Aaron Fickling

Aaron Fickling

CG Supervisor / 10 yrs

Montreal, Canada

Hire Me

Head Of 3D

Three Thousand Years of Longing (2022)

Head Of 3D

Elvis (2022)

CG Supervisor

Ghostbusters: Afterlife (2021)

CG Supervisor

Last Night in Soho (2021)

CG Supervisor

Venom: Let There Be Carnage (2021)

CG Supervisor

Infinite (2021)

CG Supervisor

Fast & Furious 9 (2021)

Rigging TD

Alien: Covenant (2021)

Creature Supervisor

100% wolf (2020)

CG Creature Supervisor

WONDER WOMAN 1984 (2020)

CG Supervisor

Bhoot: Part One - The Haunted Ship (2020)

CG Creature Supervisor

Togo (2019)

CG Creature Supervisor

Fast & Furious Presents: Hobbs & Shaw (2019)

CG Creature Supervisor

Men in Black: International (2019)

CG Creature Supervisor

The Hot Zone (2019)

CG Creature Supervisor

Rim Of The World (2019)

CG Creature Supervisor

Catch-22 (2019)

CG Creature Supervisor

Triple Frontier (2019)

CG Creature Supervisor

The kid who would be king (2019)

CG Creature Supervisor

2.0 (2018)

Character TD

The Ballad of Buster Scruggs (2018)

Character TD / Rigger

Christopher Robin (2018)

Creature Lead

Ant-Man and the Wasp (2018)

Creature TD

Deadpool 2 (2018)

Character TD

Tomb Raider (2018)

Character TD

Mary Magdalene (2018)

Character TD

A-X-L (2018)

Rigging TD

Nest (2018)

Character TD

Jumanji: Welcome to the Jungle (2017)

Creature TD

Thor: Ragnarok (2017)

Character TD

Logan (2017)

Rigging TD

xXx: Return of Xander Cage (2017)

Rigger

Game of Thrones (2011)

Rigger/Cloth TD

X-Men: Apocalypse (2016)

Rigger/Crowd TD

Gods of Egypt (2015)

Rigger

The Legend of Tarzan (2016)

Rigger

Pan (2015)

Work History
  • CG Supervisor

    Double Negative

    July 2019 - Present
    Montréal, Canada
  • Head of Creature

    Double Negative

    September 2018 - July 2019
    Montréal, Canada
  • CG Creature Supervisor

    Double Negative

    January 2018 - July 2019
    Montréal, Canada
  • Character TD

    Iloura

    January 2017 - December 2017
    Melbourne, Australia

    - Create character animation and simulation (cloth and hair) rigs
    - Vehicle and prop rigging
    - Creature muscle/skin shot simulations

  • Creature TD

    Rising Sun Pictures

    September 2015 - January 2017

    - Responsible for creating rigs for all assets
    - Cloth simulations using nCloth for hero and background assets
    - Shot running hair simulations and assisting in developing hair pipeline
    - Assist with generation of generic crowd and new workflows

  • Crowd TD

    Rising Sun Pictures

    May 2015 - September 2015

    - Shot work, tweaking master agent brains on shot basis
    - Cloth setup
    - Massive pipeline tool modifications using Python and PyQt
    - Maya to Massive crowd pipeline tool development

  • Rigger

    Rising Sun Pictures

    November 2014 - May 2015

    - Character rigging using in-house toolset
    - Vehicle and prop rigging
    - Tool development for Python based rigging toolset
    - Maya to Massive crowd pipeline tool development

Education
  • Flinders University

    February 2010 - August 2014