Andy Welihozkiy

Andy Welihozkiy

Animation, Cinematics, Visualization, Educator

Lead Animator / Professor in Animation/Story / 21 yrs

Sarasota, FL, United States

Hire Me
https://www.linkedin.com/in/animator/
Work History
  • Professor

    Ringling College of Art + Design

    April 2016 - Present
    Sarasota, FL
  • Independent 3D Animation & Visualization

    independent freelancer

    April 2014 - April 2016
  • Lead Animator

    Rockstar Games

    June 2008 - April 2014

    Keyframe and motion capture animation, sequence direction, team supervision, project planning, scheduling and management, asset pipeline development & tracking, motion capture direction.

    * Grand Theft Auto 5 - GTAV
    ..... Fastest selling entertainment product in history. $1 Billion in 3 days
    ..... 2013 Spike VGX Awards - Game Of The Year
    ..... 2013 Golden Joystick Awards - Game Of The Year
    ..... 2013 Inside Gaming Awards - Game Of The Year, Most Immersive Game
    * Max Payne 3
    ..... 2012 Inside Gaming Awards - BEST ANIMATION
    ..... First Annua

  • Lead Animator

    Telltale Games

    June 2007 - June 2008

    "Wallace & Gromit's Grand Adventures"
    *Preproduction & Story Development

    "Strong Bad's Cool Game for Attractive People"
    Episodic Adventure Gaming for WiiConnect24
    *Ep 2, "Strongbadia the Free"
    *Ep 1, "Homestar Ruiner"

    * Sam and Max: Beyond Time and Space (XBLA)

    “Sam & Max Season 2” - Episodic Adventure Gaming / PC
    *Ep 205, "What's New, Beelzebub?"
    *Ep 204, "Chariots of the Dogs"
    *Ep 203, "Night of the Raving Dead"
    *Ep 202, "Moai Better Blues"
    *Sam & Max, "2007 Christmas Special"
    *Ep 201, "Ice Station Santa"
    *Sam & Max Season 2, "Cinematic Trailer"

  • Lead Animator

    Visual Concepts/2K Games Marin

    May 2006 - June 2007

    "Fantastic Four: Rise of the Silver Surfer" XBox 360, PS3

    • Collaborating with the Art and Design teams to help conceptualize character motions and abilities
    • Creation of high standard key-framed animation in a variety of styles
    • Overseeing and reviewing animation with project animators
    • Overseeing the direction of cinematic sequences
    • Contributing innovative and original ideas towards new animation processes and tools
    • Managing and planning of production schedules and the ability to consistently meet deadlines
    • Directing cutscene animations produ

  • Cinematic Artist

    The Third Floor

    February 2006 - April 2006

    “Lair”- Cinematics (Sony Games / Factor 5) PS3

    • Maintained artistic vision of Animation Supervisor
    • Dragon and Character animation
    • Shot staging and Camera animation
    • Contributed in daily critiques

  • Motion Builder Shot TD

    Big Bear

    September 2005 - January 2006

    “Yahoo Video Mods”- Web Media Content

    • Motion capture data cleaning, enhancement and integration to character
    • Layered key frame animation
    • Motion adjustment of matched live action background plates and cg characters, lighting
    and rendering

  • Senior Animator

    Electronic Arts

    April 2005 - September 2005

    “Sims 2”- PS2

    • Created character-to-character and character-to-object interactions for in game play
    • General troubleshooting of problem assets and animation integration
    • Game tested to assure in-game animations and assets were properly integrated

  • Animator, Layout Artist, Cinematic Artist

    Reel FX

    February 2002 - February 2005

    Animator / Layout Artist
    “Action Man: Ultimate X” – Direct to DVD Feature
    “Halo 2” Cinematics – XBox (In cooperation with Bungie Studios)
    “GI Joe: Valor VS Venom” – Direct to DVD Feature
    “GI Joe: Spy Troops” – 60min Bonus DVD included with Action Figure Toys

    • Created a wide variety of character, prop, camera, and vehicle animation
    • Significantly contributed to the previz phase of production as a layout artist
    • Worked closely with Art Directors and VFX Supervisors to assure continuity throughout
    sequences

  • Lead Animator

    Digital Renaissance/Triple-E

    December 2001 - October 2002

    “Tamanana” – CG Feature Film

    • Lead a team of 6-8 artists through the previz stage working with art director to assure proper
    camera and character staging and continuity of sequences
    • Lead a team of 6-8 artists through motion capture cleaning and enhancement, facial animation,
    lip sync, hands, feet, prop, and camera animation
    • Played an integral role in animation shot critiques
    • Trained artists to use and export motion capture data
    • Worked closely with the director and supervisors in directing actors on the motion capture stage.
    • Involve

  • Maya Animator / Layout Artist

    Cyberploc Studios

    February 2002 - August 2002

    Cyberploc Studios was an 'internet based animation studio' setup by Frederic Soumagnas to connect 40 artists worldwide, and to produce his first short animated film; "Grand-Ma".

    Awards:
    *Annecy International Animated Film Festival (Best Project Nomination)
    *Animation Kobe (Award in Network animation)
    *Japan Digital Animation Festival(Japan)(Special Jury Award)
    *Kalamazoo Animation Festival (USA) (Independent category Silver Award)
    *Barebones International Film Festival (USA) (Best Animation)
    *Houston World Festival (USA) (Bronze, Remi Award)

    My Respons

  • Animator

    stardust entertainment

    February 2000 - April 2001

    “The Adventures of Stevie Stardust” – CG Children's TV Series

    • Maintained artistic vision of Animation Supervisor
    • Keyframe character animation
    • Shot staging and camera animation
    • Contributed in daily critiques

  • Junior Avid Editor

    Interface Media Group

    1996 - 1997

    Junior Avid Editor w/ Random Video (two summers working)

    • Assisted in the editing of Documentaries for clients Discovery Channel and PBS
    • Edited music video “Quiet” for Rock Band ‘Jump Little Children’; client Sony Music
    • Assisted in editing infomercial for “Sounds of the 60’s” client Time-Life Music

  • Summer, Intern, Macromedia Director Artist, Previz Artist, J

    Magnet Interactive

    1993 - 1995

    “Hellraiser” – 3DO FPS Game
    “Monster Island” – 3DO Game
    Children Educational Software

    • Assisted in the creation of in game interactive menus
    • Designed and created in game FPS levels
    • Worked closely with Art Director and artists in the creation of level content

Education
  • Ringling College of Art and Design

    1995 - 1999