Hire Me
Hello! I'm Ariane, a surfacing artist passionate about 3d Animation, cinema, photography, and travels.
My creative universe is inspired by my travels, where I draw vibrant colors and diverse cultural influences. Specializing in animation, I'm driven to be part of a captivating team and create amazing visual experiences. My work is a thrilling blend of colors, textures, and narratives, and I'm would be excited to contribute to the success of your projects <3
Work History
Instructor for workshops on surfacing stylization in features animatio
ESMA - Ecole Supérieure des Métiers Artistiques
February 2024 - February 2024
Toulouse, Occitanie, France · On-site
As instructor for workshops on surfacing stylization, I led engaging sessions focused on techniques and insights into the art of stylized stuff for animated films.
Through practical exercises and constructive feedback, I empowered students to elevate their skills in stylized surfacing within the dynamic landscape of feature animation.
Surfacing Artist
Jungler
May 2023 - May 2023
Ville de Paris, Île-de-France, France
I was in charge of surfacing for an Dyptique candle christmas advertisement.
I worked on Substance Painter, Maya, Vray.
Surfacing Artist
Mikros Animation
July 2022 - May 2023
Ville de Paris, Île-de-France, France
I worked at Mikros on an Netflix Animated Serie, as surfacing artist and material developper .
I was in charge of reaserch and develpoment of tools, materials, used into Substance
painter by teammates during all the production.
In the meantime, I worked on Substance Painter to create strong stylized surfacing and look Development (using Katana), in adequacy with our Art direction.
Surfacing Artist
Animal Logic
November 2021 - April 2022
Sydney, New South Wales, Australia
I took part of the environment surfacing team and I was in charge of texturing and LookDevelopment of props and environments for an upcoming Netflix Animation movie.
- Mari - Glimpse (internal render Engine) - Houdini
This experience gave me the opportunity of understanding big production pipeline, new softwares and high quality jobs.
Thanks to this experience I'm completly familiar with Linux, and Shotgun for production purpose.
Surfacing Artist
TAT productions
February 2018 - September 2021
Toulouse
I took part of a tiny team and was gradualy in charge of most of all the texturing jobs for the TV Show "Les As De La Jungle" Season 3.
This tv show was made of 52 episodes, I was in charge of modeling and texturing main environements and props for each episode.
Modeling job was done into 3ds max and Surfacing into Adobe Photoshop .
Every episodes was to be made in adequation with our internal Art direction. Communication, and rigor was essential for this first experience.
After this I had the chance to be involve on on two features animation movie :
- Pil's Movie ( as surfacing artist using Substance Painter - Substance Designer - Vray )
- The Argonuts ( as surfacing artist using Substance Painter - Substance Designer - Vray )
I was in charge of research and development of materials, using substance Designer, for team production purpose.
I was in charge of some of main environments texturing for thoses two films, and also hero props in adequacy with our art direction.
Texturing Artist
TAT productions
September 2019 - September 2021
Région de Toulouse, France
I had the chance to work on two features animation movie during this periode :
- Pil's Movie ( as surfacing artist using Substance Painter - Substance Designer - Vray )
- The Argonuts ( as surfacing artist using Substance Painter - Substance Designer - Vray )
I was in charge of research and development of materials, using substance Designer, for team production purpose.
I was in charge of some of main environments texturing for thoses two films, and also hero props in adequacy with our art direction.