Keyframe and motion capture animation, sequence direction, team supervision, project planning, scheduling and management, asset pipeline development & tracking, motion capture direction.
* Grand Theft Auto 5 - GTAV
..... Fastest selling entertainment product in history. $1 Billion in 3 days
..... 2013 Spike VGX Awards - Game Of The Year
..... 2013 Golden Joystick Awards - Game Of The Year
..... 2013 Inside Gaming Awards - Game Of The Year, Most Immersive Game
* Max Payne 3
..... 2012 Inside Gaming Awards - BEST ANIMATION
..... First Annua
Lead Animator
Telltale Games
June 2007 - June 2008
"Wallace & Gromit's Grand Adventures"
*Preproduction & Story Development
"Strong Bad's Cool Game for Attractive People"
Episodic Adventure Gaming for WiiConnect24
*Ep 2, "Strongbadia the Free"
*Ep 1, "Homestar Ruiner"
* Sam and Max: Beyond Time and Space (XBLA)
“Sam & Max Season 2” - Episodic Adventure Gaming / PC
*Ep 205, "What's New, Beelzebub?"
*Ep 204, "Chariots of the Dogs"
*Ep 203, "Night of the Raving Dead"
*Ep 202, "Moai Better Blues"
*Sam & Max, "2007 Christmas Special"
*Ep 201, "Ice Station Santa"
*Sam & Max Season 2, "Cinematic Trailer"
Lead Animator
Visual Concepts/2K Games Marin
May 2006 - June 2007
"Fantastic Four: Rise of the Silver Surfer" XBox 360, PS3
• Collaborating with the Art and Design teams to help conceptualize character motions and abilities
• Creation of high standard key-framed animation in a variety of styles
• Overseeing and reviewing animation with project animators
• Overseeing the direction of cinematic sequences
• Contributing innovative and original ideas towards new animation processes and tools
• Managing and planning of production schedules and the ability to consistently meet deadlines
• Directing cutscene animations produ
Cinematic Artist
The Third Floor
February 2006 - April 2006
“Lair”- Cinematics (Sony Games / Factor 5) PS3
• Maintained artistic vision of Animation Supervisor
• Dragon and Character animation
• Shot staging and Camera animation
• Contributed in daily critiques
Motion Builder Shot TD
Big Bear
September 2005 - January 2006
“Yahoo Video Mods”- Web Media Content
• Motion capture data cleaning, enhancement and integration to character
• Layered key frame animation
• Motion adjustment of matched live action background plates and cg characters, lighting
and rendering
Senior Animator
Electronic Arts
April 2005 - September 2005
“Sims 2”- PS2
• Created character-to-character and character-to-object interactions for in game play
• General troubleshooting of problem assets and animation integration
• Game tested to assure in-game animations and assets were properly integrated
Animator, Layout Artist, Cinematic Artist
Reel FX
February 2002 - February 2005
Animator / Layout Artist
“Action Man: Ultimate X” – Direct to DVD Feature
“Halo 2” Cinematics – XBox (In cooperation with Bungie Studios)
“GI Joe: Valor VS Venom” – Direct to DVD Feature
“GI Joe: Spy Troops” – 60min Bonus DVD included with Action Figure Toys
• Created a wide variety of character, prop, camera, and vehicle animation
• Significantly contributed to the previz phase of production as a layout artist
• Worked closely with Art Directors and VFX Supervisors to assure continuity throughout
sequences
Lead Animator
Digital Renaissance/Triple-E
December 2001 - October 2002
“Tamanana” – CG Feature Film
• Lead a team of 6-8 artists through the previz stage working with art director to assure proper
camera and character staging and continuity of sequences
• Lead a team of 6-8 artists through motion capture cleaning and enhancement, facial animation,
lip sync, hands, feet, prop, and camera animation
• Played an integral role in animation shot critiques
• Trained artists to use and export motion capture data
• Worked closely with the director and supervisors in directing actors on the motion capture stage.
• Involve
Maya Animator / Layout Artist
Cyberploc Studios
February 2002 - August 2002
Cyberploc Studios was an 'internet based animation studio' setup by Frederic Soumagnas to connect 40 artists worldwide, and to produce his first short animated film; "Grand-Ma".
Awards:
*Annecy International Animated Film Festival (Best Project Nomination)
*Animation Kobe (Award in Network animation)
*Japan Digital Animation Festival(Japan)(Special Jury Award)
*Kalamazoo Animation Festival (USA) (Independent category Silver Award)
*Barebones International Film Festival (USA) (Best Animation)
*Houston World Festival (USA) (Bronze, Remi Award)
My Respons
Animator
stardust entertainment
February 2000 - April 2001
“The Adventures of Stevie Stardust” – CG Children's TV Series
• Maintained artistic vision of Animation Supervisor
• Keyframe character animation
• Shot staging and camera animation
• Contributed in daily critiques
Junior Avid Editor
Interface Media Group
1996 - 1997
Junior Avid Editor w/ Random Video (two summers working)
• Assisted in the editing of Documentaries for clients Discovery Channel and PBS
• Edited music video “Quiet” for Rock Band ‘Jump Little Children’; client Sony Music
• Assisted in editing infomercial for “Sounds of the 60’s” client Time-Life Music
Summer, Intern, Macromedia Director Artist, Previz Artist, J
Magnet Interactive
1993 - 1995
“Hellraiser” – 3DO FPS Game
“Monster Island” – 3DO Game
Children Educational Software
• Assisted in the creation of in game interactive menus
• Designed and created in game FPS levels
• Worked closely with Art Director and artists in the creation of level content