDs and FX artists to create a turbulent cone of debris effect for multiple shots.
• Wrote documentation for a complex Creature TD workflow for setting up digital doubles.
Rigid Body Simulation
• Produced rigid body simulations for shots of a mototerminator crash, breaking bridge railings, and splintering trees using Zeno.
Cloth & Hair TD /Character Pipeline TD
Sony Pictures Imageworks
April 2003 - September 2008
Culver City, CA
Cloth and Hair Simulation and Development
• Set up and maintained several characters’ cloth rigs.
• Simulated stretching symbiote goo using Maya with Syflex.
• Built and simulated webs with proprietary web tools and the Maya hair engine.
• Gained proficiency with Maya Classic Cloth, Maya nCloth, Syflex, and Maya Classic Hair.
Character Pipeline Development and Animation Support
• Created prop rigs to meet shot-specific animation needs.
• Quickly responded to animators’ requests for help with technical issues.
• Wrote MEL scripts to create and expand character pipeline tools.
• Trained new Character Pipeline TDs to use character pipeline tools.