Aurelien Hulot

Aurelien Hulot

Senior Lead Lookdev artist (Lighting and compositing)

Senior Lighting Artist / 19 yrs

Glasgow, United Kingdom

Hire Me

3D Lrc Artist

Thresh Unbound: A Night at the Inn (2021)

Special Thanks To

Love, Death & Robots (2019)

Environment modeling artist

Minions (2015)

Sets And Props Modeler

Despicable Me 2 (2013)

Sets And Props Modeler

The Lorax (2012)

Set Modeling

Despicable Me (2010)

Lighting And Compositing / Texturing Artist

Dragon Hunters (2008)

Hi, I’m a lookdev senior lead artist in lighting and compositing (master shots).
If I have to choose between lighting or compositing, it would be lighting.
I’ve 15 years of experience in full cg with Houdini, Maya, nuke.
Worked on multiple render engines: Arnold, vray, mantra, RenderMan, maxwell...
I’ve been previously: env artist, lead assets, lead lighting/compositing, as well as associate cg sup. Working on Triple A game trailers and cinematic since 5 years in UK.
Worked on five animated feature films mainly at Illumination in Paris.
https://sethart22.artstation.com

Looking for opportunities (permanent or long contracts) preferably in Montreal.
Open to VFX tv or film.
Work History
  • Lighting Artist

    Rodeo FX

    October 2021 - Present
    Montréal, Canada
  • Senior LRC Lookdev Lead artist

    Axis Animation

    June 2017 - August 2021
    Glasgow, United Kingdom

    (LRC: Lighting Rendering Compositing)
    Developing the visual of the show in 3D:
    - Work in progress Trailer for E3 2020
    - New World - Game awards Trailer 2019 (Amazon Games Studio)
    Lighting & compositing of 4 master shots.
    - Magic the Gathering: Throne of Eldraine (Wizards of the Coast)
    Lighting & compositing of 7 shots, including the kitchen master shot.
    - Gears 5: Escape - E3 2019 Trailer (Microsoft)
    Lighting & compositing of 8 shots, including 1 master shot.
    - Magic the Gathering: War of the Spark (Wizards of the Coast)
    Lighting & compositing of 8 shots, including 2 master shots.
    - The walking Dead: saints and sinners - Trailer (Skybound Entertainment)
    Lighting & compositing of 4 shots, including 1 master shot.
    - Summoners War: Friends & Rivals (Skybound Entertainment)
    Lighting & compositing of 23 shots, including 1 master shot.
    - Heroes of the Storm: Heir of Raven Court (Blizzard)
    Lighting & compositing of 8 shots.
    - Outriders - E3 2019 Trailer (Square Enix)
    Lighting and compositing, worked on over 10 shots including master shots for 4 sequences.
    - Destiny 2: Forsaken - Prison Fall (Bungie)
    Lighting & compositing of 12 shots, including 2 master shots.
    - The Elder Scrolls Online: Summerset (Bethesda)
    Lighting & compositing of two master shots.
    - Destiny 2: Warmind (Bungie)
    Lighting & compositing of 5 shots, including 1 master shot.
    - Destiny 2 - The curse of Osiris (Bungie)
    Lighting & compositing of over 10 shots, including 3 master shots.

    My task is to create the lighting and compositing master shots, setting up the Houdini scenes and workflow for shot production, and creating tools. Houdini assets and render time optimisation.
    - Houdini (Mantra/Arnold/Hscript).
    - Nuke and Fusion

  • Lead lighting & compositing artist

    Axis Animation

    January 2017 - July 2017
    Glasgow, United Kingdom

    Netflix/channel4 « Kiss Me First »
    Associate CG supervisor and Lead LRC (lighting/rendering/compositing). I worked on master and key shots on four sequences, I also developed a new lighting pipeline in Houdini for this project to be able to deliver a large amount of CG shots in a short amount of time.

