-Rigged assets ranging from props, vehicles, and characters and animals using in house rig.
-Model textured and integrated assets to unreal and perforce
-Created environments in Maya and Unreal Engine 4/5
Wētā FX
July 2018 - January 2022
Environment Artist
Lightstorm Entertainment
July 2018 - January 2021
-Worked in lab department making assets ranging from props to environments
-Using in house engine created and light environments
3D Modeler
The Third Floor
November 2017 - February 2018
-Worked as previs asset artist creating assets such as environments, characters and props
-Model, texture and rig assets using Maya, Photoshop, Substance Painter and Zbrush
3D Artist
Method Studios
June 2017 - November 2017
cg artist
The Third Floor
December 2015 - June 2017
-Worked as previs asset artist creating assets such as environments, characters and props
-Model, texture and rig assets using Maya, Photoshop, Substance Painter and Zbrush