Armide N Suarez Ramirez

Armide N Suarez Ramirez

Senior Lighting/Lookdev TD / Senior Lighting Artist / 13 yrs

Las Palmas de Gran Canaria, Spain

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Lighting Artist

A ciegas (2023)

Key Artist - Lighting

Maleficent: Mistress of Evil (2019)

Senior Lighting Artist

Another Day of Life (2018)

Lighting Artists

Imaginary Mary (2017)

Lighting TD/Look Dev

Night of a 1000 Hours (2016)

Lighting Artists

My Worst Best Friend (2015)

Lighting Artist

The Legend of Hercules (2014)

Rendering Artist

Tad, the Lost Explorer (2013)

Lighting Artist

Batman: Arkham Origins (2013)

Lighting Artist

Batman: Arkham Origins - Cold, Cold Heart (2013)

Render Artist

Las aventuras de Tadeo Jones (2013)

Lighting Artists

Halo 4 (2012)

★Lighting Assistant

Planet 51 (2009)

Lighting artist

Honda Civic

Lighting CGI

F&F

Lighting TD/Compositor/Surfacing Artist

Halo 4: Spartan Ops

Professional degree in digital film directing, film / video in school of new technologies at CICE (Spain), that has expanded his knowledge with an Masters in 3D animation and post-production with 3DS Max, Course of advanced autodesk systems, digital postproduction, and Full - time intensive English School (4 month) course at EF Manchester international. cambridge certificate.

Experience over 5 years in lighting, compositor and rendering speciall usin differents techniques: lighting of photo realistic cg assets and lighting for animation (full cg). 5 month experience how houdini artist, 5 month experience how unreal engine artist speciall in videogames.

Engine: renderman (user level), 3delight (user level), mental-ray (user proficient), V-ray (user professional), mantra (user professional).

Software: katana (user level), 3ds max (user proficient), maya (user proficient), fusion (user proficient), nuke (user proficient), shotgun (user intermediate), linux (user intermediate).

Specialities: Strong technical and artistic background, production experience with renderman (short-contract), great communication and problem solving skills, ability to work well within a team, good english
Work History
  • Mill Film

    ? - September 2019
  • MPC

    May 2019 - September 2019
    Montreal y alrededores, Canadá

    ꟷ Maleficient 2

    ● Lighting
    ● Software:Katana, Nuke
    ● Engine: Renderman

  • Freelance Lighting/Shading Artist

    nozon

    November 2018 - December 2018
    Belgium
  • MPC

    November 2016 - January 2017
    London, Reino Unido

    ►Lighting
    ►Look Development artist
    ►Solid angle Arnold

  • Walking The Dog

    July 2016 - November 2016
    Bruselas y alrededores, Bélgica
  • EGG Post Production

    March 2016 - May 2016
    Dublin

    Integrating photo-real CG furry talking characters with live-action plates using Maya, Xgen and rendering with Redshift GPU renderer for Film and TV.

  • Senior Lighting Artist

    Digital Dimension

    August 2015 - November 2015
    Montreal y alrededores, Canadá

    ►VFX LIGHTING / FULL CG ANIMATION LIGHTING.
    ►SOFTWARE: Softimage, Nuke,
    ►ENGINE: Redsfit, Solid Angle Arnold

  • CGI Lighter

    Aardman Animations

    June 2015 - July 2015
  • Filmmore

    March 2015 - April 2015
    Ámsterdam y alrededores, Países Bajos
  • Nuke Compositor Artist

    KCG

    March 2014 - August 2014
    Kazajstán, Almaty

    ►COMPOSITOR FULL CG.
    ►SOFTWARE: KATANA, NUKE.
    ►ENGINE: ARNOLD.

  • Lighting TD

    Worldwide FX

    November 2013 - December 2013
    Bulgaria, Sofia

    ►LIGHTING VFX
    ►SOFTWARE: Nuke, Linux, Maya.
    ►ENGINE: 3Delight.

  • Lighting Artist

    metricminds

    February 2013 - June 2013
    Frankfurt (Deutsch)

    ►LIGHTING VFX
    ►SOFTWARE: UNREAL ENGINE
    ►ENGINE: UDK3

  • Lighting TD | Artist/Surfacing Artist

    Axis Animation

    July 2012 - December 2012
    Glasglow, (UK)

    PROYECT: ANIMATED FEATURES

    ►LIGHTING FULL CG/SURFACING ARTIST
    ►SOFTWARE: HOUDINI, FUSION, SHOTGUN.
    ►ENGINE: MANTRA.

  • Render Artist

    Lightbox Animation Studios

    March 2011 - November 2011
    Madrid y alrededores, España

    PROYECT: ANIMATED FEATURES

    ►LIGHTING FULL CG
    ►SOFTWARE: 3Ds MAX, FUSION, SHOTGUN.
    ►ENGINE: MENTAL-RAY
    ►Work closely with Lead Artists and keep them informed of progress, changes and other critical issues.

  • Lighting Assistant

    Ilion Animation Studios

    January 2009 - June 2009
    Las Rozas de Madrid y alrededores, España

    PROYECT: ANIMATED FEATURES

    ►Lighting Assistant.
    ►Software: Nuke, 3ds Max.
    ►Engine: Cyclop.
    ►I was responsable of solve any difficulty about with render memory problems, adjust or configure the render layers, make the nuke precomps and provide to compositors any mask, axis or material that they needed.
    ►Work closely with Lead Artists and keep them informed of progress, changes and other critical issues.

  • RealTime

    ? - Present
Education
  • Marketing Online (Social Networks) in ecommerce

    Rebeldes del marketing online (https://www.rebeldesmarketingonline.com/)

    2014 - 2014
  • EF Englishtown

    2012 - 2012
  • El Centro de Formación CICE en Madrid (España)

    2006 - 2006