  • Lead Assets, Lighting and Compositing

    Axis Animation

    August 2016 - December 2016
    Glasgow, Royaume-Uni

    Massive scale Hollywood franchise movie theme park ride (Under NDA)
    Lead Assets managing a team of over ten artists, also was Lead lighting and compositing artist on the project. This was one of my most challenging project in term of responsibilities, scale and optimisation, to deliver 7k 60fps for a continuous shot of 4 minutes in realistic full CG.

  • Lighting & compositing artist

    Axis Animation

    January 2016 - July 2016
    Glasgow, Royaume-Uni

    Animation feature film project.
    Lighting (Houdini /mantra), compositing (Fusion).

  • Environment Modeling and Shading artist

    Axis Animation

    August 2015 - July 2016
    Glasgow, United Kingdom

    Animation feature film project
    Modeling (Maya), Texturing (Photoshop), Shading (Houdini-Mantra).

  • CG generalist artist

    Fix Studio VFX

    December 2013 - July 2015
    Paris, clichy

    June 2015 – July. 2015
    Lierac (commercial) layout, animation, modeling, texturing, shading, lighting. Maya-Maxwell render

    Jan. 2015 – March 2015
    Domyos (commercial) Everything except compositing. Maya-Maxwell render
    (the entire show)

    Aug. 2014 – Sept. 2014
    Samsung alpha (commercial) layout/anime/modeling/shading/lighting. Maya-Maxwell render
    (the four phone shots)

    Dec. 2013 - Aug. 2014 (commercials)
    Modeling/texturing on Maysu. Modeling on Mazda. Lighting Maya-Vray on Snuggle. Lighting Maya-Vray on Liquan Beer. Shading/lighting Maya-Maxwell render on Vichy. Modeling/shading/lighting Maya-Vray on Garnier. Modeling/Texturing on Cartier Watchmaker.

  • VFX generalist

    Eclair Group

    April 2015 - May 2015
    Vanves, France

    Modeling/Texture/Shading/Animation/Setup/Lighting. (VFX)
    Opening sequence of the movie Les profs 2" Maya-Vray

  • CG generalist artist

    Prodigious Film (Publicis)

    March 2015 - April 2015
    Clichy, France

    March 2015- april 2015
    Jaguar (commercial) - Modeling/Texture/Lighting. Maya-Vray
    Oasis Fruit and Furious (commercial) - Modeling/Texture/Lighting. Maya-Vray

    Dec. 2014
    Nescafé (commercial) - Modeling/Texture/Shading. Maya-Vray
    Renault (commercial) - Texture/Shading/Lighting. Maya-Vray

    August 2014
    Special Tea (commercial) - Modeling/Texturing. Maya

  • Environment modeling artist

    Illumination Mac Guff

    September 2012 - February 2013
    Paris, France

    Minions, animation feature film. Maya

  • Environment modeling artist

    Illumination Mac Guff

    January 2012 - June 2012
    Paris, France

    Despicable Me 2, animation feature film. Maya

  • Environment modeling artist

    Illumination Mac Guff

    May 2011 - June 2011
    Paris, France

    Dr. Seuss' The Lorax, animation feature film. Maya

  • Surfacing artist

    Duboi

    September 2010 - April 2011
    Issy-les-Moulineaux, Île-de-France, France

    Jack and the Cuckoo-Clock Heart, animation feature film. Maya/RenderMan.
    Shading on characters and environments Duran, the CG studio making the film bankrupt in the middle of production, few years later the movie was resumed by another studio in Belgium and the shading redone in a different render engine.

  • Environment CG artist

    Def2shoot

    June 2010 - September 2010
    Montrouge, France

    Soulman - 4 min trailer
    Modeling/Texturing/Shading. Maya-Mental Ray

  • Environment modeling artist

    Mac Guff

    May 2008 - January 2010
    Paris, France

    Despicable Me, animation feature film. Maya
    On the pre-production (picture test) and on production of the film

Education
  • Certificat consulaire aux métiers de l'infographie

    EMCI, Angoulême

    2004 - 2005
  • Certificat professionnel superieur in Image de synthese / 3D

    Studio M, Montpellier

    2002 - 2004
  • Baccalauréat arts appliqués in Design et arts appliqués

    St Joseph Lorraine

    1998 - 2001