william patrick

william patrick

Senior Character Artist / 16 yrs

Bellevue, WA, United States

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Character Artist

Destiny (2014)

Work History
  • lead creature artist

    ArenaNet

    January 2016 - Present
  • Character Artist

    Bungie

    July 2011 - April 2015

    Lead head artist: Defined the look of heads for the 3 different races in Destiny. Led a small team, where we concepted and created the heads, hair and facial decals. Created almost all heads in the game. Worked on cinematic characters in Destiny and future releases. Once the heads and cinematic characters were finished, I jumped on in-game player characters/combatants, working on gear/armor sets , decals, shaders, and dyes.

  • Character Artist

    WBGames

    March 2009 - June 2011

    Created a range of different character types for in game as well as cinematics. Helped build new tools, worked on character concepts, and prototyped shaders.

  • lecturer

    Digipen experience

    May 2008 - September 2010

    Given a few lectures and a 2 week seminar on character creation. Tutored students in
    areas such as modeling, unwrapping uvw, texturing, rigging, skinning, and animation.
    Acted as a liaison between students and teachers to help build a better program. Was part
    of a few team projects, while in school, where I had a lead role. I created schedules,
    gave weekly tasks, and designed our workflow, on top of my art related tasks.





    Skills

    3dsmax(5 years)
    -Modeling, Animation, Rigging, UV Unwrapping, Texturing, Lighting
    Maya (4 years)
    -Modeling, Animation, simple rigging, UV Unwrapping, Texturing, Lighting
    Zbrush (4 years)
    -Exporting Normal, Displacement, and Bump maps
    -Digital sculpting and painting
    PhotoShop (8 years)
    -Creating textures ranging from cartoony to realistic, digital paintings, photo
    manipulations
    Flash (5 years)
    -Creating animations, some action scripting
    Drawing (15 years)
    Sculpting (5 years)
    After Effects (3 years)

  • Character Artist

    ACES Studio (through Filter, Inc)

    August 2008 - January 2009

    Worked on background characters for TrainSim 2. Took existing assets and cleaned them
    up to fit our character variation system. Added a new set of heads (male and female) for
    a wider range of characters, while sticking to the technical boundaries of the game, but
    pushing the aesthetic and appeal of the characters. Worked on side projects to help
    promote the studio; these projects were seen by some of the top people in Microsoft.

Education
  • Digipen Institue of Technology

    2004 - 2008
  • Eastern Washington University

    2001 - 2003