Hi, I’m a lookdev senior lead artist in lighting and compositing (master shots).
If I have to choose between lighting or compositing, it would be lighting.
I’ve 15 years of experience in full cg with Houdini, Maya, nuke.
Worked on multiple render engines: Arnold, vray, mantra, RenderMan, maxwell...
I’ve been previously: env artist, lead assets, lead lighting/compositing, as well as associate cg sup. Working on Triple A game trailers and cinematic since 5 years in UK.
Worked on five animated feature films mainly at Illumination in Paris. https://sethart22.artstation.com
Looking for opportunities (permanent or long contracts) preferably in Montreal.
Open to VFX tv or film.
Work History
Lighting Artist
Rodeo FX
October 2021 - Present
Montréal, Canada
Senior LRC Lookdev Lead artist
Axis Animation
June 2017 - August 2021
Glasgow, United Kingdom
(LRC: Lighting Rendering Compositing)
Developing the visual of the show in 3D:
- Work in progress Trailer for E3 2020
- New World - Game awards Trailer 2019 (Amazon Games Studio)
Lighting & compositing of 4 master shots.
- Magic the Gathering: Throne of Eldraine (Wizards of the Coast)
Lighting & compositing of 7 shots, including the kitchen master shot.
- Gears 5: Escape - E3 2019 Trailer (Microsoft)
Lighting & compositing of 8 shots, including 1 master shot.
- Magic the Gathering: War of the Spark (Wizards of the Coast)
Lighting & compositing of 8 shots, including 2 master shots.
- The walking Dead: saints and sinners - Trailer (Skybound Entertainment)
Lighting & compositing of 4 shots, including 1 master shot.
- Summoners War: Friends & Rivals (Skybound Entertainment)
Lighting & compositing of 23 shots, including 1 master shot.
- Heroes of the Storm: Heir of Raven Court (Blizzard)
Lighting & compositing of 8 shots.
- Outriders - E3 2019 Trailer (Square Enix)
Lighting and compositing, worked on over 10 shots including master shots for 4 sequences.
- Destiny 2: Forsaken - Prison Fall (Bungie)
Lighting & compositing of 12 shots, including 2 master shots.
- The Elder Scrolls Online: Summerset (Bethesda)
Lighting & compositing of two master shots.
- Destiny 2: Warmind (Bungie)
Lighting & compositing of 5 shots, including 1 master shot.
- Destiny 2 - The curse of Osiris (Bungie)
Lighting & compositing of over 10 shots, including 3 master shots.
My task is to create the lighting and compositing master shots, setting up the Houdini scenes and workflow for shot production, and creating tools. Houdini assets and render time optimisation.
- Houdini (Mantra/Arnold/Hscript).
- Nuke and Fusion
Lead lighting & compositing artist
Axis Animation
January 2017 - July 2017
Glasgow, United Kingdom
Netflix/channel4 « Kiss Me First »
Associate CG supervisor and Lead LRC (lighting/rendering/compositing). I worked on master and key shots on four sequences, I also developed a new lighting pipeline in Houdini for this project to be able to deliver a large amount of CG shots in a short amount of time.
Lead Assets, Lighting and Compositing
Axis Animation
August 2016 - December 2016
Glasgow, Royaume-Uni
Massive scale Hollywood franchise movie theme park ride (Under NDA)
Lead Assets managing a team of over ten artists, also was Lead lighting and compositing artist on the project. This was one of my most challenging project in term of responsibilities, scale and optimisation, to deliver 7k 60fps for a continuous shot of 4 minutes in realistic full CG.
Lighting & compositing artist
Axis Animation
January 2016 - July 2016
Glasgow, Royaume-Uni
Animation feature film project.
Lighting (Houdini /mantra), compositing (Fusion).
Environment Modeling and Shading artist
Axis Animation
August 2015 - July 2016
Glasgow, United Kingdom
Animation feature film project
Modeling (Maya), Texturing (Photoshop), Shading (Houdini-Mantra).
Jan. 2015 – March 2015
Domyos (commercial) Everything except compositing. Maya-Maxwell render
(the entire show)
Aug. 2014 – Sept. 2014
Samsung alpha (commercial) layout/anime/modeling/shading/lighting. Maya-Maxwell render
(the four phone shots)
Dec. 2013 - Aug. 2014 (commercials)
Modeling/texturing on Maysu. Modeling on Mazda. Lighting Maya-Vray on Snuggle. Lighting Maya-Vray on Liquan Beer. Shading/lighting Maya-Maxwell render on Vichy. Modeling/shading/lighting Maya-Vray on Garnier. Modeling/Texturing on Cartier Watchmaker.
VFX generalist
Eclair Group
April 2015 - May 2015
Vanves, France
Modeling/Texture/Shading/Animation/Setup/Lighting. (VFX)
Opening sequence of the movie Les profs 2" Maya-Vray
CG generalist artist
Prodigious Film (Publicis)
March 2015 - April 2015
Clichy, France
March 2015- april 2015
Jaguar (commercial) - Modeling/Texture/Lighting. Maya-Vray
Oasis Fruit and Furious (commercial) - Modeling/Texture/Lighting. Maya-Vray
August 2014
Special Tea (commercial) - Modeling/Texturing. Maya
Environment modeling artist
Illumination Mac Guff
September 2012 - February 2013
Paris, France
Minions, animation feature film. Maya
Environment modeling artist
Illumination Mac Guff
January 2012 - June 2012
Paris, France
Despicable Me 2, animation feature film. Maya
Environment modeling artist
Illumination Mac Guff
May 2011 - June 2011
Paris, France
Dr. Seuss' The Lorax, animation feature film. Maya
Surfacing artist
Duboi
September 2010 - April 2011
Issy-les-Moulineaux, Île-de-France, France
Jack and the Cuckoo-Clock Heart, animation feature film. Maya/RenderMan.
Shading on characters and environments Duran, the CG studio making the film bankrupt in the middle of production, few years later the movie was resumed by another studio in Belgium and the shading redone in a different render engine.
Environment CG artist
Def2shoot
June 2010 - September 2010
Montrouge, France
Soulman - 4 min trailer
Modeling/Texturing/Shading. Maya-Mental Ray
Environment modeling artist
Mac Guff
May 2008 - January 2010
Paris, France
Despicable Me, animation feature film. Maya
On the pre-production (picture test) and on production of the film