Barbara Ellison

Barbara Ellison

Senior CFX Artist / 21 yrs

Dallas, TX

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Lead Cloth Character FX Artist

The Addams Family 2 (2021)

Character Effects Artist

The Angry Birds Movie 2 (2019)

Character Effects Artist

Hotel Transylvania 3 (2018)

Senior Character FX Artist

Rock Dog (2017)

Senior Character FX Artist

The Book of Life (2014)

Character Effects Artist

Mr. Peabody & Sherman (2014)

Additional Character Effects Animator

Rise of the Guardians (2012)

Character FX Artist

Megamind (2010)

Character Pipeline TD

G-Force (2009)

Cloth & Hair TD

Beowulf (2007)

Cloth & Hair TD

Spider-Man 3 (2007)

Character Animation Pipeline

Monster House (2006)

Character PipelineTD

Monster House (2006)

Work History
  • Lead Cloth Character FX Artist / Senior Character FX Artist

    Reel FX

    January 2014 - May 2017
    Dallas, TX

    Cloth Simulation and Development
    • Worked with Senior Character FX(CFX) artists, CFX Supervisors, and the Rigging Department to spec and develop a tool to create the stretch rig component of a character’s cloth rig.
    • Worked with the CFX Technical Supervisor to write a tool to prevent extremely fast character motion from breaking cloth simulations.
    • Created CFX models for multiple characters’ costumes in Marvelous Designer.
    • Evaluated clothing assets from Modeling and shots from Animation to ensure readiness for CFX pickup.
    Hair Simulation and Development
    • Created and tested a full-body fur simulation rig for a hero character using nHair in Maya.
    • Worked with the CFX Technical Supervisor to troubleshoot multiple technical issues.
    Management
    • Regularly answered questions and offered training to Junior and Intermediate CFX Artists.
    • Reviewed Junior and Intermediate Artists’ shot and asset work and gave notes for improvement until enough progress was made to present to the CFX

  • Character FX Artist

    DreamWorks Animation

    May 2010 - April 2013
    Redwood City, CA

    Cloth Simulation and Development
    • Drew from Art Dept. sketches and historical images to create two ball gowns in Marvelous Designer.
    • Created cloth rigs with digital hoop underskirts for both gowns.
    • Mastered the Qualoth cloth solver in Maya.

    Hair Simulation
    • Created hair and fur motion with Maya, Houdini, and DreamWorks’ lighting software, incorporating wind and smoosh effects.

    Character Finaling
    • Applied corrective sculpts to characters’ bodies and clothes to make contact with objects and other characters believable.

    Prop Animation
    • Added motion to props by building and animating per-shot prop rigs in Maya.

  • Creature Effects TD

    ImageMovers

    May 2009 - May 2010
    Novato, CA

    Cloth Simulation and Development
    • Created and updated cloth rigs for two hero characters.
    • Used Maya nCloth to create high quality cloth sims for a large volume of shots under tight deadlines.
    • Wrote documentation for a hero cloth rig and served as team expert on that rig.
    • Cross-trained two animators as CFX artists.

  • Creature TD

    Industrial Light & Magic

    September 2008 - May 2009
    San Francisco, CA

    Cloth Simulation and Development
    • Created cloth rigs for two digital doubles using Maya and Zeno.
    • Collaborated with other Creature TDs and FX artists to create a turbulent cone of debris effect for multiple shots.
    • Wrote documentation for a complex Creature TD workflow for setting up digital doubles.
    Rigid Body Simulation
    • Produced rigid body simulations for shots of a mototerminator crash, breaking bridge railings, and splintering trees using Zeno.

  • Cloth & Hair TD /Character Pipeline TD

    Sony Pictures Imageworks

    April 2003 - September 2008
    Culver City, CA

    Cloth and Hair Simulation and Development
    • Set up and maintained several characters’ cloth rigs.
    • Simulated stretching symbiote goo using Maya with Syflex.
    • Built and simulated webs with proprietary web tools and the Maya hair engine.
    • Gained proficiency with Maya Classic Cloth, Maya nCloth, Syflex, and Maya Classic Hair.

    Character Pipeline Development and Animation Support
    • Created prop rigs to meet shot-specific animation needs.
    • Quickly responded to animators’ requests for help with technical issues.
    • Wrote MEL scripts to create and expand character pipeline tools.
    • Trained new Character Pipeline TDs to use character pipeline tools.

Education
  • Master of Visualization Sciences in Computer Graphics, Visualization S

    Texas A&M University

    1998 - 2002
  • BA/BArch in Plan II Liberal Arts/ Architecture

    The University of Texas at Austin

    1990 - 1996