- Create character animation and simulation (cloth and hair) rigs
- Vehicle and prop rigging
- Creature muscle/skin shot simulations
Creature TD
Rising Sun Pictures
September 2015 - January 2017
- Responsible for creating rigs for all assets
- Cloth simulations using nCloth for hero and background assets
- Shot running hair simulations and assisting in developing hair pipeline
- Assist with generation of generic crowd and new workflows
Crowd TD
Rising Sun Pictures
May 2015 - September 2015
- Shot work, tweaking master agent brains on shot basis
- Cloth setup
- Massive pipeline tool modifications using Python and PyQt
- Maya to Massive crowd pipeline tool development
Rigger
Rising Sun Pictures
November 2014 - May 2015
- Character rigging using in-house toolset
- Vehicle and prop rigging
- Tool development for Python based rigging toolset
- Maya to Massive crowd pipeline tool development