Armando Sepulveda

Armando Sepulveda

Supervisor Generalist / 24 yrs

Austin, TX

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Skills
Skills Clear
Software
Software Clear
Work History
  • Principal Artist

    Aspyr Media, Inc.

    August 2019 - January 2021

    Principal Artist. Previs and realtime Unreal pipeline for cinematics and lighting. Global lighting responsabilities for gameplay and Cinematics. Principal VFX artist with R&D in Houdini and Unreal.

  • Lead FX artist

    BioWare

    July 2016 - August 2019
  • Head of CG, Generalist, FX artist

    Medical Education Designs

    January 2013 - February 2017

    Computer graphics for Medical simulations.
    Carving and medical simulations for dentistry platform online.
    General supervisor & Pipeline development. Team management and generalist tasks, FX Artist. Online platform design and supervision.

  • VFX Generalist. Owner

    CGSOS

    January 2012 - February 2017

    Freelances in general fields: Modeling, Lighting, Particles simulations, Lookdev, Realtime, OpenGL projects & Videogame assets.
    Clients: Google, Rolex, HBO, PetGorilla, Qvisten Animation, Disruptor Beam, Bacon FX, Benjy Von Productions…
    Projects: Various commercials and films, StarTrek videogame, PriestGrotto Realtime museum exhibition, Google VR card, Take the throne (HBO), Seagate, …

  • Lighting and FX Artist

    Insomniac Games

    October 2015 - July 2016
    Raleigh-Durham, North Carolina Area

    Back in the game, doing Lighting and FX for several projects, mostly VR related.

  • LookDev and FX Artist

    Harmonix Music Systems

    November 2012 - December 2013

    I did many of the shading effects interactions with the cretaures and the environment. Also particles animation, smokes, flames, plasmas, planets and many other effects.

  • Senior Modeler

    Light + Mathematics Ltd.

    February 2011 - December 2013

    ColorBleed BBC. Winner Hollyshorts Film Festival, Fantas Porto & Shots Madrid.
    Our Lady of Lourdes. best VFX HollyShort film festival Award.
    I have contributed in a couple of times with modeling work. Both short-films I work on, have earned best VFX Shot-film awards and others.

  • Head of CG

    Minivegas

    November 2011 - November 2012

    Commercials, Pipeline development, training, planning, team management. Cg Artist on several Commercials, some shortfilms and Realtime mapping projections.
    Clients: Adidas, Intel, Sony, Art Institute, Loveland Festivals…

  • Senior Modeler

    Framestore

    September 2010 - November 2011

    Gravity by Alfonso Cuaron

  • Senior Modeler

    DreamWorks Animation

    November 2008 - September 2010

    General modeling
    Megamind
    Shrek4
    Madagascar

  • Lighting and Compositing Artist

    Framestore

    June 2008 - November 2008

    The Tales of Despereaux

  • Senior Character Modeller

    Framestore

    September 2006 - June 2008

    The tales of Despereaux
    Character modeller
    Lipsync

  • Character Modeler

    Eurocom

    February 2006 - September 2006

    Pirates of the Caribean, Disney entertainment
    Character Modelling High Res
    Lipsync
    Texturing, Normal Mapping, Ambient Occlusion Baking

  • Character Modeller, Lipsync and FX

    Bren Entertainment

    February 2005 - February 2006

    Character Modelling
    Lipsync
    Fx, fur and vegetations

  • Lighting and Compositing Artist

    Dygra Films

    September 2004 - February 2005
  • 3dmax Vray Lighting Teacher

    Aula Temática

    May 2001 - July 2004

    I organized and gave the courses for max advanced and lighting

  • Generalist

    ColoradoFX

    January 2003 - July 2003

    I worked as generalist artsist for Torque the movie and some commercials